Chaosium Inc.
Call of Cthulhu Rpg Cthulhu By Gaslight Keeper's Guide
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Hardcover
$58.00
Reader Reward Price: $52.20
Cthulhu by Gaslight takes the Call of Cthulhu roleplaying game to the fog-shrouded streets of Great Britain and beyond. This book is designed for Keepers—those who will be running the game. Inside, you'll find: Advice for bringing the setting to life. Information on villainous organizations and occult societies like the Secrets of the Hermetic Order of the Golden Dawn. Two introductory scenarios designed for players new to the setting. Scenario seeds to help you pen Cthulhu by Gaslight stories of your own design. Monsters and Mythos elements unique to Gaslight-era Britain. Gazetteer of Fear—100+ locations in Britain and beyond. New occult-based skills, spells, tomes, and rules for astral combat. For Mature Readers
Basic Roleplaying
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Hardcover
$62.00
Reader Reward Price: $55.80
Create. Explore. Play.
Basic Roleplaying (BRP) is a system of core rules for tabletop roleplaying. Whether you’re a seasoned roleplaying veteran or new to the hobby, Basic Roleplaying has everything you need for years of entertainment.
What's Inside
Basic Roleplaying: Universal Game Engine is the complete guide to BRP—the same system that powers Call of Cthulhu, RuneQuest, Pendragon, Rivers of London, and countless others.
BRP’s Universal Game Engine is available royalty-free for personal and commercial use under the ORC license. Use these rules, and focus on creating your worlds, scenarios and even books to sell!
This book contains the core system rules, as well as character creation, advancement, monsters and antagonists, as well as GameMaster advice.
A Seamless Core Mechanic
In BRP, success and failure are always determined by the roll of a D100. Comparing that roll to the relevant Skill, Characteristic, Ability, or Power, you succeed if you roll under the target number.
This means every stat on your character sheet clearly indicates to you the likelihood of success.
Natural Character Growth
Characters in a BRP game evolve based on what they do in-game. If you fire a gun, that skill may increase.
If you want your character to learn magic, get better at driving cars, lassoing horses, or even repairing a spaceship, then your character will do so by using those skills!
Deadly & Tactical Combat
The core BRP rules present easy-to-learn and equally easy-to-teach combat mechanics that allow players to react to attacks—you don’t just have to wait for your turn in order to have an impact on combat!
Conflict in BRP can be deadly, and every roll (attacking, fighting back, dodging or otherwise) is integral. This makes for a thrilling, high-octane experience with a system that does not slowdown the overall flow of play.
Build The Game You Want
With mechanics for magic, psychic powers, mutations, superpowers, weapons, equipment, and vehicles applicable to any setting and genre, Basic Roleplaying: Universal Game Engine is adaptable to any world of your choosing—either previously established, or created from scratch.
Format: Full Color, hardcover
Pages: 264
Author: Jason Durall & Steve Perrin
Call of Cthulhu Rpg Alone Agai
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Hardcover
$38.00
Reader Reward Price: $34.20
Alone Against The Static: a Call of Cthulhu story of grief, isolation, relationships, and heartbreak.
- A solo adventure set in the Dakota Black Hills, 1991
- The new Log Sheet mechanic tracks the choices you make that will impact the story
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Rules for a new Mythos entity
Alex and Charlie believe that a secluded weekend getaway in the Dakota Black Hills is just what they need to reinvigorate their marriage—but older and darker things than broken hearts exist in the forgotten places of the world.
Will you survive, alone against the static?
Author : B. W. Holland
Artist : Andrey Fetisov, Nicholas Grey, Pat Loboyko
Series : Call of Cthulhu
Language : EN
Investigator's Handbook
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, ,Hardcover
$55.00
Reader Reward Price: $49.50
The Investigator Handbook is an essential player’s aid for the Call of Cthulhu roleplaying game.
The Investigator Handbook contains expanded rules for creating players characters, a wealth of over 100 occupations and skill descriptions, as well as guidance on getting the most from the game.
The book introduces a range of organizations for your investigator to belong to, detailed information about the classic 1920s setting, equipment and weapons for both the 1920s and modern day, and expert tips and advice for all budding and experienced players alike.
Call of Cthulhu Keeper Screen
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, ,Hardcover
$37.00
Reader Reward Price: $33.30
CALL OF CTHULHU 7TH EDITION KEEPER SCREEN All the Important Rules, Charts, and Maps at a Glance! The Call of Cthulhu Keeper Screen Pack is an essential play aid for those running games of Call of Cthulhu 7th edition. Our Keeper Screen is mounted on thick hardcover stock, folding out to 34 inches wide. One side, intended to face the players, portrays glorious artwork. The rear of the screen, the Keeper's side, collects and summarizes important rules, statistics and charts, to assist the Keeper when running games. Inside are two ready-to-play scenarios set in Lovecraft Country during the 1920s: "Blackwater Creek" and "Missed Dues," with twelve ready-to-play pre-generated investigators included. The screen front and reverse, along with the color maps of Lovecraft Country, the World of Cthulhu, and Arkham & Environs.
Alone Against the Dark
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,Trade paperback
$18.00
Reader Reward Price: $16.20
Alone Against the Dark
A solo play Call of Cthulhu mini campaign.
Alone Against The Dark is an adventure for one player, set in the fall of 1931. Your goal is to solve strange disappearances and to forestall a calamity about to beset the world. You will journey from New York City to Greece, Egypt, Germany, and Antarctica.
Beginning with the theft of a priceless relic, four friends are drawn one by one into a dark web of mystery and horror. As the darkness grows, only you can hold out against the dying of the light. The fate of the world is in your hands.
As Louis Grunewald, a quiet linguistics professor from the Miskatonic University, you will confound the forces of darkness before time runs out—but should Professor Grunewald be eliminated for some reason, you can successively assume the identity of a new investigator. There are four ready-made investigators provided for this purpose, enabling you to take on differing roles as circumstances change in your search for the truth: Louis Grunewald, a linguistics professor from the Miskatonic University, Lydia Lau, a story-seeking reporter for the New York Sun, Devon Wilson, a sailor on leave from the US Navy, and Ernest Holt, a wealthy industrialist.
This adventure is guaranteed dangerous. But, no matter how skillfully you avoid death or madness, your investigators will fail if they do not prevent the turning of the world and the freeing of the City of the Old Ones from the ice.
Armed with a copy of the Call of Cthulhu Rulebook, a pencil, and some roleplaying dice you are all set for the twists and turns of this epic world spanning adventure. Sit back, get comfy, and prepare to be Alone Against The Dark!
First released over thirty years ago, this new edition has been completely revised and updated for Call of Cthulhu 7th edition, with new illustrations and player aids.
96 pages
Written by Matthew Costello & Mike Mason
Alone Against the Frost
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, ,Trade paperback
$24.00
Reader Reward Price: $21.60
Alone Against The Static: a Call of Cthulhu story of grief, isolation, relationships, and heartbreak.
- A solo adventure set in the Dakota Black Hills, 1991
- The new Log Sheet mechanic tracks the choices you make that will impact the story
- Rules for a new Mythos entity
Alex and Charlie believe that a secluded weekend getaway in the Dakota Black Hills is just what they need to reinvigorate their marriage—but older and darker things than broken hearts exist in the forgotten places of the world.
Will you survive, alone against the static?
Alone Against the Tide
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Trade paperback
$17.00
Reader Reward Price: $15.30
Set in the 1920s, Alone Against the Tide is a solo horror adventure for the Call of Cthulhu roleplaying game. You take on the role of an investigator travelling to the affluent, scenic, and remote lakeside town of Esbury, Massachusetts. You decide your pathway through the story by choosing from the options presented. Your choices not only affect what happens to your investigator, but also the fate of Esbury’s residents and visitors—even the town itself!
You may choose to create your own investigator or use the ready-to-play investigator, Dr. E. Woods, a professor of archaeology from Miskatonic University. There are a variety of reasons for visiting Esbury, but almost all are tied in some way to Esbury resident, Professor William Harris.
What has Professor Harris’ research got to do with the strange green fog enveloping the town? Who are the menacing, dark-suited men that arrived on the ferry with your investigator? And, why is a Buddhist monk visiting Esbury, a town more used to entertaining New England’s wealthy elite?
Armed with a pencil, some roleplaying dice, and a copy of the Call of Cthulhu: Keeper Rulebook or the Call of Cthulhu Starter Set, you are ready to brave the mist-shrouded streets of Esbury.
Dare you take on the challenge?
For use with the Call of Cthulhu roleplaying game (7th Edition).
Arkham
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Hardcover
$76.00
Reader Reward Price: $68.40
On the streets of Arkham, the threat of the Cthulhu Mythos is ever-present. Call of Cthulhu: Arkham is the definitive guide to the signature setting of Call of Cthulhu, and a premium resource for Keepers of Arcane Lore. A sandbox campaign setting for Call of Cthulhu. The history of Arkham and the Miskatonic University. Details of 9 neighborhoods, with over 290 locations, and 80 fully-detailed NPCs. New rules and skills for Arkham investigators make this book ideal for Call of Cthulhu players. Two Arkham city map posters—one for players, and one marked with hidden information for the Keeper. A poster-sized copy of pages of the Arkham Advertiser newspaper prop. This supplement is part of the Arkham Unveiled line and is designed for use with both the Call of Cthulhu roleplaying game and the Pulp Cthulhu supplement, both available separately. Format: 272 pages hardcover
Cthulhu by Gaslight
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Hardcover
$63.00
Reader Reward Price: $56.70
What's Inside Cthulhu by Gaslight takes the Call of Cthulhu roleplaying game to the fog-shrouded streets of Great Britain and beyond. A New Setting The 1880s—Victorian England. Mystery and adventure in fog-shrouded streets and alleyways. Secret cabals commit grisly murder, wicked crimes, and pledge to bring about the ruin of civilization—all within the square mile of the City of London. The Complete Rules Cthulhu by Gaslight is a stand-alone game, and contains the complete rules for the Call of Cthulhu roleplaying game, including character creation. You do not need a copy of the Call of Cthulhu: Keeper Rulebook or Call of Cthulhu: Starter Set to play. The Cthulhu by Gaslight: Investigators’ Guide can be enhanced with the Call of Cthulhu roleplaying game as well as the Pulp Cthulhu supplement, both available separately.
Cults of Cthulhu
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Hardcover
$61.00
Reader Reward Price: $54.90
Cthulhu Calls! At long last, the intricacies of the nefarious Cthulhu cult are revealed! Cults of Cthulhu delves into the human side of the dark and horrific world of those who worship the dead yet dreaming abomination known as Great Cthulhu. Here, twisted humans try to find meaning in a hopeless universe, and seek purpose in their fleeting and insignificant lives. This is the world of the Cthulhu Cult and those who hear its master’s dark call. In Call of Cthulhu there are many who serve the alien forces of the universe and seek to trade favor for power. But, there is one insidious cult that rises above the rest. One that has secretly permeated human civilization since before human civilization even existed: the Cthulhu Cult. From the history of its varied forms through to its notable personalities, this sourcebook presents not only ready to use Cthulhu cults but also advice on designing unique cults to trouble your investigators in your games and campaigns. Herein, a horrific doorway is thrown open. Inside, the intricacies of Cthulhu cults and their varying permutations are explored in depth. As a Keeper, writer, or storyteller, this book can be used as a tool to help inspire you to expand and create something totally new, but still rooted in the twisted brambles and sunken seaweed of the Cthulhu Mythos. Cults of Cthulhu guides you in the creation of complex and believable antagonists for your scenarios and campaigns—villains who are more than just faceless, robed minions and who perhaps embody the most terrifying threat in all of the Mythos. A history of Cthulhu cults. Five fully fleshed out Cthulhu cults, ready to be incorporated into games. Covering the Victorian era through to the Modern-Day. Never before seen secrets of the Deathless Masters. Detailed guidance on designing cults and their leaders for campaigns. Special “Cult Worksheet” to record the various cults created. Profiles for a wide range of cultists, new Cthulhu-connected monsters, artifacts, and spells. Three scenarios covering Cthulhu by Gaslight, the Roaring Twenties, and the Modern-Day. Cthulhu in Mythos tomes. Secrets of the Cthulhu Cults A detailed history of the various cults of Cthulhu, spanning from the Victorian Era all the way to the modern day - perfect for any era of Call of Cthulhu play. The book also includes five distinct cults, ready for use in your games. Design Your Own Cult Detailed guidance on creating your own bespoke Cthulhu cult. Included is a ‘Cults Worksheet’ to track the history of your cult, their inspirations, resources, locations, and much more. A Suite of Scenarios Three scenarios concerning Cthulhu cults across time: Loki's Gift - London, 1896. A tragedy in an upper-class family sees the investigators employed to look into the truth behind a beloved son’s demise. Angel's Thirst - Los Ángeles, 1923. The search for a missing taxi driver kicks off an investigation tainted by the criminal underworld, and perhaps something darker. A God's Dream - Chicago, 2021. When a former colleague is found frozen to death and clutching a mysterious artifact, the investigators begin to question the nature of their free will. FOR MATURE READERS. The contents of this product deals with mature themes. It may contain descriptions of violence, gore, drug use, and sex. It is recommended for a mature audience. This supplement is best used with the Call of Cthulhu roleplaying game and, optionally, with the Pulp Cthulhu supplement, both available separately.
Cthulhu Dark Ages
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, ,Hardcover
$55.00
Reader Reward Price: $49.50
Cthulhu Dark Ages is a world lit only by fire. The ancient empires collapsed centuries ago, taking their culture and learning with them. It’s dark world and people are right to be afraid of the dark. Apart from the Viking raiders, witches, and outlaws, there are the unquiet dead, ancient horrors, and other malevolent beings stalking the countryside. Dark entities, beyond good and evil, wait hidden in the recesses of time and the angles of space. A few brave souls try their best to resist these horrors and push them back from whence they came. Will you be one of them? Cthulhu Dark Ages has been updated for Call of Cthulhu 7th Edition, completely revised and with a wealth of new setting material. Included are a player’s guide to the Dark Ages, an optional Sanity mechanic which mirrors the medieval mindset, rules for the oral tradition of story telling, rules for mounted combat, a grimoire of Dark Age spells and optional rules for folk magic, a bestiary of monsters, as well as a fully detailed setting - the Anglo-Saxon community of Totburh in England’s Severn Valley which includes interesting characters, dwelling descriptions, and a multitude of plot hooks for Keepers to use and develop. In addition, three scenarios introduce players to the Dark Age Severn Valley.
Doors to Darkness
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Hardcover
$40.00
Reader Reward Price: $36.00
Doors to Darkness provides five scenarios written especially for beginning Keepers and players of Call of Cthulhu. Here you will find horror, mystery, investigation, ghastly monsters, strange magics, and forgotten secrets, as well as plenty of advice about how to run the adventures for best effect. As well as the scenarios, an essay by Kevin Ross details a wide range of hints and tips on running Call of Cthulhu - guidance any Keeper, new or experienced, will find very useful. The Darkness Beneath The Hill - A friend’s house renovation project leads to unexpected discoveries in Providence, Rhode Island. Genius Loci - Not all is well at Danvers State Lunatic Asylum and it’s down to the investigators to heed a friend in need’s cry. Servants Of The Lake - The hunt for a missing person reveals ancient secrets in the wilds north of Kingsport. Ties That Bind - Strange rock formations have been found in Mrs. Carrington’s prized fountain. But these are like no rocks seen before! None More Black - The death of a Miskatonic University student leads the investigators into unsavoury neighbourhoods and dark business dealings. Also included are ten diverse and ready to play investigators, allowing players to dive straight into the mysteries contained within Doors to Darkness. Lastly, just because these scenarios are written with new players in mind, don’t expect them to be a walk in the park! Those who dare to open the doors to darkness will discover just what secrets and dangers lie within! You must have a copy of the Call of Cthulhu Keeper Rulebook 7th Edition to fully enjoy these scenarios.
Mansions of Madness Vol 1
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, ,Hardcover
$53.00
Reader Reward Price: $47.70
Mansions of Madness Vol. 1 contains five scenarios for use with the Call of Cthulhu Starter Set or the 7th Edition Call of Cthulhu: Keeper Rulebook. It includes two fully updated and revised classics, along with three brand new adventures, and all can be played as standalone adventures, used as sidetracks for ongoing campaigns, or strung together to form a mini-campaign spanning the 1920s. Suitable for up to six players and their Keeper, each scenario should take between one and three sessions to play through, and are an ideal next step for those who have already experienced the horrors contained within the scenario collections Doors to Darkness and Gateways to Terror. Author : Stuart Boon, Shaun DeWolfe, Gavin Inglis, Christopher Lackey, Mark Morrison Artist : Dan Barker, Lee Gibbons, Doruk Golcu, Josu Hernaiz, Rachel Kahn, M. Wayne Miller, Matthew Mooney Series : Call of Cthulhu
Nameless Horrors
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Hardcover
$52.00
Reader Reward Price: $46.80
The horrors of the Cthulhu Mythos are far worse than death... The entities lurking in this collection of scenarios have never been seem before. Were budding novices or seasoned investigators, your players will find themselves on uncomfortable ground. This new edition of Nameless Horrors contains brand new art, player handouts, and maps for each of its six stand alone adventures. An Amaranthine Desire: takes place in the doomed seaport of Dunwich, England, 1892, where strange echoes of the past threaten the present. A Message of Art: a gathering of artists in Paris, 1893, sees art and the occult come together in a dangerous fusion. And Some Fell on Stoney Ground: 1920s small-town America, where trouble is brewing that could sweep everyone up in a wave of death and destruction. Bleak Prospect: Massachusetts, 1932, during the Great Depression the residents of a shantytown face strange horrors that jeopardize all they hold dear. The Moonchild: modern-day England, where an experiment with the occult casts long shadows and brings unforeseen consequences. The Space Between: in modern-day Los Angeles, the star of a film produced by a popular religious organization has vanished. This book is designed to be used with the Call of Cthulhu roleplaying game and, optionally, the Pulp Cthulhu supplement, both available separately. Format: 272 pages, hardcover
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