Thundergryph Games
Darwin's Journey Game
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Games & Puzzles
$81.00
Reader Reward Price: $72.90
Darwin’s Journey is a worker placement euro game where players recall Charles Darwin’s memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.
With an innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, and discovering specimens in order to contribute to the human knowledge of biology.
The game lasts 5 rounds, and with several short and long-term objectives, every action you take will grant victory points in different ways.
The tension and strategic planning that increases over the duration of the match and the fascinating vibe that the game conveys make Darwin’s Journey one of the most ambitious projects that Thundergryph has crafted in its story as a board game publisher.
Number of Players: 1-4
Ages: 14+
Playtime: 30 minutes per player
Space Lunch Game
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Games & Puzzles
$21.00
Reader Reward Price: $18.90
The multiverse has spoiled you given the vastness of incredible places and creatures to meet and observe. You smell spices from miles away, your pores dilate, your gills tickle and your three stomachs are growling like an echoing symphony.
You get to the source of the tasty fumes faster than a ray of light, your taste buds start working as a glowing sign shows up on the horizon: “Serving succulent food and spicy, quenching potions during satellite setting hours.”
Space Lunch is a 1-2 player, short, set-collection game. To win, you need to grab your preferred dishes, before it’s too late, by choosing Food cards from the table. However, beware! Your opponent might interfere with your plans.
Designer : Simona Greco, Marco Rava
Artist : Natalie Dombois
Number of players : 1 - 2
Playing time : 15 - 30
Recommended ages : 14+
Language : EN
Rebis Game
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Games & Puzzles
$21.00
Reader Reward Price: $18.90
After relentless days spent diluting solvents and heating liquid mixtures in vials, the air is damp, while the old and overused books stored in the library of your laboratory smell of humidity and dust. The end of the day is approaching and you have just found the perfect transmutation. You decide to stay as long as the candles will still provide light.
In Rebis, players will take turns by drawing a card from the Library deck and play cards either to their own shelf or to the shelf of another player, by piling up Library cards up to 13 to accumulate victory points.
On your turn, you can play either 1 card to your active shelf or 2 cards of the same number. You can do this as long as the sum of the book weight shown in the cards of the Active Shelf does not exceed 13 after placing the card. In Rebis there is no hand limit.
Alternatively, you can play 1 card to another player’s Active Shelf. You may choose to play your card with the positive or the negative value by considering that the sum of the book victory points in a shelf must never be negative. Whenever you play a card with a negative point value to another player’s Shelf, you take 1 card from the Library deck.
If your card causes the sum to exceed 13 points, you close the shelf by playing your card face down to create a new Active Shelf for the player. If you close another player’s Active Shelf, you receive 1 Mixture token and the other player takes 1 card from the Library deck.
At the beginning of your turn, after drawing a card, you may place as many golden dust mixture tokens as you want exclusively on your active shelf. Mixture tokens act as multipliers of the victory point value on the shelf where they are placed.
When there are no more golden dust mixture tokens left, the players will take a golden mixture token instead, which can be placed immediately after, in any shelf of your preference.
The game ends when the deck runs out or as soon as all mixture tokens have been taken, excluding the red mixture token. Count the total negative book value visible in all of your shelves and sum it to the amount of cards in your hand. The player with the higher result will receive the red mixture token, which will be placed in any shelf of the player’s preference.
When the game ends, count the total book value of each shelf and multiply it if there are any mixture tokens on the shelf. The player who has the highest total book value is the winner.
A mini-expansion, Rebis: Zero, is included inside the base game's box. It introduces 9 new "0" book weight library cards that will completely change the game flow.
Designer : Gaetano Cavallaro
Artist : Paolo Voto
Number of players : 1 - 4
Playing time : 15 - 30
Recommended ages : 14+
Language : EN
Golems Game
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Games & Puzzles
$21.00
Reader Reward Price: $18.90
The new surface of Earth is at its most bleak appearance. It may seem completely infertile and arid, but on the horizon promising mountains of mud and clay arise higher and higher.
Golems, the magical mutable creatures, are being summoned with synergies among the resources of the earth.
Golems is a card collection game where you can use every card in two different ways. You have to decide whether you want to keep the card as a resource or use it to summon a Golem.
With the use of Gems and special Runes you will be able to maximize your strategy to become the best Golem summoner.
Designer : Francesco Testini
Artist : Sergio Chaves
Number of players : 1 - 2
Playing time : 15 - 30
Recommended ages : 14+
Language : EN
Eiyo Game
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Games & Puzzles
$21.00
Reader Reward Price: $18.90
In Eiyo, you will need to confront hordes of enemies, trying not to be defeated, by gaining honour points determined by the opponents that you are taking down.
Each turn is divided into 2 phases: The samurai phase and the enemy phase.
In the samurai phase, you will draw 4 cards and then fight. You may never have more than 6 cards in hand.
During the fight phase you can deliberately attack or deflect your enemies, depending on your choices and possibilities. You choose the amount of cards to spend from your hand.
To face an enemy you will need to consider the enemy position and discard a Weapon card correspondingly. You can only use one of the positions shown on the card for each Weapon card you discard.
At any time, you can turn a Weapon card by 90 degrees clockwise to hit an enemy in a specific position by discarding the topmost card of your Weapon deck.
By attacking an enemy you will defeat only the topmost enemy of the overlapping row and will you gain honour points.
To deflect an enemy you must discard the corresponding Weapon card, and you must take a Deflect token and place it on top of the corresponding Enemy row. During this turn, you won’t receive damage from that row, but you won’t get honour points.
In the Enemy phase, all of the Enemies from the rows without a Deflect token on top, will attack you. The enemies will damage you based on the positions they occupy in their row. You will discard an amount of cards from your Weapon deck corresponding to the damage received by the enemies.
When using the deflect tokens, discard the topmost card of a row (without receiving honour points), before starting a new round.
You will lose the game if you run out of Weapon cards for the third time while there are still enemies to fight. To win the game you will need to survive having gained at least 40 honour points.
The mini-expansion, Eiyo: Yamabushi, is packaged inside the base game's box. It introduces 4 Yamabushi mini-bosses to the field of battle.
Designer : Andrea Sbragia
Artist : Matthew Mizak
Number of players : 1 - 2
Playing time : 15 - 30
Recommended ages : 14+
Language : EN
15 Days Game
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Games & Puzzles
$21.00
Reader Reward Price: $18.90
Natural phenomena have had an odd behaviour lately, seasons seem to have been disrupted and animals are migrating in the wrong direction. The 24 East Asian traditional solar terms are out of sync.
Your seasons must find their alignment so the sun can find its route again and set the order right among all living things.
In 15 days, you will take alternating turns until a player completes all 4 Season sets, or when 1 of the 2 season stacks is empty.
On each turn players choose 2 out of 4 possible actions:
Take 2 Season cards from any of the two season stacks to your hand. You may choose a different season stack for each card you draw.
Take 1 face-up card from either the market by drafting the topmost card of one of the 3 Market columns or the topmost card from the discard pile.
Place cards in one of the four corners of your player card considering each corner can only contain a single season composed of one card of each number.
Placing cards can be done by discarding other cards from your hand.
Finally, you can discard 2 cards from your hand, that are identical to any of the season cards already played in front of you, to take a wild card.
Immediately place the wild card in a position of your choice where a number is missing.
The wild card replaces the missing number.
By having the majority of Season cards of 1 type, take the corresponding wooden animal. Wooden animals give different small advantages, like increasing your hand limit or getting a discount when placing cards.
At the end of the game score: 1 point per card, counting only the longest uninterrupted sequence of numbers in each season. 2 points for every Wooden animal you own, and -2 points for every empty corner on the player card.
The player with the most points will win the game.
Designer : Francesco Testini
Artist : Cinyee Chiu
Number of players : 1 - 4
Playing time : 15 - 30
Recommended ages : 14+
Language : EN
Spirits Of The Forest Game
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Games & Puzzles
$28.00
Reader Reward Price: $25.20
Once an age, a mythic wind lifts the veil between the spirit world and ours. Whimsical seraphs, drawn to the vigor of an ancient forest, descend through clouds to once again take up their centennial game. You are one of these seraphs – a being of great power and curiosity. The life of the forest fascinates you, and you eagerly gather plant, animal, and sprite alike to add to your mystical menagerie. But beware, for you are not alone. Other beings just like yourself contest to collect the life of the forest as well! In Spirits of the Forest, players represent the four elements that nourish the forces of nature. Up to four players compete to acquire the most (of nine different) spirit symbols, which are bound to a different element of nature. Each turn, a player drafts up to two spirit tiles from the forest (a common pool of 48 spirit tiles), collects favor tokens, and moves, places, or recovers gemstones. Players continue taking turns until all tiles have been collected from the forest. At the end of the game, players score nature points for each spirit (augmented by favor tokens) of which they have a majority. Whoever has the most nature points at the end of the game wins.
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