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Rowan, Rook & Decard Games

Spire Rpg Sin Expansion

- Rowan Rook & Decard

Hardcover $64.00
Reader Reward Price: $57.60

CRIME, JUDGEMENT AND RIGHTEOUSNESS IN THE CITY OF SPIRE A full-length sourcebook for Spire packed with new rules, evocative scenarios and details on the Crime, Order and Religion domains. In Spire, the greatest city on the continent, a mile-high shard of pitted obsidian and black magic, revolution is brewing. A thousand gods bicker and war for control of the countless congregations within Spire’s crumbling walls. The aelfir rule from their frozen palaces and perform festival after festival in honour of their solar masters; the drow, long-subjugated, stitch together scraps of scripture to form sawn-off mystery cults and threadbare churches to illegal goddesses. Gods of arson, burglary and mugging blossom in the undercity, finding more faithful each day. The crime lords of Red Row flood a city hungry for upheaval with guns, drugs and fighters with nothing to lose but something to prove. The plate-armoured gangster knights of the North Docks fight wars of extortion and leg-breaking from their sacred pubs whilst clinging to a street’s worth of territory handed down from their forebears. The Council — unelected and corrupt to the point of uselessness – oversee it all from their triple-warded chamber in the upper city, sending their agents to smash apart insurrection and maintain control. But they fight a losing battle, and the collateral damage will soon become unsustainable. Sin delves deeper into the world of Spire, and includes: Two new classes: the divine confidence trickster Gutter Cleric and the necromantic bureaucrat Mortician Executioner Extensive sections on the Crime, Order and Religion domains including dozens of new abilities, hundreds of plot hooks and fiction tidbits, and beautiful illustrations by Adrian Stone Three ready-to-run scenarios, pitching the player characters headlong into a world of squabbling holy orders, mysterious librarians, demonic artefacts, overclocked noir magic, interdimensional breaches and hotwired avatars to death gods

Fight Like a Girl

- Della O'Sullivan

Trade paperback $19.99
Reader Reward Price: $17.99

'Fighting like a girl says I can be powerful in ways that are natural to me; I have access to power too - it may not look the same as your power, but it's there and I can claim it.' It should never be a woman's job to have to protect herself - but choosing to learn about self-defence can be incredibly liberating. Fight Like a Girl is a practical beginner's guide, in which women's martial arts expert and survivor Della O'Sullivan draws on her years of experience to give us the tools to protect our bodies and minds. A truly empowering illustrated handbook, it includes: easy-to-follow self-defence manoeuvres how to spot red flags and protect yourself against alarming behaviour how to adopt the mindset of a survivor It is the book you'll want to press into every woman's hands.

Die Rpg

- Rowan Rook & Decard

Hardcover $77.00
Reader Reward Price: $69.30

You’re trapped in a fantasy world stitched together from your obsessions, dreams and nightmares. What will you do to get home safe? What will you do to stay here forever? DIE RPG is a roleplaying game based on the comic of the same name by Kieron Gillen and Stephanie Hans – and it too has been made by Kieron Gillen and Stephanie Hans! In DIE, you play a group of authentically flawed and desperate real-world people (Personas) who are sucked into a cursed roleplaying game and take on the form of heroes, villains and power players (Paragons).  Some of you might want to get back to the real world for whatever’s waiting for you there. Some of you might want to stay in a reality where you can finally get what you want out of life. You all have to agree whether you stay or go, and dead people can’t vote. It can get pretty bloody. More than 400 pages of clever words and beautiful art are yours for the taking in this gorgeous PDF published by Rowan, Rook and Decard. Gillen’s original beta manuscript has been refined, polished, trimmed, tweaked and edited into one of the best games you’ll ever read.  DIE RPG features: Six unique classes adapted from the pages of the comic More than 60 new full-colour illustrations from Stephanie Hans, Guest appearances from a range of illustrious comic artists including Tula Lotay, Abz Harding, Marguerite Sauvage, Elsa Charretier and Gene Ha, and writers including Adrian Tchaikovsky, Becky Annison, Cat Evans, Emily Allen, Tini Howard, and Sasha Sienna. Rules and advice for running DIE as a one-shot, a short campaign, or a grand epic A bestiary penned by RPG and comics luminaries that talks at length about not only the combat abilities of different monsters, but also their place games, literature and folklore

Eat the Reich Rpg

- Rowan Rook & Decard

Hardcover $39.00
Reader Reward Price: $35.10

EAT THE REICH is a tabletop roleplaying game in which you, a vampire commando, are coffin-dropped into occupied Paris and must cut a bloody swathe through nazi forces en route to your ultimate goal: drinking all of Adolf Hitler's blood. This over-the-top, ultraviolent game is designed to be played from beginning to end in one to three sessions of carnage, blood magic, meaningful flashbacks and hundreds upon hundreds of extremely dead fascists. It tells one story, it tells it loud, and it tells it brilliantly. Think Wolfenstein crossed with Danger 5 and you're not far off the mark. EAT THE REICH is a lavishly illustrated, beautifully written 72-page rulebook and it has everything you need to get started: A quick-to-learn D6 dice pool system - the Havoc Engine - that encourages creative violence; Enemy reinforcement rules that keep the vampire invaders on their toes; Pregenerated iconic characters (with room to level up); Gruesome augmented Übermenschen (drink their blood to level up); Non-accurate maps of Paris with lots of location details and ideas for fun things to destroy.

Goblin Quest - Softcover

- Grant Howitt

Trade paperback $33.00
Reader Reward Price: $29.70

Goblin Quest is a tabletop roleplaying game about slapstick violence, fatal ineptitude, and the greatest adventure of your life.. Play five goblins each (in sequence, not parallel) and watch them meet hilarious ends while failing to achieve the most basic tasks. Will they survive the dangerous world of the Great Battle Camp and avoid the attentions of brutal orcs, murderous bugbears, mean-spirited hobgoblins and scary wizards? Probably not. But you'll have fun finding out! The 120-page book by Grant Howitt is packed with full-colour art from "Calamity" Jon Morris, Iguanamouth and Tim Wilkinson Lewis, and has loads of ideas for great adventures from the leading lights of the game design world such as James Wallis, Ken Hite, Rob Heinsoo, Naomi Alderman, Merritt Kopas, and more. This edition also contains illustrated rules-hacks to let you play the game in different settings, which are: Kobold Quest: Create a machine that will please the Mighty Dragon King. My Name Is Inigo Montoya Jr: They killed your father - prepare to die! Sean Bean Quest: Play five Sean Beans (in sequence, not in parallel) and attempt to survive all the way to the end of a film. The Cthulhu Files: Go irrevocably insane as you uncover secrets man was not meant to know. Neither Super, Nor Heroic: Play the caped crusaders that got left out of the comic books. Space Interns: The Explore Corporation wishes you luck on your alien diplomatic mission and reminds you not to damage your red jumpsuit. Regency Ladies, The Roleplaying Game: Fall in love! Made snide remarks at balls! Refuse proposals! Throw your money around!

Heart Rpg Quickstart

- Rowan Rook & Decard

Trade paperback $13.00
Reader Reward Price: $11.70

Take your first steps into the City Beneath with this quickstart edition of the Heart RPG. The Heart: a roiling tear of unreality beneath the city of Spire. Within its borders, there are routes to unknown places, great secrets, shrines to long-dead gods, and monsters the like of which have never been seen on the surface world. In the Heart RPG, players take on the role of delvers – strange, desperate, broken people exploring the nightmare city in search of the object of their obsessions. Take your first steps into the City Beneath with this streamlined version of the rules for the Heart RPG. This document includes: All the rules you need to adventure, go mad and die in the Heart Five pre-generated characters with space for advancement – the magic- addicted Junk Mage, the zealous Heretic, the noble Vermissian Knight, and more An adventure, Drowned, which sees you rescuing vital components from a lost settlement to put a stop to coral-boned monsters flooding the Church of the Moon Beneath with salt water

Heart Rpg Sanctum

- Rowan Rook & Decard

Trade paperback $16.00
Reader Reward Price: $14.40

Create and destroy settlements in the City Beneath with this sourcebook for the Heart RPG. SANCTUM is a sourcebook for the Heart RPG. Inside, you’ll find a guide to building havens with your group to create the basis for an exciting campaign. You’ll also find advice on running haven-based campaigns, special fallout results that reflect your settlement’s trials and tribulations and ways to create and reinforce bonds with the people within. Inside you’ll find rules for four new types of angel, the fell-handed messengers of the Heart Itself which infiltrate and smash apart havens. You’ll also enjoy in-character ramblings on them from washed-up pulp fiction author Gris Hannemann who, potentially, invented them to sell more copies of his books. But they’re real now. Build fantastical, tragic settlements under threat from within and without Do your level best to defend them and keep the people inside alive and prosperous Watch, broken, as an emissary of a vast alien consciousness arrives and tears apart the walls like paper A copy of Heart: The City Beneath is required to use the rules and advice in Sanctum.

Heart Rpg Vermissian Black Ops

- Rowan Rook & Decard

Trade paperback $16.00
Reader Reward Price: $14.40

Engage in desperate high-stakes combat against the Spiral Council in this sourcebook for the Heart RPG. From the depths of the cursed mass transit network known as the Vermissian, the Ministry of Our Hidden Mistress wages a shadow war against their cruel high elf overlords. You are part of the Throne Division: cells of black ops paramilitary assets drawn from the people of the Heart. You undertake vital missions in support of the Ministry’s cause, using the miles of twisting tunnels to move secretly through the city. This sourcebook for the Heart RPG contains expanded and alternative rules for sending your undercity delvers on dangerous missions for the dark elf revolutionary front. You’ll also find information on the factions that make the Vermissian their home, details on Throne Division equipment, a guide to building operations and a line-by-line breakdown of the network. A copy of Heart: The City Beneath is required to use this book.

Heart Rpg the City Beneath

- Rowan Rook & Decard

Hardcover $65.00
Reader Reward Price: $58.50

A red wet heaven slumbers fitful under the city of Spire. Stock note: Heart is currently out of stock in most places. The fastest way to get hold of the new printing is likely to be to pre-order it through the Dagger in the Heart campaign here. Heart: The City Beneath is an award-winning complete tabletop roleplaying game about delving into a nightmare undercity that will give you everything you’ve ever dreamed of – or kill you in the process. It is a dungeon-crawling, story-forward tabletop RPG from the designers of Spire that focuses on what characters have to lose in pursuit of their dreams in the chaotic darkness beneath the world. Sharing a setting with Spire, Heart expands the unreal world beneath it. It uses an expanded and updated version of the Resistance system, the mechanics that power Spire, to help you tell stories of desperation, hubris and adventure in the City Beneath. Full rules for playing and running games of Heart Nine strange character classes and five dangerous callings 21 Zenith Abilities – the ultimate expressions of power – almost all of which kill the user when activated Over 50 landmarks to explore such as predatory pubs, entropy machines, community centres in churches devoted to forbidden gods, cursed underground stations, vast subterranean forests and portals to multiple heavens   Over 30 adversaries to avoid, put down or get killed by such as the cannibalistic Butcher, the pathetic Feral Psychopomp, mad trees, train worshippers, burnt-out occultists and Flightless Owl Hives Over 40 gorgeous full-colour illustrations by Felix Miall An extensive gamesmaster advice section with guidance for all experience levels

Orc Borg Rpg

- Rowan Rook & Decard

Trade paperback $25.00
Reader Reward Price: $22.50

Fight, steal, yell and party in a doomed spaceship on a collision course with heaven. The DERELICT is a great big beautiful trash rocket smashing through space and it is jam-packed with ORCS, generations upon generations of them, sporing and scrapping, building murderous idols to their mad gods, and praying for DOOM when the Derelict will crash into heaven and disgorge every dead-hard big-toothed bastard in a glorious tide of violence. YOU are an ORC, and you fight and kill and pray and scheme and tinker and howl for a place in heaven. You can use GENERATORC to make ORC BORG characters (complete with illustrations!) and it’s entirely free to use. Written by Grant Howitt and illustrated by ROLLINKUNZ, ORC BORG is loud, over-the-top and obnoxious. It uses the MÖRK BORG rules-set to make easy-to-run game set in the chaotic Derelict,  and includes (but is not limited to): Everything you need to make a crazed alien warrior determined to punch their way to Armageddon Rules for piloting, fighting and stealing legendary Big Robots such as BANG TEN THOUSAND, MASSIVE PROBLEM, and RUST BITCH Two types of space magic: runic TECHNOWIZARDRY and good old-fashioned YELL PRAYERS A D12 weapon table we stretched out to four pages so we could draw the weapons really big A custom Apocalyptic Prophecy table, which is much more fun than MORK BORG’s Rules for playing a cyborg orc, or ORCBORG, as we call them Eight musical genres including PIANOHAMMER, TRASH CANNON and DRUM BASTARD A bestiary including bloodthirsty demons, grotty aliens, cultish humans and rival orcs ORC BORG is printed using Pantone neon inks, which means it’s more vibrant than it has any right to be. We couldn’t be happier with how it looks and feels and we think you’ll enjoy it too. The Neon Zine edition of ORC BORG includes ROTER ZWERG, a two-page point-crawl dungeon comprising of random encounters, a map of the Zwerg, stats for two kinds of space dwarf and two kinds of robot, as well as a lot of jokes disguised as room descriptions.

Spire Rpg

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Hardcover estimated price,

A fantasy-punk RPG about rebellion, brutality and oppression. What are you prepared to sacrifice to get what you deserve? You are a dark elf. Your home, the towering city of Spire, was occupied by the high elves two hundred years ago. Now, you have joined a secret organisation known as the Ministry, a paramilitary cult with a single aim – to overthrow the cruel high elves and restore the drow as the rightful rulers of the city. What – or who – will you sacrifice to achieve your aims? Will you evade the attention of the authorities, or end up shot in the street like so many before you?   The revised, 5th anniversary edition of Spire is a 252-page book which contains: A quick and easy D10 system that lets you tell stories of brutal rebellion Details on the districts, factions and personalities that make up Spire – the frozen high elf kingdom of Amaranth, the lawless undercity of Red Row, the mysterious Mortician sect and the bleeding hole in reality known as the Heart Eleven character classes, including the vagabond Knight, the sorcerer-artist Idol and the arachnid nurse Midwife Multiple extra advances to sculpt your character, allowing them to learn the hidden magicks of the Ministry, fall back on their military training, or devote their existence to a mad cannibal king who lives under an abandoned warehouse A gamesmastery chapter, written with an eye to help you craft conspiracies and power structures that your players can topple, subvert or be consumed by Over fifty illustrations by the tremendously talented Adrian Stone The full contents of the previously-separate Black Magic sourcebook, including full and inadvisable rules for demonology The adventure Blood & Dust, also available separately Beautifully redesigned by ENnie award-winning layout artist Mina McJanda

Spire

- Rowan Rook & Decard

Hardcover $71.00
Reader Reward Price: $63.90

A fantasy-punk RPG about rebellion, brutality and oppression. What are you prepared to sacrifice to get what you deserve? You are a dark elf. Your home, the towering city of Spire, was occupied by the high elves two hundred years ago. Now, you have joined a secret organisation known as the Ministry, a paramilitary cult with a single aim – to overthrow the cruel high elves and restore the drow as the rightful rulers of the city. What – or who – will you sacrifice to achieve your aims? Will you evade the attention of the authorities, or end up shot in the street like so many before you? The revised, 5th anniversary edition of Spire is a 252-page book which contains: A quick and easy D10 system that lets you tell stories of brutal rebellion Details on the districts, factions and personalities that make up Spire – the frozen high elf kingdom of Amaranth, the lawless undercity of Red Row, the mysterious Mortician sect and the bleeding hole in reality known as the Heart Eleven character classes, including the vagabond Knight, the sorcerer-artist Idol and the arachnid nurse Midwife Multiple extra advances to sculpt your character, allowing them to learn the hidden magicks of the Ministry, fall back on their military training, or devote their existence to a mad cannibal king who lives under an abandoned warehouse A gamesmastery chapter, written with an eye to help you craft conspiracies and power structures that your players can topple, subvert or be consumed by Over fifty illustrations by the tremendously talented Adrian Stone The full contents of the previously-separate Black Magic sourcebook, including full and inadvisable rules for demonology The adventure Blood & Dust, also available separately Beautifully redesigned by ENnie award-winning layout artist Mina McJanda

Spire Magister's G

- Rowan Rook & Decard

Trade paperback $18.00
Reader Reward Price: $16.20

Supplementary systems and extra stuff for every class in this Spire gamesmaster sourcebook.   THE MAGISTER’S GUIDE is the essential gamesmaster supplement for Spire: the City Must Fall. This book is packed with advice, new systems, and additional materials for the core game that should make running each session more enjoyable than ever and provide exciting new options for seasoned GMs and players alike.   New advances, equipment, fallout and specialised adversaries for every Spire class, including those released in the Strata and Sin sourcebooks Full rules for Safehouses, which provide a Ministry cell with a fully-furnished base of operations and cult headquarters Acquisitions, which make multiclassing and getting hold of equipment both easy to adjudicate and fun to do Liberty, a new shared resistance, which represents the efforts of the aelfir to oppress the drow all across the city Beats, an alternate method for advancement adapted from our ENnie-award-winning Heart which lets you focus on individual goals and scenes Tips and advice on running games of Spire This is a sourcebook for the Spire: the City Must Fall roleplaying game. A copy of Spire is required to use this book.

Spire Quickstart

- Rowan Rook & Decard

Trade paperback $12.00
Reader Reward Price: $10.80

Streamlined rules, pre-generated characters and an exciting starter scenario for Spire: The City Must Fall.   Streamlined rules, edited and redesigned for clarity and ease of play Six pregenerated characters include Bonchance Malrique (a spoiled but brilliant Midwife occultist), Diyell Serpent’s Eye (an ex-military gangster Knight), and Mallory Hemlock (a damaged Lajhan moonpriest with a taste for murder) Snuff Out The Sun, a starter adventure, which focuses around the murder and replacement of a prominent high elf bishop before (or during!) a spiritually-relevant solar eclipse

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