Cryptozoic Entertainment
Living Well is the Best Reveng
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65
$23.00
Reader Reward Price: $20.70
Get ready to get immersed in the dark retro worlds of artist Steven Rhodes again!
Vol. 2 features more of what you love from Cryptozoic’s Dynomite Games sub-brand: games that anyone can learn, with enough depth and hidden complexity for the tabletop masters.
Inspired by the art of Steven Rhodes, all three games bring the FUN!
In Living Well Is the Best Revenge, bury your opponents in a pile of points in a dice game of fantastic proportions.
Contents:
40 Tarot-Size Cards
16 Dice
4 Player Boards
28 Tokens
1 Rulebook
Number of Players: 2-8
Playing Time: 15-45 Minutes
Recommended Ages: 14+
Arrival Game
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Games & Puzzles
$44.00
Reader Reward Price: $39.60
In a time long forgotten, the cruel Fomori rule over Érin, the green island. They praise their king Balor, who reigns from his fortifications in the north with an iron fist. Old paths and ruins spread over the island's face, which will be called Ireland many generations from now. But new tribes arrive at the island striving for permanent presence. Who will control Érin's fate over the next centuries to come? Each player in The Arrival represents a tribe leader who tries to gain predominance over the mythical island of Érin while pushing back the demon-like Fomori. But the players are facing a dilemma, for spreading too quickly means becoming more and more corrupt and strengthening the Fomori in their power... Over 4-6 rounds, the players determine their resources by means of a unique game mechanism, which will be used later on profitably. During a first phase (Earning Phase), players draw four cards, each showing three sections of different resources. Two of these sections are gradually blocked by the player, thus leaving one section. The resources shown on this section are the ones the player gets. During this phase, they have to decide which section is the best one; while the upper section of the cards offers many resources, it also results in unwanted Corruption Points. The middle and the lower sections offer fewer resources, but also less Corruption. After that, the Action Phase takes place and the players must use their resources wisely while having the choice from different kinds of actions in order to get Fame Points. The game ends when a certain number of rounds have been played or somebody reaches the corruption limit. The winner is either the one with the highest amount of Fame Points or the one with the fewest Corruption Points. This depends on the scene of the board at the end: Do the tribes (players) control more locations on Érin than the Fomori do — or is it the other way around?
Epic Spell Wars Game Hijinx At Hell High
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Games & Puzzles
$39.00
Reader Reward Price: $35.10
WELCOME TO HELL! HELL HIGH, that is! The most horrible, evil, blood-thirstiest high school in all of creation. That’s right, the Battle Wizards are going back to school, so sharpen your number 2 wands and get ready to channel the adolescent fury of groinscorching puberty and COSMIC ELDRITCH RAGE into the wizard battle to end all wizard battles!
HIJINX AT HELL HIGH gives you the chance to experience all the “fun” of high school, climbing the social ladder from Loser to Loner to NERD all the way up to Cheerleader, Jock, or maybe even *gasp* CLASS PRESIDENT. That’s right, your ability to sling red-hot death spells is partially going to depend on your ability to master the most treacherous terrain known to man: teenage Social Status! If it all gets to be too much, you can always conjure a tornado of demonic acid skulls for everyone in PE class!
RIIIIINNNGGGG…. Oh heck, that’s the school bell. Quick, get to class because you definitely don’t want to be tardy*!
*Student tardiness is punishable by expulsion**
**Expulsion of their liquefied innards through their colon
Contents:
30 Source Cards
30 Quality Cards
30 Delivery Cards
8 Wild Magic Cards
9 Oversized Wizard Cards
25 Treasure Cards
25 Dead Wizard Cards
15 Kill Tokens
7 Last Wizard Standing Tokens
6 Skull Life Counters
5 Six-Sided Dice
1 Social Status Board
9 Wizard Standees with Bases
1 Power Bonus Token
1 Hell High Standee
1 Promo Card for Epic Spell Wars of the Battle Wizards: ANNIHILAGEDDON DeckBuilding Game
Number of Players: 2-6
Playing Time: 30-45 Minutes
Recommended Ages: 17+
Epic Spell Wars Game Melee At Murder
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Games & Puzzles
$39.00
Reader Reward Price: $35.10
Epic Spell Wars of the Battle Wizards: Melee at Murdershroom Marsh (2017) 2-6 Players - 30 Min Playing Time - Age: 15+ Epic Spell Wars of the Battle Wizards: Melee at Murdershroom Marsh ratchets up the EPIC with several new innovations: Cantrips! Add extra effects to your spell by discarding some extra cards. More zing for the spell-flinging! Bad Trips! The colors, man ... the colors. If your spell has lots of different glyphs, a Bad Trip card resolves twice! Dual-Glyphed Deliveries! If you've ever had trouble matching your glyphs, relief is here! Everlasting! Most of the Treasures in ESWIII don't go away when you die. Collect 'em all!
Epic Spell Wars Game Panic At Pleasure P
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Games & Puzzles
$39.00
Reader Reward Price: $35.10
Epic Spell Wars of the Battle Wizards: Panic at the Pleasure Palace (2018) 2-6 Players 30 Min Age: 15+ Epic Spell Wars of the Battle Wizards: Panic at the Pleasure Palace, the fourth game in the Epic Spell Wars series, takes the trademark humor-filled, mature gameplay and artwork to a new level for 2-6 players. Magically transmitted diseases (MTDs) are a powerful addition to the proceedings, leading wizards to suffer Crotch Krakens, Genital Harpies, and Gorgonorrhea, among other enchanted afflictions. MTDs also give players glyphs that lead to spells that are more epic than ever. In addition, players vie for control of the standee, which protects them from the MTDs that might come their way.
Epic Spell Wars Game Rumble At Castle
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Games & Puzzles
$39.00
Reader Reward Price: $35.10
Epic Spell Wars of the Battle Wizards: Rumble at Castle Tentakill (2015) 2-6 Players 30-45 Min Age: 15+ The sleeper hit has awakened! Epic Spell Wars of the Battle Wizards: Rumble at Castle Tentakill is finally here and it's loaded with all-new ways to deliver a smoking death to all who oppose you. This stand-alone game is also 100% compatible with the original game, which allows players to turn an already epic game into an EPIC game. Epic Spell Wars continues its epic quest after airing on TableTop on Geek and Sundry! Featuring game design and all-new art from the original creative team of Cory Jones, Rob Heinsoo, and Nick Edwards. New Addition: Creatures! Delivery cards in this set can also become your pets if you roll well enough. With a familiar by your side for a few rounds, you'll be unstoppable. But if a big splash of damage is heading your way, why not have your little buddy jump in the way and take that blast instead of you? New Addition: Blood! Collect Blood as you slay your opponents and tempt fate with powerful magiks and treasures. Use your Blood points to make some spells even more powerful than before. New Addition: Reactions! A few spells will partially resolve even if you die too soon. Now you can play a full-strength spell without fretting about dying before it resolves. With a Reaction in there, you'll get your revenge... New Addition: The Standee matters! That crazy stand-up piece is now a coveted heirloom in the game. If you control it, several of your spells will increase in strength. It can also earn you some extra Blood. Whether you have played the original or not, this new set will provide everything you need to start blasting your opponents into tiny bits of goo. Experienced players will find new challenges and they'll marvel at the all-new Treasures and Dead Wizard cards as well. Mix the two sets together for the ultimate carnage-fest!
Rotten Tomatoes The Card Game
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Games & Puzzles
$27.00
Reader Reward Price: $24.30
Rotten Tomatoes: The Card Game, which is based on the movie resource website Rotten Tomatoes, asks up to twenty players to rank movies based on what they think their Tomatometer scores are. Adding to the fun are wild cards, some of which invite all players to shout out answers at the same time.
Players 2-20
Playtime 20 Min
Age 10+
Spyfall 2 Game
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Games & Puzzles
$35.00
Reader Reward Price: $31.50
Number of Players: 3-12
Playing Time: 30 Minutes
Recommended Ages: 13+
The hit social party game of 2015 & 2016 is back with more of everything you loved about the first game! More players, more spies, more locations, and more terribly vague answers to half-baked questions!
SPYFALL is an easy-to-learn card game of bluffing, probing questions, clever answers, and suspicion. At the start of each round, players receive a secret card letting them know where they are – a vineyard, jail, coal mine, gas station (20 unique locations!) – Except that one player receives the SPY card instead of the location. The Spy doesn’t know where he is, but wins the round if he can figure it out before he blows his cover!
Players then start asking each other questions during the intense 8-minute rounds. Non-Spy players want to ask questions and give answers that prove to the other players that they know where they are. But watch out! If your questions and answers are too specific, the Spy will easily guess the location and win, so you need to practice a bit of subtlety. But if your questions and answers are too generic, you might be accused of being the Spy. The Spy will also sometimes be asked questions (just like any other player would) and have to come up with questions of his own, without knowing anything about where he is! If you listened carefully to the other players, you’ll be able to come up with a plausible question or answer… hopefully.
New to this expansion:
Now games might feature TWO SPIES! When one tries to guess the location, the other one takes a guess as well.
Now up to 12 players can play at once! Bigger games means more finger-pointing and shenanigans.
20 new locations adds tons of crazy new fun!
Spyfall Game
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Games & Puzzles
$35.00
Reader Reward Price: $31.50
Number of Players: 3-8
Playing Time: 30-45 Minutes
Recommended Ages: 15+
Walk a mile in the shoes of a spy! Or was it a kilometre in clogs?
SPYFALL is an easy-to-learn card game of bluffing, probing questions, clever answers, and suspicion. At the start of each round, players receive a secret card letting them know where they are – a casino, space station, pirate ship, circus, (30 unique locations!) – except that one player receives the SPY card instead of the location. The Spy doesn’t know where he is, but wins the round if he can figure it out before he blows his cover!
Players then start asking each other questions during the intense 8-minute rounds. Non-Spy players want to ask questions and give answers that prove to the other players that they know where they are. But watch out! If your questions and answers are too specific, the Spy will easily guess the location and win, so you need to practice a bit of subtlety. But if your questions and answers are too generic, you might be accused of being the Spy. The Spy will also sometimes be asked questions (just like any other player would) and have to come up with questions of his own, without knowing anything about where he is! If you listened carefully to the other players, you’ll be able to come up with a plausible question or answer…hopefully.
Once per round, each player may accuse another player of being the Spy. If all players agree, the game ends and that player’s secret card is flipped up. If the Spy is captured, each of the Non-Spy players win the round. If a Non-Spy is revealed, the Spy wins. Finally, if the Spy figures out where he is, he can reveal his card and make a guess. If he’s right, he wins the round. If not, the Non-Spy players win.
The game is played over a series of rounds and points are awarded each round. A complete game is typically five rounds and the cards are randomly dealt each round. You could even be the Spy two rounds in a row! After the last round, the player with the most points is the winner.
Easy to learn and game set-up takes just a few seconds
30 Locations makes for great replayability
Choose your own game length
Amusing original art
Advanced game mode has you take on a role at each location, making your answers more interesting
Great social party game!
Contents:
240 Game Cards
30 Plastic Bags
Rulebook
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