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Calliope Games

12 Days Card Game

- Calliope Games

Games & Puzzles $23.00
Reader Reward Price: $20.70

Celebrate gift giving and the spirit of Christmas with 12 Days, a lovingly illustrated card game by renowned artist Echo Chernik.  12 Days is an experience the whole family can enjoy! Inspired by the iconic Christmas carol “The Twelve Days of Christmas” and designed by James Ernest and Mike Selinker, 12 Days is ingrained with familiar play patterns of traditional card games; 12 Days feels like a true holiday classic. Bring joy and good cheer home to your family with 12 Days!

GAMEPLAY Players are dealt 12 cards each from the Gift deck, which consists of 80 cards: one partridge in a pear tree, two turtle doves, and so on up to twelve drummers drumming, plus one card each for Mr. and Mrs. Claus. The Holiday deck, representing the 12 days of Christmas and consisting of 12 cards valued 1-12, is placed in the middle of the table. Each round, players attempt to win a new card from the Holiday deck. In a round, players:

1. Gift a card to the player on their left;
2. Play a card from their hand;
3. Try to win the round with the lowest valued card;
4. Draw a new card to refill their hand. After twelve rounds, players score points for each Holiday card they've collected. Plus, whoever holds the most Gift cards of any one particular value scores points’ equal to the value of that card. Whoever has the most points at the end of the game wins!   Ages: 8+
Players: 3-5
Playtime: 15 minutes

Allegory Game

- Calliope Games

Games & Puzzles $27.00
Reader Reward Price: $24.30

An allegory tells a captivating story while hiding a deeper, meaningful moral underneath. In the game of Allegory, you’ll compete with others as renowned authors, each scribing a trilogy of Tales: Nature, Energy, and Spirit. Master the use of Lore to incorporate powerful Themes into your Tales. At the end, you will be rewarded for weaving a hidden Moral throughout all of your Tales—but only the most concise Tale shall become a literary classic for the ages!   In Allegory, 2-6 players compete to earn the most points by bidding Lore chips, collecting cards into three Tales, and creating sets of Themes.  Choosing which Theme cards to take is important, not only because players each have a hidden goal to accomplish, but also because in the end, only the Tale with the lowest value is scored!  Winning a bid actually loses you chips; when you win you must skillfully distribute the Lore chips used across the remaining cards the Inspiration Pool, to be taken by other players later!     Contents: • 63 Theme cards • 18 Moral cards • 90 Lore chips • 6 Rest markers • Rulebook     Number of Players: 2-6 Playing Time: 30-50 Minutes Recommended Ages: 8+

Enchanted Plumes Game

- Calliope Games

Games & Puzzles $23.00
Reader Reward Price: $20.70

In Enchanted Plumes™, players strive to complete magical Peacocks by assembling plumes in sparkling rows from top to bottom, using multiple colors of Feather cards while matching cards of the same color from row to row. The player with the most valuable plumes wins the game and is bestowed with the luck of the Peacock!   The object of Enchanted Plumes™  is to assemble dazzling peacock plumes and score the most points when the Peahen appears at the end of the game. Players manage their hand of Feather cards, building plumes in descending rows from top to bottom. As the plumes are built, cards may only be added if they match the colors of Feather cards in rows above. During final scoring, the top row of each plume is counted against your score, while cards in lower rows earn you points; complete Peacocks will earn you valuable bonus points!   Contents: • 100 Feather cards • 1 Peahen card • Game rules   Number of Players: 2-6 Playing Time: 20 Minutes Recommended Ages: 8+  

Mass Transit Game

- Calliope Games

Games & Puzzles $17.00
Reader Reward Price: $15.30

It’s quittin’ time in the Big City, and rush hour is about to begin! It’s up to you and your team of urban planners to get all these Commuters home to their families. You will need to skillfully work together to construct transit routes out to the Suburbs, but City Hall bureaucracy limits how much you can help each other! If you can manage the red tape, and your team works like a well-oiled machine in getting everyone home, you will ALL succeed at Mass Transit™!   In Mass Transit™, 1-6 players cooperate to build routes and get six Commuters from the Big City to their homes in the Suburbs.  Play cards in two ways: to build roads, canals, and rails, or to move the buses, ferries, and trains from station to station. Players must skillfully work together, but the twist is that communication is limited: players cannot tell each other what cards they have in their hands or share their strategies, so planning moves is tricky!   Contents: • 1 Big City board • 52 Mass Transit cards • 6 Commuter pawns • Rulebook     Number of Players: 1-6 Playing Time: 20 Minutes Recommended Ages: 8+

Tsuro Of The Seas Game

- Calliope Games

Games & Puzzles $52.00
Reader Reward Price: $46.80

The basic game play of Tsuro of the Seas resembles that of Tom McMurchie's Tsuro: Players each have a ship that they want to sail — that is, keep on the game board — as long as possible. Whoever stays on the board the longest wins the game.

Each turn players add "wake" tiles to the 7×7 game board; each tile has two "wake connections" on each edge, and as the tiles are placed on the board, they create a connected network of paths. If a wake is placed in front of a ship, that ship then sails to the end of the wake. If the ship goes off the board, that player is out of the game.

What's new in Tsuro of the Seas are daikaiju tiles, representing sea monsters and other creatures of the deep. Notably, daikaiju can move: each tile has five arrows, four for moving in each of the cardinal directions and another one for rotation. On the active player's turn, he rolls two six-sided dice; on a sum of 6, 7, or 8, the daikaiju will move, while on any other sum they'll stay in place. To determine which direction the daikaiju tiles move, the player then makes a second roll, this time with a single die. On 1-5 in the second roll, each daikaiju moves according to its matching arrow. On a 6 in the second roll, a new daikaiju tile is added to the board.

If a daikaiju tile hits a wake tile, a ship, or another daikaiju tile, the object hit is removed from the game. Another way to be ousted! The more daikaiju tiles on the game board, the faster players will find themselves trying to breathe water...

Components 1 game board 56 wake tiles 10 daikaiju tiles 8 Imperial Japanese Red Seal Ships 2 dice (1 gold, 1 blue) Rules   Number of Players: 2-8
Playing Time: 20-40 Minutes
Recommended Ages: 8+

Tsuro Phoenix Rising Game

- Calliope Games

Games & Puzzles $56.00
Reader Reward Price: $50.40

You are a powerful Phoenix racing through the night sky transforming lanterns into brilliant stars, replacing those stolen by vengeful gods! Tsuro: Phoenix Rising™ is a new entry in the classic Tsuro series. The game shares the foundations of the venerable original: play tiles, follow your path, and be aware of your surroundings, but it introduces a revolutionary game board that allows for the double-sided Path tiles to flip and rotate throughout the game, creating diverging paths and opening up new strategies.   In Tsuro: Phoenix Rising, 2-8 players each control an agile Phoenix. Each turn, you will create a path in front of your pawn by placing a new tile, or by flipping and rotating the tile in front of you. As you follow your path, you will reach lanterns and score them as star tokens. As a Phoenix, you have the power to be reborn from the ashes once per game – use this ability to return in a strategic position that will allow you to score multiple stars! The player who collects seven stars creating a new constellation – or is the last Phoenix alive - wins the game!   Contents: 4 Sky tray pieces 36 double-sided Path tiles 1 Phoenix tile 8 Phoenix pawns 7 Lantern markers (3 Red / 2 each of Blue and Yellow) 50 Star tokens 8 Life tokens 1 First Player marker Game Rules   Number of Players: 2-6
Playing Time: 20-60 Minutes
Recommended Ages: 8+

Tsuro The Game Of The Path Game

- Calliope Games

Games & Puzzles $47.00
Reader Reward Price: $42.30

A beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else's, but as the board fills up this becomes harder because there are fewer empty spaces left... and another player's tile may also extend your own path in a direction you'd rather not go. Easy to introduce to new players, Tsuro lasts a mere 15 minutes and actually does work for any number from 2 to 8.   Theme: Tsuro has an Asian spiritual theme - the lines representing the "many roads that lead to divine wisdom", and the game as a whole representing "the classic quest for enlightenment". This theme is very light and the game essentially plays as an abstract. Gameplay: The game consists of tiles with twisting lines on them, a 6x6 grid on which to lay these tiles and a token for each player. Each player has a hand of tiles. On your turn you do two things: place a tile from your hand onto the board next to your token and move your token as far as it can go along the line it is currently on, until it is stopped by an empty space with no tile in (yet), the edge of the board or colliding with another player's token. If your token reaches the edge of the board or collides with another player's token, you are out of the game. The aim of the game is to be the last player left with a token on the board. Strategy therefore consists of trying to drive your opponents either into each other or off the board whilst extending your own route in directions that will make it difficult for your opponents to do the same.

Components:
8 dragon pieces in Black, White, Gray, Green, Blue, Red, Yellow and Orange 35 tiles dragon tile Designer: Tom McMurchie
Artist: Cathy Brigg, Shane Small, Franz Vohwinkel, Imelda Vohwinkel
Publisher: Calliope Games
Year Published: 2004 # of Players: 2 − 8 
Ages: 8 and up
Playing Time: 15 minutes

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