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Coming Soon

Upcoming additions to the games and puzzles collection - place your pre-orders today!

Order of the Stone

- Jared Twing, Lyne Hardy, Paul Fricker

Hardcover $52.00
Reader Reward Price: $46.80

In Ireland, an archaeological team unearths an ancient horror, trapped within three stone vessels. The foul entity sets its followers on a journey to free it from its prison, crossing the Atlantic to New England and the backwoods of rural Massachusetts. Can the investigators prevent the liberation of the Ruler of Chaos? Will they discover the secrets of the Order of the Stone? A three-part campaign set in the 1920s. Full suite of resources, maps, and handouts. Detailed deck plans of the SS Champagne, the setting for the first scenario. Six pre-generated investigators. The Order of the Stone is designed to be used with the Call of Cthulhu roleplaying game, or with the Pulp Cthulhu supplement.  

Call of Cthulhu RPG Corsairs of Cthulhu

- New Comet Games

Hardcover $65.00
Reader Reward Price: $58.50

Corsairs of Cthulhu is a new Setting and Campaign book for Call of Cthulhu 7th ed. Corsairs of Cthulhu:  Fighting Mythos in the Golden Age of Piracy, is a Call of Cthulhu 7th edition source book licensed by Chaosium. This 300-page hard cover book features beautiful full color artwork brought to you by New Comet Games.   Corsairs of Cthulhu includes everything you need to play pirates or privateers in the Call of Cthulhu Role-Playing game and also includes a full campaign. Also included are rules to play with either standard Call of Cthulhu rules or Pulp Cthulhu.

Keeper Tips Collected Wisdom

- Chaosium Inc

Trade paperback $22.00
Reader Reward Price: $19.80

Released as part of the 40th anniversary of Call of Cthulhu, this handy pocketbook is aimed at anyone—whether veteran or novice—who plays this well-loved tabletop game, but is particularly aimed at those who run games and potentially craft their own scenarios. The tips are gathered into key topics, including but not limited to: preparation, non-player characters, combat, props, inclusivity, golden rules, as well as portraying and using the Cthulhu Mythos. Imagine, if you will, that you are sat with a group of experienced Keepers, each sharing ideas drawn from their experience of playing and running Call of Cthulhu. The collected wisdom is aimed to help you get the most out of Call of Cthulhu. The advice comes from a diverse range of people, some who have been running the game since its birth in 1981, and others who bring a fresher perspective. All of the contributors have provided what they consider to be their most useful and insightful advice. Contributors include: Mike Mason, Becca Scott, Paul Fricker, Scott David Aniolowski, Lynne Hardy, Seth Skorkowsky, Bridgett Jeffries, Sean Branney, Allan Carey, Jo Kriel, Mark Morrison, Keris McDonald, Jason Durall, Matthew Sanderson, Thom Raley, David Larkins, and Bob Geis. Format: 128 pages, 7" x 4.5" leatherette pocket book

Children of Fear

- Chaosium

Hardcover $62.00
Reader Reward Price: $55.80

There have long been stories of two rival kingdoms, hidden from the world in ages past. Their names: Agartha, the City of Fear, and Shambhala, the City of Peace. Although their legends have become confused over time, there is one constant: that opening the gates of the hidden kingdoms shall herald the end of this epoch and usher in the new. And, whoever prevails wins the right to shape the new age in their image, for good or ill... September 1923: an urgent and mysterious telegram from an American adventurer plunges the investigators into an epic journey across China, Central Asia, Northern India, and Tibet. Often following in the footsteps of the famous Chinese Buddhist monk and explorer Hiuen-Tsiang (immortalized in the fantastical Chinese saga Journey to the West),the investigators will encounter looted temples, lost lakes, dusty museums, charnel grounds, venerable monasteries, and hidden secret valleys in an epic quest to prevent the King of Fear and his lieutenants from destroying everything they hold dear. The Children of Fear is a multi-part campaign, set during the 1920s, exploring some of the fascinating myths and legends of Central Asia and Northern India. The central core of the campaign is designed to be player-led, allowing the investigators to determine the journey they take. In addition, the plot is designed to be flexible, allowing for different scales or types of Cthulhu Mythos involvement—all the way from the Outer Gods themselves down to a more low-key, occult-focused series of adventures. Guidance is provided for the Keeper to tailor the exact nature of the threat to best suit their group’s tastes. Eight chapters cover the sights, encounters, and dangers to be found in Peking, Sian, the Taklamakan, Peshawar, and Kham, to name but a few of the places visited during the campaign, as it travels from China, through Northern India, and on to Tibet. With detailed appendices covering travel, useful non-player characters, spells, a reference bibliography, and much more. This book contains: • Campaign overview, detailing the setting and plot, with suggestions for incorporating existing investigators. • A plethora of maps, floorplans, and handouts for a host of far-flung locations. • Six ready-to-use pre-generated investigators. • A host of non-player characters, all with their own agendas. • New creatures and monsters, along with a few familiar horrors. • Guidance for pulp style play. This campaign is best used with the Call of Cthulhu roleplaying game and, optionally, with the Pulp Cthulhu sourcebook, available separately. FOR MATURE READERS - This book deals with mature themes and is intended for mature players. Format: 416 pages, hardcover

Into The Cess & Citadel Rpg Special Edition

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Hardcover $69.00
Reader Reward Price: $62.10

2023 Silver ENnie Award for Best Supplement
2023 Indie Groundbreaker Award nominee for Best Setting div style="color: rgb(51, 51, 51); font-size: 14px;"> Roads beyond counting and buildings that block the very sun. A city that stretches without measure and whose secrets are without number... A sprawling metropolis, built on the bones of cities long forgotten, it is as every bit as colorful and chaotic as it is deadly and unforgiving. It is ruled from the glistening Spires above; The Nobles, demigods of flesh made gold, who’s tyrannical whims ebb and flow like bloody tides across the city. Yet, as tall as the city towers above, so too does it descend below, where dark and terrible things roil with hunger beneath the cobblestone streets...   This city eats people. Never forget that.   Into the Cess and Citadel is a supplemental TTRPG book for those seeking to incorporate a strange, colorful, and terrifying city into their role-playing game. Presented within the book is a comprehensive guide to running adventures or campaigns within a fantastical city, along with an overhaul of the adventuring system to better accommodate the unique challenges and benefits of a sprawling urban environment.   Into the Cess and Citadel is designed to turn the traditional city into a more immersive dungeon-like adventure setting.The book provides rules for everything from small urban-dungeon exploration to a total urban conversion with a world filled with disasters, factions and encounters that react to the player's actions. Along with these rules are a series of generators for creating an urban environment from a 6-mile district down to a single building and an essay on how best to run your urban adventures. The book contains: Rules for traveling and surviving in a city; including exploration, traffic, and hazards. Tools for generating unique urban factions and their complicated relationships. Guides for running each of the urban environments presented within the book and pointers on how they differ from dungeons or wilderness. Step-by-step guides for generating and running three unique city landscapes: the sprawling Megacity, the dungeon-like Undercity, and the dangerously opulent Spires. Hundreds of tools, hirelings, contraband and services both mundane and strange. Unique districts to explore and exploit, from the grand libraries of the Archivists to the industrial hellscapes of the Foundry. Dozens of tables for dressing shops, streets, NPCs and more. 50+ monsters ranging from Depraved Aristocrats, Sewer Walruses, and Dire Pigeons Magical artifacts, curious spells, diseases, 100 locations and more… All written in a system-neutral format for use in most role-playing games. With tools and options for Players and Referees alike, Into the Cess and the Citadel is a complete resource for a foray into the urban adventure or a total urban conversion.

Pathfinder Adventure Path Dawn Of The Frogs Deluxe P2

- Jason Bulmahn

Games & Puzzles $48.00
Reader Reward Price: $43.20

Gather your friends for the perfect taste of the Pathfinder RPG with this deluxe boxed set adventure designed specifically for brand new players! The small village of Bog Bottom has a problem—locals have been going missing near an old, abandoned mill in the surrounding swamp known as Dunmire. But what awaits discovery in this ruin is far more sinister than a few wayward villagers—Bog Bottom is going to need a new band of heroes if it hopes to survive the upcoming Dawn of the Frogs! Pathfinder Game Night: Dawn of the Frogs presents three short adventures for 1st level characters set in the swamp of Dunmire, and everything you need to play is included in this box! With its four pre-generated player characters, poster maps presenting all combat locations, a sheet of pawns representing the PCs and enemies, dice, and of course a 32-page adventure book, with Dawn of the Frogs, you'll have everything you need to play on your next three game nights! Written by: Jason Bulmahn

Starfinder Galaxy Guide Pocket Edition (S2)

- Kate Baker, Rigby Bendele, Joseph Blomquist

Hardcover $41.00
Reader Reward Price: $36.90

Blast off into Starfinder Second Edition with a star chart of the galaxy and a thrilling tour of adventuring locations across the vastness of interstellar space! The Starfinder Galaxy Guide is a 176-page primer designed for new and experienced players that explores popular types of science fantasy campaigns—galactic exploration, horror, war-torn space opera, and more—giving GMs and players tools for playing out those types of stories in their Starfinder game. The Galaxy Guide also introduces several powerful galactic factions as potential friends or foes, including AbadarCorp’s holy corporate empire, the infernal orders of the Hellknights, and the world-preserving Xenowardens. Each major faction includes a new archetype players can use to create a character with ties to that faction. The galactic tour ends with a database of playable alien ancestries including a telepathic mega-brain with an atrophied body (contemplative), a friendly shapeshifter with a secretly bizarre true form (astrazoan), and more! The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability. The Starfinder Galaxy Guide includes: A double-sided map featuring the Starfinder galaxy and the Pact Worlds system. Six new playable alien ancestries: astrazoan, contemplative, dragonkin, kalo, sarcesian, and vlaka. Six new archetypes related to powerful galactic factions. Exciting new lore introducing new gods, current events, and important hotspots in the Starfinder setting! Written by: Kate Baker, Rigby Bendele, Joseph Blomquist, Jessica Catalan, John Compton, Anthony Dollinger, Alexi Greer, Sen H.H.S., Thurston Hillman, Jenny Jarzabski, Mike Kimmel, Dustin Knight, Dennis Muldoon, Quinn Murphy, Emily Parks, Letterio Mammoliti, and Kendra Leigh Speedling.

Starfinder Player Character Folio (S2)

- Paizo Publishing

Trade paperback $21.00
Reader Reward Price: $18.90

Keep critical character details at your fingertips with the Starfinder Player Character Folio! This comprehensive character record resource provides room for everything you need to know about your Starfinder Second Edition character’s abilities and exploits. This sturdy folio’s 16 character-defining pages include: Expanded space for your hero's ability scores, feats, and class features A diagram to help fill every item slot, including augmentations! Room to chronicle your character's achievements, goals, and history. Quick reference charts to character advancement. Tons of space to track gear. Folder-flaps to hold handouts and other documents. ... and much, much more!

Starfinder GM Core (S2)

- Jessica Catalan, Thurston Hillman, Jenny Jarzabski

Hardcover $95.00
Reader Reward Price: $85.50

Unleash your imagination, creating new galaxies and tales with the Starfinder GM Core for Starfinder Second Edition! This comprehensive 264-page rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s scenario on the mean streets to complex epics spanning years. Within these pages you’ll find clear guidelines for creating new hazards and alien creatures, tools to design challenging, balanced encounters, and rules for rewarding characters for the dastardly challenges you array before them! Starfinder GM Core also contains rules for quick-to-run cinematic starship combat and dynamic hacking rules!  Starfinder GM Core is the second core rulebook for the Starfinder Second Edition RPG! Along with the Player Core and Alien Core, these books provide a new foundation for the future of tabletop gaming!

Pathfinder Core Battle Cards P2

- Paizo Publishing

Games & Puzzles $75.00
Reader Reward Price: $67.50

Faces friendly and fiendish! The soldiers, courtiers, criminals, and more from Pathfinder NPC Core make a grand entrance with NPC Core Battle Cards! This box of over 350 cards showcases non-player characters, with visuals perfect for fights and roleplaying scenes. Each card features a beautiful, full-color image of a character from NPC Core on one side, while the other side provides that character’s statistics for quick and easy reference. Show your players what characters they’re facing while keeping the NPC’s abilities at the ready, and watch your games come alive!

Ruins Game

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Games & Puzzles $24.00
Reader Reward Price: $21.60

Craft unique, transparent cards in this shedding game where you uncover ancient ruins and find treasure.

On your turn, upgrade a card and play it. Upgrades can stack into wild, game-altering combinations (like a card that equals four 11’s!). You get to claim one card the entire game–how will you construct the perfect combo?

Race to play your last card and score! Number of Players: 2-5
Playing Time: 40 Minutes
Recommended Ages: 13+

Pies Game

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Games & Puzzles $24.00
Reader Reward Price: $21.60

Pies is a quick and tasty trick-taking game in which players play fruit cards over the course of three rounds with the goal of collecting combinations of ingredients to prepare the tastiest pies

Each round consists of six tricks (five in a five-player game). One card is played by each player, with the person playing the highest-value card drafting one card from the trick into their display, with others following in order of descending card value, with the last player also receiving a Plum card. Special actions can be triggered at this point, allowing players to steal fruit cards or call the dog to protect their fruit from other thieves!

At the end of the game, the player with the most valuable pie mixes wins. Number of Players: 3-5
Playing Time: 20 Minutes
Recommended Ages: 11+

Mori Game

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Games & Puzzles $24.00
Reader Reward Price: $21.60

Mori is the Latin word for death and the Japanese word for forest. Both of these interpretations are represented in this artwork of this card game.

Mori is a quick-playing trick-taking game that asks players to carefully manipulate their hand of cards by playing tricks and using dice to find their way to the best possible score. Number of Players: 3-5
Playing Time: 20 Minutes
Recommended Ages: 11+

Lure Game

- Allplay

Games & Puzzles $24.00
Reader Reward Price: $21.60

Welcome to the world of competitive fishing!

Players compete to collect the most points by reeling in fish cards. To catch a fish, players roll their dice to beat the fish's target number, as well as meet any specific requirements on the card. Whoever completes those requirements and is closest to the target catches the fish!

Players secretly bid on how many dice to use before the round starts. Bid less dice to go first, but use more dice to make it easier to catch.

Most points wins after the deck of fish cards runs out!

Will you play aggressively and use fewer dice? Or, will you count on your opponents to be too risky? Let's fish! Number of Players: 2-5
Playing Time: 15 Minutes
Recommended Ages: 7+

Fiction Game

- Board Game Tables

Games & Puzzles $24.00
Reader Reward Price: $21.60

Fiction is a Wordle-inspired game of deception. One player is the Lie-brarian and will choose a secret word from a classic work of literature. The other players will, as a team, use logic and literacy to deduce the secret word as quickly as possible.

Players have ten guesses and two ten-minute time periods to deduce the secret word, but beware! The Lie-brarian's clues will always contain exactly one lie. The Guessers win if they figure out the word; the Lie-brarian wins if the time or number of guesses runs out. Number of Players: 2-8
Playing Time: 20 Minutes
Recommended Ages: 10+

This is a selection of our current Coming Soon titles. To find other titles or authors, or just to browse, please use the search box.

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