Old School Essentials
Old School Essentials Adventure Anthology Volume 2
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Hardcover
$28.00
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Old-School Essentials Adventure
Four short adventures for Old-School Essentials, each crafted by a leading old-school writer. PCs’ search for gold and glory will take them from musty barrow mounds and
gnomish shrines, to sinister cathedrals and accursed stepwells.
Barrow of the Bone Blaggards (level 1–3):
Unearth the necromantic secrets of a freshly opened barrow mound.
Written by Chance Dudinack, illustrated by Letty Wilson.
Shrine of the Oozing Serpent (level 1–3):
Delve into the slime-filled lair of a grease dragon and her amphibious minions.
Written by Nate Treme, illustrated by Peter Pagano.
Cathedral of the Crimson Death (level 4–6):
Defeat an evil death cult and their plans for necrotic world domination.
Written by Diogo Nogueira, illustrated by Justine Jones.
The Ravener’s Ghat (level 6–8):
Explore the accursed ruins of an ancient rakshasa’s temple.
Written by Brian Yaksha, illustrated by Sajan Rai.
Cover artist: Frank Scacalossi
64 page hardcover; A5 (Digest) size; deluxe quality sewn binding; endpapers printed with maps and area summaries.. PDF included.
Old School Essentials Adventure Anthology Volume 1
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Hardcover
$28.00
Reader Reward Price: $25.20
Old-School Essentials Adventure
Four short adventures for Old-School Essentials, each crafted by a leading old-school writer. PCs’ search for gold and glory will take them from disease-ridden sewers and bejeweled vaults, to sinister temples and to the deep void of space.
The Jeweler’s Sanctum (level 1–3):
Delve into the abandoned workshop of a jeweler-magician.
Written by Giuseppe Rotondo, illustrated by Mark Lyons.
Curse of the Maggot God (level 2–3):
Brave the sewer lair of a maggot-worshiping heretic.
Written by Glynn Seal, illustrated by Peter Pagano.
The Sunbathers (level 3):
Uncover the dark secrets of the accursed temple of Lethe.
Written by Brad Kerr, illustrated by Chris Malec.
The Comet That Time Forgot (level 9+):
Escape from a doomed comet hurtling through space.
Written by D. M. Wilson and Sarah Brunt, illustrated by Stefan Poag.
Cover artist: Frank Scacalossi
64 page hardcover; A5 (Digest) size; deluxe quality sewn binding; endpapers printed with maps and area summaries. PDF included.
Carcass Crawler #1 Old School Essential
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Trade paperback
$14.00
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The Official Old-School Essentials Zine Carcass Crawler—the official Old-School Essentials zine! Each issue of Carcass Crawler is packed with new material for your games, including new character classes and races, new spells and magic items, new monsters, optional and expanded rules, referee advice, previews of in-development products, short adventures, and more. Issue 1 includes: New classes: Six new character classes. The acolyte, the gargantua, the goblin, the hephaestan, the kineticist, and the mage. New races: Three new character races for Advanced Fantasy games. The gargantua, the goblin, and the hephaestan. Black powder weapons: Complete rules for introducing renaissance-style black powder firearms into your game. Fighter combat talents: Optional rules to give fighters a little extra mechanical perk. d6 thief skills: An optional alternative system for thief skills. Adjudicating thief skills: Optional guidelines for adjudicating the use of thief skills and attempts by other characters to perform similar tasks.
Carcass Crawler Zine Ose Rpg Issue 2
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Trade paperback
$14.00
Reader Reward Price: $12.60
The Official Old-School Essentials Zine Carcass Crawler—the official Old-School Essentials zine! Each issue of Carcass Crawler is packed with new material for your games, including new character classes and races, new spells and magic items, new monsters, optional and expanded rules, referee advice, previews of in-development products, short adventures, and more. Issue 2 Includes: New classes and races: Two new elf variants. The phase elf and the wood elf. Item-based encumbrance system: A simple system for tracking characters' loads and movement rates, based on the number of items carried. (No more need to add up coins and weights.) Town services: Guidelines and prices for inns, jewellers, money changers, and traders, including a simple optional rule for haggling. Hiring retainers: Tables and extra guidelines for locating and hiring retainers. Quick equipment: A set of tables for expediting character creation by randomly selecting starting gear. Energy weapons: Complete rules for introducing high-tech energy blades and guns into your game, either as alien relics found in long lost treasure hoards or to accompany the sci-fi inspired classes in Carcass Crawler issue 1 (the hephaestan and kineticist). Snake cult monsters: 8 brand new monsters: creepy undead, guardian constructs, and devious serpents. The tomb of Aum-Pharath: A mini-adventure in the trap-filled ruins of a snake cult temple. Adjudicating traps: Advice and optional guidelines for making traps a fun and engaging part of the game.
Carcass Crawler Zine Ose Rpg Issue 3
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Trade paperback
$14.00
Reader Reward Price: $12.60
The Official Old-School Essentials Zine Carcass Crawler—the official Old-School Essentials zine! Each issue of Carcass Crawler is packed with new material for your games, including new character classes and races, new spells and magic items, new monsters, optional and expanded rules, referee advice, previews of in-development products, short adventures, and more. Issue 3 Includes: New classes: Five new character classes. The beast master, the dragonborn, the mutoid, the mycelian, and the tiefling. New races: Four new character races for Advanced Fantasy games. The dragonborn, the mutoid, the mycelian, and the tiefling. Expanded adventuring gear: 40 new adventuring gear items to increase adventuring options and character customisation. Expanded armour and weapons: 7 new weapons and 5 new types of armour, inspired by types available in the 1970s Advanced 1st Edition rules and the 1984 Companion rules. Woodland monsters: 8 brand new monsters that lurk in the deep, shadowed glades and sacred groves of ancient forests beyond civilized lands. Monster creation guidelines: Referee guidelines for creating new monsters for Old-School Essentials games. Keep the game fresh (and players on their toes) by devising your own new horrors and foes.
Dolmenwood Winter's Daughter For Ose
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Hardcover
$21.00
Reader Reward Price: $18.90
Old-School Essentials Dolmenwood Adventure The tomb of an ancient hero, lost in the tangled depths of the woods. A ring of standing stones, guarded by the sinister Drune cult. A fairy princess who watches with ageless patience from beyond the veil of the mortal. A forgotten treasure that holds the key to her heart. A romantic fairy tale dungeon adventure for characters of 1st to 2nd level. Encompasses woodland, tomb, and fairy otherworld—all in one handy package! Keyed in a quick-reference, bullet point format. Unlabeled map included for VTT use. Revised reprint now with full colour interior layout and art! Author: Gavin Norman, Cover artist: Mish Scott 24-page hardcover; A5 (Digest) size; deluxe quality sewn binding; cream-tinted paper; endpapers printed with maps and area summaries. Revised 2021 Edition. PDF included.
Old-School Essentials
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Trade paperback
$14.00
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Rules Reference Booklet
Quick reference for Old-School Essentials Advanced Fantasy, compiling the most important tables, rules, and procedures into a convenient 32-page booklet:
- Game procedures: Summaries of the core rules of the game, including the procedures for dungeon, wilderness, and waterborne adventuring, and combat.
- Monsters: Complete dungeon encounter tables and monsters listed by Hit Dice.
- Player characters: All tables pertaining to PCs, including ability score modifiers, saving throws, class skills, spell progression, and native languages.
- Downtime and equipment: Common PC activities between adventures, plus full equipment lists, including mounts, dogs, and vehicles.
Halls of the Blood King Old School Essen
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Hardcover
$21.00
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2021 ENNIE WINNER for Best Adventure and Best Cartography!
Old-School Essentials Adventure
With the rising of the Blood Moon, the accursed abode of the Blood King returns to this world. The lord of all vampires comes to claim the blood that is owed to him. His halls contain treasures and secrets that would make any ambitious adventurer abandon reason and caution to seek them out. Will you risk your soul for gold and glory in the Halls of the Blood King?
Old School Essentials Holy Mountain Shak
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Hardcover
$21.00
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Thunder and quake have come to the old town. Towers crumble, homes tumble, the quick become the dead. What omen could be more obvious? The Pharaoh Fish under the mountain is displeased. This God must be propitiated. Brave heroes must venture to buy the city's salvation. At the very least, the Town Council needs to appear in control and send some 'expert adventurers' into the depths.
Isle of Plangent Mage
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Hardcover
$21.00
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An idyllic cove harbours deep secrets. Magic and sound are entwined harmoniously, while dark things lurking in the depths rise to explore new avenues through previously locked portals. Adventurers will be changed as they explore the depths of the Undertower, unlock strange musical puzzles, and reveal the glorious treasures of the Isle of the Plangent Mage.
Old School Essentials Advanced Expansion Set
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Hardcover
$98.00
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Old-School Essentials Advanced Expansion Set
Want to take your game to the next level? Pair the Old-School Essentials Classic Game Set with the Advanced Expansion Set and advance your game with reams of new classes, options, monsters, and magic inspired by the weird and wondrous 1970s Advanced 1st Edition game.
The four books in the Advanced Expansion Set detail:
Characters: 9 additional classes (acrobat, assassin, barbarian, bard, druid, illusionist, knight, paladin, ranger), 6 additional races (drow, duergar, gnome, half-elf, half-orc, svirfneblin), rules for choosing character race and class separately, plus optional rules to add extra depth to character creation, combat, and spell casting.
Magic: Over 100 new spells for bards, druids, gnomes, illusionists, and rangers.
Monsters: 120 new monsters: mimics, piercers, shambling mounds, banshees, coffer corpses, terrible eyes, metallic dragons, liches, drow, deep ones, the terrifying tarrasque and many more classic Advanced era monsters! Includes complete encounter tables for dungeon levels 1–8+ and all types of wilderness terrain.
Treasures: 150 new magic items: the apparatus of the crab, ioun stones, the deck of many things, dancing swords, holy avengers, and many more!
Old-School Essentials Advanced Fantasy is a "best of" old-school gaming: a complete retelling of the classic 1980s Basic/Expert game expanded with reams of extras inspired by the 1970s Advanced 1st Edition rules.
The Old-School Essentials Classic Game Set + the Advanced Expansion Set contain the same game as the Advanced Fantasy Player’s + Referee’s Tomes, just presented in a 9 book pair of box sets for those who share our love of RPG box sets!
The Team:
Author: Gavin Norman
Box Set cover artist: Peter Mullen
Individual book cover artist: David Hoskins
Publication date: April 2023
Published by: Necrotic Gnome and Exalted Funeral Press
Deluxe box set of 4 hardcover books; A5 (Digest) size; deluxe quality sewn bindings; endpapers printed with quick reference info.
Old School Essentials Players Tome
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Hardcover
$56.00
Reader Reward Price: $50.40
Complete Advanced Fantasy Player's Tome The Advanced Fantasy Player's Tome is a complete player's guide to Old-School Essentials Advanced Fantasy games, with the following content: Character options: 22 classic classes (acrobat, assassin, barbarian, bard, cleric, drow, druid, duergar, dwarf, elf, fighter, gnome, halfling, half-elf, half-orc, illusionist, knight, magic-user, paladin, ranger, svirfneblin, thief), complete lists of weapons and adventuring gear, extensive lists of vehicles, mounts, and vessels, mercenaries and specialists for hire, rules for stronghold construction. Race and class: Optional rules for choosing race and class separately. Spells: The complete set of 34 cleric spells (from 1st to 5th level), 34 druid spells (from 1st to 5th level), 72 illusionist spells (from 1st to 6th level), 72 magic-user spells (from 1st to 6th level). Adventuring rules: Full rules for adventuring in dungeons, the wilderness, and at sea. Includes all rules and player options from Old-School Essentials Classic Fantasy, plus reams of additional material inspired by the 1970s Advanced 1st Edition rules. Advanced Fantasy Book 2: Referee's Tome Referees also require the companion book, the Advanced Fantasy Referee’s Tome. Author: Gavin Norman, Cover artist: Peter Mullen 248-page hardcover; A5 (Digest) size; deluxe quality sewn binding; 2 ribbon markers; endpapers printed with quick reference info.
Old School Essentials Referee's Tome
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Hardcover
$56.00
Reader Reward Price: $50.40
Advanced Fantasy Referee's Guide
The Advanced Fantasy Referee's Tome is the essentials referee's guide to Old-School Essentials Advanced Fantasy games, with the following content:
Guidelines: Full guidelines for designing and running adventures.
Monsters: A selection of over 300 fearsome monsters to challenge adventurers of all levels.
Treasures: A hoard of over 300 wondrous magic items.
Includes all referee guidelines, monsters, and treasures from Old-School Essentials Classic Fantasy, plus reams of additional material inspired by the 1970s Advanced 1st Edition rules.
Advanced Fantasy Book 1: Player's Tome
Referees also require the companion book, the Advanced Fantasy Player’s Tome.
Author: Gavin Norman, Cover artist: Peter Mullen
248-page hardcover; A5 (Digest) size; deluxe quality sewn binding; 2 ribbon markers; endpapers printed with quick reference info.
Old School Essentials
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Hardcover
$98.00
Reader Reward Price: $88.20
Old-School Essentials Classic Fantasy is also available as a deluxe box set containing everything you need to play!
The five books in the Classic Game Set detail:
1. Characters: 7 fantastic classes (cleric, dwarf, elf, fighter, halfling, magic-user, thief), full equipment lists, specialists and mercenaries, stronghold construction.
2. Magic: The complete set of 34 cleric spells (from 1st to 5th level) and 72 magic-user spells (from 1st to 6th level), for use by players of cleric, elf, and magic-user characters.
3. Adventures: Full rules for adventuring in dungeons, the wilderness, and at sea, as well as guidelines for designing and running adventures.
4. Monsters: A selection of over 200 classic monsters to challenge adventurers of all levels: dragons and dinosaurs, golems and giants, slimes and oozes, beast-men and unholy spirits, animals monstrous and mundane. Includes complete encounter tables for dungeon levels 1–8+ and all types of wilderness terrain.
5. Treasures: A hoard of over 150 wondrous magic items: enchanted arms coveted by every warrior, scrolls, staves, and seeing stones, alchemical concoctions, rings of power, boots and cloaks woven with magic.
Old-School Essentials Classic Fantasy is a complete retelling of the classic 1980s Basic/Expert game, including all rules, character options, spells, monsters, and magic items.
The Classic Game Set contains the same game as the Classic Fantasy Rules Tome, just presented in a 5 book set for those who share our love of RPG box sets!
Old-School Essentials
-
Hardcover
$56.00
Reader Reward Price: $50.40
The Complete Classic Fantasy Game in One Book
The Classic Fantasy Rules Tome is a complete game with the following content:
- Character options: Seven classic classes (cleric, dwarf, elf, fighter, halfling, magic-user, thief), complete lists of weapons and adventuring gear, extensive lists of vehicles, mounts, and vessels, mercenaries and specialists for hire, rules for stronghold construction.
- Spells: The complete set of 34 cleric spells (from 1st to 5th level) and 72 magic-user spells (from 1st to 6th level), for use by players of cleric, elf, and magic-user characters.
- Adventuring rules: Full rules for adventuring in dungeons, the wilderness, and at sea, as well as guidelines for designing and running adventures.
- Monsters: A selection of over 200 classic monsters to challenge adventurers of all levels.
- Treasures: A hoard of over 150 wondrous magic items.
The material in this book forms a complete clone of the classic Basic/Expert game, including all rules, classes, spells, monsters, and magic items.
This is a selection of our current Old School Essentials titles. To find other titles or authors, or just to browse, please use the search box.