Indie RPGs
Yazeba's Bed & Breakfast Rpg Box Set
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Hardcover
$192.00
Reader Reward Price: $172.80
This is the the deluxe edition with book, ledger, and box of play materials in a slipcase. Our story begins in a sprawling old house outside time and space, where it's always September 15th and there's always room for a new visitor. A teen girl sits on the windowsill, reading a well-worn paperback and listening to the splashy-crashy rain come down. She's alone in the world, but soon enough the strangers who reside here will become her closest friends, family, and mentors. If you love slice-of-life fantasy, queer found family, and cutting-edge game mechanics, then read on! Yazeba's Bed & Breakfast is many things. It's a bed and breakfast, of course, but it's also this book. And this book is a book, of course, but it's also a role-playing game—the sort of game we can play with our friends around a table, or on a voice call while hanging out, or even very, very slowly by mail. Yazeba's Bed & Breakfast is played over the course of 48 chapters, each of which is a 1 to 2-hour scenario with its own unique but quick-to-learn rules. Players can take control of one of the 7 long-term residents of the B&B or choose from a cast of 50 quirky guests, each of whom has their own ongoing storylines. The adventures contained within each chapter include lazy afternoons, frightful nights, insurmountable chores, and zany competitions, so every play session is full of surprises. There are bespoke game rules for overcoming mountains of laundry, picking berries, surviving a trip to the scary basement, naming constellations, and everything else that matters in a slice-of-life story. These mechanics are simple and modular, meaning you only need to know the rules for the chapter in front of you. It can take as little as 15 minutes to start playing. After each chapter, we'll be able to make changes to our characters and to the book—unlocking new guests and chapters and advancing the individual storylines of each character who played. Whether they've traded their heart away for magic powers or are just doing the everyday business of growing up, everything about a character can change through play, including their core identities. Over time, your copy of Yazeba's Bed & Breakfast will become a unique artifact of your group's play experience, a treasure that you can revisit and replay for decades. Yazeba's unusual blend of premade characters, modular rules, and legacy mechanics makes it a perfect game for pick-up play: busy players can drop in and out without ever feeling lost, and anyone who wants to jump in can make a long-term impact without a long-term commitment. We've spent months playtesting and working with our developmental consultant Avery Alder to make sure the game is as easy as possible for new players to step into, while still offering incredible depth for the more experienced player.
Yazeba's Bed & Breakfast
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Hardcover
$96.00
Reader Reward Price: $86.40
Our story begins in a sprawling old house outside time and space, where it's always September 15th and there's always room for a new visitor. A teen girl sits on the windowsill, reading a well-worn paperback and listening to the splashy-crashy rain come down. She's alone in the world, but soon enough the strangers who reside here will become her closest friends, family, and mentors. If you love slice-of-life fantasy, queer found family, and cutting-edge game mechanics, then read on! Yazeba's Bed & Breakfast is many things. It's a bed and breakfast, of course, but it's also this book. And this book is a book, of course, but it's also a role-playing game—the sort of game we can play with our friends around a table, or on a voice call while hanging out, or even very, very slowly by mail. Yazeba's Bed & Breakfast is played over the course of 48 chapters, each of which is a 1 to 2-hour scenario with its own unique but quick-to-learn rules. Players can take control of one of the 7 long-term residents of the B&B or choose from a cast of 50 quirky guests, each of whom has their own ongoing storylines. The adventures contained within each chapter include lazy afternoons, frightful nights, insurmountable chores, and zany competitions, so every play session is full of surprises. There are bespoke game rules for overcoming mountains of laundry, picking berries, surviving a trip to the scary basement, naming constellations, and everything else that matters in a slice-of-life story. These mechanics are simple and modular, meaning you only need to know the rules for the chapter in front of you. It can take as little as 15 minutes to start playing. After each chapter, we'll be able to make changes to our characters and to the book—unlocking new guests and chapters and advancing the individual storylines of each character who played. Whether they've traded their heart away for magic powers or are just doing the everyday business of growing up, everything about a character can change through play, including their core identities. Over time, your copy of Yazeba's Bed & Breakfast will become a unique artifact of your group's play experience, a treasure that you can revisit and replay for decades. Yazeba's unusual blend of premade characters, modular rules, and legacy mechanics makes it a perfect game for pick-up play: busy players can drop in and out without ever feeling lost, and anyone who wants to jump in can make a long-term impact without a long-term commitment. We've spent months playtesting and working with our developmental consultant Avery Alder to make sure the game is as easy as possible for new players to step into, while still offering incredible depth for the more experienced player.
Teatime Adventures Rpg 2e Player's Craft Book
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Hardcover
$29.00
Reader Reward Price: $26.10
The Player's Pack craft book is a wonderful, colorable, cuttable, rippable player companion craft book for use with Teatime Adventures and Tea Pets. You will love destroying this book as you cut crafts, snip Verdant Isles holiday decorations, design bookmarks, and color and name your new best friend pets and plants in the Verdant Isles. Customizable pet tags can be cut out as well so that you can keep track of all of your adopted tea pets! GMs can share this book around the table while you play or have each player take home a Player's Pack so that they can do activities in between sessions!
Teatime Adventures Rpg 2e Tea Pets
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Hardcover
$29.00
Reader Reward Price: $26.10
Live the cozy life in this all-new way to play Teatime Adventures. Tend to your tea pets, rehabilitate wildlife, and design playful habitats! With a gentle spirit and some luck, you’ll be able to build your very own “tea pet sanctuary”. Play solo or collaboratively as you discover 20+ mischievous tea pets, new Kitchen Magic and Harmony Magic spells, and printable maps within. Oh, and in true Teatime style, you’ll also discover new pet-friendly recipes and bakes for sharing with your furry, feathered, and scaly friends. Tea Pets is inspired partially by cozy farming games such as Stardew Valley and Harvest Moon along with Avery Alder's The Quiet Year and the broader mapmaking RPG community that has developed over the past decade. Tea Pets provides a new way to connect at the table as you build out your Teatime Adventures world, either playing Tea Pets as a prologue to a traditional Teatime Adventures campaign or weaving it in between seasons as you journey through the world.
Teatime Adventures Rpg 2e Tales From Oakenbend
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Hardcover
$29.00
Reader Reward Price: $26.10
Have you met the gentlefolk of Oakenbend? This 200+ page collection of adventures and cozy mysteries set in Oakenbend includes 35+ characters to meet and 25+ detailed, mapped locations that can be visited over the course of 4 adventures. Play these adventures as one-shots or tie them into a heartwarming campaign. Returning players will delight in meeting new characters in town, learning more about the history of Oakenbend, finding new hidden features on the Oakenbend maps, and of course seeing new mischievous tea pets sprinkled throughout the village!
Teatime Adventures Rpg 2e Core Rulebook
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Hardcover
$29.00
Reader Reward Price: $26.10
Helpful for both players and GMs alike, the Teatime Adventures Core Rulebook includes everything that you need to play the game, including a guide to the history and magic of this thriving land from the glass towers of the City of Bells to the marshes of Starsong and everywhere in between. This 150+ page book will also include a new introductory solo adventure to get your journey started in the Verdant Isles. Returning players will find a variety of new content including new locations, lore, spells, and more as well as an all new D6 Harmony magic system and updated advancement mechanics for more experienced players.
Castles & Crusades Rpg Player's Handbook
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Hardcover
$47.00
Reader Reward Price: $42.30
A reprint of the CLASSIC 1st printing of the Castles & Crusades Players Handbook! This reprint will appear exactly as the original. We will emboss the title page with the 25/20 logo and it will be signed by Davis and Steve Chenault and Mac Golden!! "The Die is Cast! This book contains everything needed to create heroic characters and enter a world of fantastic adventure. A world where brave adventurers battle ancient dragons, descend into dungeons in search of treasure and glory, and rescue mystic artifacts from the clutches of evil wizards. Easy-to-learn, fast and fun to play, Castles & Crusades is the game for those who enjoy tales of high adventure and epic fantasy. Castles & Crusades’ easy-to-learn attribute-based rules system allows players to choose among 13 archetypal character classes and 7 races to create their characters. Spells, equipment, fast-paced combat rules, and all essential information needed to play a game of Castles & Crusades is in this book. Gather some friends, grab some dice, unleash your imagination – you’re entering the grand adventure that is Castles & Crusades!"
Voodoo Forest
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Hardcover
$48.00
Reader Reward Price: $43.20
After about 10 years of work finally Voodoo Forest is collected in it's final form, including all the selected illustration by the artist.
Probably the most personal work by the master John Blanche (GW, Warhammer Fantasy Battles, Warhammer Fantasy Roleplay, 40K).
*the whole content of the book was part of the exhibition "Within the woods", in Lucca Comics & Games 2022, curated by Tiziano Antognozzi.
The Team:
Artwork: John Blanche
Editor: Michele Nitri
Graphic design: Marco Cirillo Pedri
Published by Hollow Press -July 2023- second printing
Limited edition - 2000 copies
96 pages, off-set b-w printing, hard-cover on Canvas + Black hot-foil print, stitched binding, A4 format, printed on the prestigious Fedrigoni Ivory Smooth 160g paper.
Scions Of Voodoo
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Hardcover
$48.00
Reader Reward Price: $43.20
"Chaos is inside me"
From probably the most personal work by the master John Blanche (White Dwarf, Warhammer Fantasy Battle, Warhammer Fantasy Roleplay and 40K), a new artbook dedicated to Voodoo Forest, this time collecting all color illustrations!
This is an artbook, not a gamebook.
The Team:
Artwork: John Blanche
Editor: Michele Nitri
Graphic design: Christian Dolz Bayarri
Graphic supervisor: Marco Cirillo Pedri
Published by Hollow Press -November 2023- first printing
Limited edition - 2000 copies
72 pages, off-set full color printing, hard-cover on Canvas + Black hot-foil print, stitched binding, A4 format, printed on the prestigious Fedrigoni Ivory Smooth 160g paper.
Vermis Ii Mist & Mirrors
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Trade paperback
$28.00
Reader Reward Price: $25.20
a LORE Game Book (loreGB)
"Vermis II" is the second of an artbook series by the artist Plastiboo.
A pure act of world-building inspired by old dungeon crawler games.
It could be considered an official guide of a game that doesn't exist, since it's not a game at all!
Thy flesh doth not belong to thee.
Published by Hollow Press first printing
The Team:
Artwork: Plastiboo
Editor: Michele Nitri
Graphic design: Christian Dolz Bayarri
Graphic supervisor: Marco Cirillo Pedri
English translation and proofreader: E. R.
176 pages, weird pocket format 16x19.7 cm, off-set full-color printing, stitched binding. PDF not included.
Vermis I Lost Dungeons & Forbidden Woods
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Trade paperback
$28.00
Reader Reward Price: $25.20
a LORE Game Book (loreGB)
"Vermis I" is the first of an artbook series by the artist Plastiboo.
A pure act of world-building inspired by old dungeon crawler games.
It could be considered an official guide of a game that doesn't exist, since it's not a game at all!
Which flesh is your flesh?
Published by Hollow Press -November 2023- seventh printing
The Team:
Artwork: Plastiboo
Editor: Michele Nitri
Graphic design: Marco Cirillo Pedri
128 pages, weird pocket format 14x22 cm,off-set full-color printing, stitched binding. PDF not included.
Another Bug Hunt Rpg
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Trade paperback
$27.00
Reader Reward Price: $24.30
The official introductory adventure for use with Mothership sci-fi/horror RPG.
Mothership 1E: First Edition compatible
About Another Bug Hunt:
Another Bug Hunt is the official introductory adventure for Mothership. The players' crew is tasked with re-establishing communications with a remote terraforming colony. However, when they arrive it appears that the colony has suffered a violent attack and no one is to be found. From the award-winning Mothership team.
Another Bug Hunt includes:
Four interconnected scenarios, stitched together into a micro-campaign. Each can be played in roughly 3-6 hours.
Tutorials and guidance one how to run your first game of Mothership.
A brand new alien species: the Carcinids.
Three competing factions, each presenting their own tough choices for the players to make.
A challenging but fair introduction to Mothership® for RPG veterans or rookies.
Themes include:
Arachnophobia. The carcinids have elements of giant insects, spiders, and crabs.
Body horror. Amputations, rot, organ-removal, and others nightmarish events.
Mind control. Mental enslavement and agency removal are key plot elements, along
with psychic intrusion that resemble elements of real-life psychiatric disorders.
Violence. Combat, suicide by firearm, emotional trauma, and corpses feature heavily. • Claustrophobia and other environmental hazards (such as drowning) are common.
The Team:
Written by DG Chapman, Luke Gearing, Alan Gerding, Tyler Kimball
Art by Don Austin, Franck Besançon, Paul Enami, Jacob Haynes, David Hoskins, Zach Hazard Vaupen, Sam Wildman
44 pages. Full color interior. Digest sized saddle-stitched zine. Includes PDF.
Dead Planet Rpg
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Trade paperback
$27.00
Reader Reward Price: $24.30
A violent incursion into the land of the living...
Dead Planet is the first module for the MOTHERSHIP Sci-Fi horror roleplaying game. It's packed to the brim with usable, gameable content for any sci-fi rpg.
Includes:
Mothership 1E: First Edition compatible!
The Screaming on the Alexis: A one-page adventure on a derelict ship filled with corpses and a strange artifact.
A planetcrawl of the Dead Planet with several locations, including The Red Tower, a five-level underground bunker filled with a horde of Gaunt, a terrifying, nightmare-inducing creature.
Moon Colony Bloodbath: An exploration of a ritual cannabilistic society trapped on the Dead Planet's moon. Civil war is brewing, and nightmares are driving the colonists to compulsively sculpt nightmarish totems.
A generator for making your own derelict ships at the table.
Several incredible tables ripe for stealing, including: d100 nightmares, d100 colonists, an eerie sculpture generator, and a hyperdrive malfunction table
And much, much more!
This adventure is suitable for characters of any level in a survival horror setting and is sure to pose a challenge to even the most battle hardened party.
The Team:
Written by Donn Stroud, Fiona Maeve Geist, and Sean McCoy
Art by Sean McCoy and Stephen Wilson
Published by Tuesday Knight Games
Learn more about Dead Planet at MothershipRPG.com
48 pages, A5 size, staple bound zine, full color interior. PDF included.
Pound Of Flesh Rpg
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Trade paperback
$27.00
Reader Reward Price: $24.30
Sooner or later, everybody pays.
A Pound of Flesh is a toolkit for building your own run-down, back-water, black market space station. And all in a compact zine format. For use with MOTHERSHIP.
Includes:
Mothership 1E: First Edition compatible!
The fully developed space station Prospero’s Dream, packed with dozens of locations, NPCs, and tools for running adventures in the city-sized station.
Tools for generating your own space station.
Rules for customizing your character with cybermods.
Tons of brands new weapons, creatures, drugs, and anything else void-faring criminals would want to get their hands on.
The Team:
Written by Donn Stroud, Sean McCoy, and others.
Art and Layout by Sean McCoy.
Published by Tuesday Knight Games
Learn more about A Pound of Flesh at MothershipRPG.com
48 pages. A5 size, staple bound zine, two color interior. Includes PDF.
Mothership Rpg Warden's Operations Manual
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Trade paperback
$27.00
Reader Reward Price: $24.30
HOW TO RUN MOTHERSHIP FOR WARDENS
[a Mothership 1E: First Edition Core Rulebook]
A nuts-and-bolts, easy to master, step-by-step approach to teaching new Wardens how to run Mothership.
About the book:
The Warden's Operations Manual takes you from prepping your first Mothership session, to running it, to prepping the rest of your campaign in a simple, easy-to-read format. It's chock full of simple advice to improve your horror game, as well as basic procedures for preparing great scenarios for your players.
Custom fit the game for your table
Generate random horror scenarios
Grow your one-shot to an ongoing campaign
This little toybox can take you from newbie Warden to veteran in 60 pages. With the Warden's Operations Manual in your arsenal, you'll be able to handle common problems like:
How do I prep for a session? How do I know when I'm done prepping?
How do I run a horror game? How do I maintain tension?
What about campaigns? How do I even begin to structure and run one?
The Team:
Written by Sean McCoy
Edited by Jarrett Crader
Developed by Donn Stroud, Nick Reed, Tyler Kimball, Fiona Maeve Geist, and Luke Gearing
Illustrated by Ryan Barry, William Davidson, Daniel Francisco, Ty Garlando, Dan Hawksworth, David Hoskins, Junmin Kim, Sean Mccoy, Nayla, Mykell Pledger, and Zach Hazard Vaupen
60 Page saddle-stitched digest sized zine. Includes PDF.
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