Goodman Games
Black Mold Game Core Set
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Games & Puzzles
$76.00
Reader Reward Price: $68.40
In BLACK MOLD you are an escaped prisoner trying to find your way out of an abandoned subterranean prison compound. Black undulating fungal growths coat every surface of these corridors, emitting ghostly clouds that poison the air. To avoid breathing the harmful, hallucinogenic mist, you must limit your exposure and make your escape. This is simulated in the game by limiting the length of your turn to how long you're able to physically hold your breath. This version includes: 6 Prisoner meeples 6 double-sided Prisoner player cards 6 Prisoner decision decks (115 cards total) 6 Prisoner Contraband cards 8 Custom print “Survival Dice” 10 Thrall Meeples 7 Thrall actions cards 90 item cards 24 crafted item cards 70 Area Cards 50 Plot cards 80 Spore/Malics tokens 10 Bonfire tokens 1 60-seconds sand timer 5 quick reference cards 1 “Looming tray” in-game storage 1 Nest Storage Tray 1 Rule book
Salvage Union Core Rulebook
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, ,Hardcover
$52.00
Reader Reward Price: $46.80
Salvage Union is a post-apocalyptic mech tabletop roleplaying game. You play as salvager mech pilots who scour the wasteland for salvage in scrap built mechs.
Set in a scarred world ruled by corporations whose denizens live in isolated mega-settlements known as Arcos. The corpos control the vast majority of arable land and resources and have a constant hunger for power and control.
As Salvagers you have found a way to live your lives outside the bounds of corpo control, roaming the wastes in a vast mech known as a Union Crawler which houses your entire community. The scrap you haul back to your Union Crawler is used to support, sustain, and grow your community and craft new mechs for you and your crew.
As you explore the wastelands for scrap you’ll encounter wastelanders, raiders, mutants,Bio-Titans, alien Meld, and corpo forces all fighting for survival in this hostile landscape.
Will you salvage enough scrap for you and your community to survive in the wastes or fall prey to its dangers?
Inside you’ll find:
• All the rules you need to run and play the game for 3-6 players.
• A full scenario ‘The Downing of the Atychos’.
• A simple d20, variable, resolution mechanic powered by the Quest RPG.
• Rules to craft and customise your Mech from 30 different Mech Chassis and 150+ different Mech Systems and Modules.
• Rules to create your Salvager Pilot from 6 Core Classes and 5 Hybrid Classes with 80+ different abilities and 40+ pieces of Pilot Equipment to customise them with.
• A robust NPC list of Denizens of the Wastelands including 90+ unique Mech patterns, drones, Bio-Titans, alien Meld, wastelanders, vehicles, mutant creatures, and more.
• Rules for creating your Union Crawler and upkeeping, customising and upgrading it during play as well as creating NPC characters on board who form part of your community.
• Rules for salvaging and crafting with scrap you find in the wastelands during play.
• Advice for the Game Mediator on running Salvage Union, including tools for designing campaigns, creating scenarios, and structuring sessions.
• Lore on the setting of Salvage Union and a huge range of gorgeous artwork of the world.
Salvage Union Rpg Rainmaker
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, ,Games & Puzzles
$37.00
Reader Reward Price: $33.30
From the corpse of an atmospheric monitoring station, a trove of data revealing anomalous patterns breaking with local climatic conditions - a signature of the ancient art of cloudseeding.
For now, your discovery is secret. Across the broken land, clues to the source are scattered. If too much suspicion is raised, others will take up the hunt - water is life and water is wealth. Compelled, the rain will fall.
What will it find upon the earth?
Rainmaker is an Adventure Module by ENNIE Award winner Luke Gearing, designed for Salvage Union, a post-apocalyptic Mech tabletop RPG.
INSIDE YOU’LL FIND:
• A Salvage Union adventure that takes you on a journey across a forgotten
corner of the Oceanic Rim, designed to run for 10-15 sessions.
• Seven unique regions to explore each inhabited by a diverse cast of characters and factions, all driven by conflicting motives.
• Seven new Mech Chassis for Salvage Union, including demonic Automechs.
• Three new Bio-Titans, formidable and terrifying creatures that will challenge your party.
• Numerous additional Systems, Modules, and Pilot Equipment options to
enhance your Mechs and Pilots.
Eternøl
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, ,Trade paperback
$22.00
Reader Reward Price: $19.80
Eternøl is an easy-to-pick-up, fully customizable, miniature-agnostic tabletop war game at half scale, designed for 15mm miniatures. Players build and paint their armies to defeat opponents, using ten-sided dice, tokens, and various terrain types on a play area, with the game rules and vibrant graphic design presented in a magazine format.
Mike Hutchinson's Hobgoblin
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Hardcover
$52.00
Reader Reward Price: $46.80
Mike Hutchinson's Hobgoblin is a brutal fantasy wargame that enables players to engage in massive battles in under an hour, featuring intuitive game mechanics that rebuilt “Rank and Flank” from the ground up. Winner of the UK Games Expo Judge's Choice Award for Best Miniatures Rules 2024. Hobgoblin also features the first Indie Tabletop Club rules app making setup and gameplay a breeze.
Dungeon Crawl Classics Core Rulebook--Erol Otus Cover
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,Hardcover
$79.00
Reader Reward Price: $71.10
Glory & Gold Won by Sorcery & Sword
You're no hero.
You're an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.
Return to the glory days of fantasy with the Dungeon Crawl Classics Role-Playing Game. Adventure as 1974 intended, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page...
DCC RPG is a fast-paced, open-feeling rules set allowing for epic game experiences without unnecessary tethers. It uses modern game-play while paying homage to the origins of role-playing and the fun that it inspired.
Dungeon Crawl Classics Core Rulebook--Demon Skull Monster Hide Edition
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,Hardcover
$79.00
Reader Reward Price: $71.10
Glory & Gold Won by Sorcery & Sword
You're no hero.
You're an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.
Return to the glory days of fantasy with the Dungeon Crawl Classics Role-Playing Game. Adventure as 1974 intended, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page...
DCC RPG is a fast-paced, open-feeling rules set allowing for epic game experiences without unnecessary tethers. It uses modern game-play while paying homage to the origins of role-playing and the fun that it inspired.
Dungeon Crawl Classics Lankhmar #6
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Trade paperback
$11.00
Reader Reward Price: $9.90
A level 1 adventure set in Lankhmar!
Death has come to Lankhmar!
It begins as a minor stirring of strange, dangerous coincidences. A ladder falls. A fire erupts. An onlooker plummets from a rooftop, skull-cracking on the chiseled stone below. As conspiracies loom and rumors abound, your band of adventurers must survive the hostile streets of the city and discover the secret that will keep you from Death's cold reach.
Time is running out, and the Lords of Necessity have a dark quota yet to fill as you search for the secret that will fend off the fingers of Death himself. Your quest leads you to a mysterious manor where you must circumvent flood and flame to reach the cage of the long-hidden burned man who offers a gift that just might save your life.
This adventure is suitable for level 1 characters, with information inside about scaling up the threats for any character level. Death knows no level restrictions!
Officially licensed from the estate of Fritz Leiber.
Dungeon Crawl Classics #107 Forgotten Dangers
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, ,Trade paperback
$19.99
Reader Reward Price: $17.99
Goodman Games is proud to present DCC #107 Forgotten Dangers, an anthology of adventures for Dungeon Crawl Classics RPG. This book contains six long-unavailable adventures that invite adventurers inside the Gnole House, take them to visit the Abbot of the Woods, try and avoid becoming Man-Bait for the Soul Stealer, and more.
DCC #107 Forgotten Dangers is a 56-page compilation of adventures the previously appeared in earlier printings of the DCC RPG core rulebook and in Quick-Start Rules, making them hard to find these days. This book contains six adventures, intended for characters of level 1 to 3, all in one handy collection perfect for experienced judges and newcomers alike.
Dungeon Crawl Classics Doom of
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Trade paperback
$12.00
Reader Reward Price: $10.80
A Level 1 Adventure
High above the windswept moors and darksome woods, the village of Hirot is under siege. Each night, as the sun sinks beneath the western mountains and the candles burn low, a devil-beast stalks the village streets, unleashing its savage fury on the living. From warlord to pauper, crone to child, no one is safe.
Defeating the immortal hound will require more than mere blades or even spells. To slay the beast, the characters must delve into the mysteries of the land and its Savage Kings. Only then, armed with relics forged from a bloody past, can the most cunning and courageous of adventurers challenge the hound of Hirot!
Emerald Enchanter 69 Dungeon Crawl Class
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Trade paperback
$12.00
Reader Reward Price: $10.80
Villagers have gone missing! A mix of clues, superstitions, and omens point to the brooding citadel of the emerald sorcerer. This silent monolith has sat undisturbed atop a windy ridge for centuries. Legends say that a green-skinned sorcerer dwells there, where he conducts strange experiments and builds enigmatic machinery. His green-skinned constructs patrol the grounds of his citadel, and he is seen only rarely when he ventures out on nefarious errands that end in horrid screams and strange lights coming from his citadel. Now it is time to penetrate his inner sanctum…
Dungeon Crawl Classics Moon Sl
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Trade paperback
$12.00
Reader Reward Price: $10.80
A new level 2 adventure using the DCC RPG rules! Far to the west, beyond civilized lands, lie the Tolomak Islands -- volcanic peaks covered in pestilential jungle and bestriding sunken ruins. The legends say the Tolomaks are home to treacherous witches, ferocious cannibals, moon demons, and worse! Wise are those who steer well away from these accursed jungle isles, but not everyone is wise. For the legends also speak of power unimaginable and treasures beyond the limits of mortal avarice. Now, under the light of the triple moons, a band of intrepid adventurers sails ever nearer the islands. With luck, they will escape with a fortune; without it, they may not keep their souls.
Dungeon Crawl Classics Impriso
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Trade paperback
$12.00
Reader Reward Price: $10.80
A level 6 adventure for DCC RPG. It hangs like a grim moon over the world, an ancient prison fashioned from the divine remains of a dead god. Within this ivory prison is an evil so powerful that even the Scions of Law could not destroy it. Soon, however, its long imprisonment may be at an end. An alien mass of writhing, terrible life has emerged from the Void of the Stars to collide with the floating prison, unleashing even stranger foes into the God-Skull. As the Keepers of the prison and their monk allies fight the invaders, that ancient evil begins to plot its escape. Can the heroes intervene to both repel the alien invaders before they reach the world below and keep a terrible power imprisoned? Or will one or both threats tear the world apart in a campaign of conquest and revenge? Imprisoned in the God-Skull is a 6th level Dungeon Crawl Classic adventure born from the extraordinary artist genius of Erol Otus and the fantastical writings of Michael Curtis. The two have joined forces and conceived a DCC RPG adventure that is, quite literally, out of this world!
Dungeon Crawl Classics #71
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,Trade paperback
$13.99
Reader Reward Price: $12.59
A Level 4 Adventure for DCC RPG
Thirteen generations ago, the ambitious first Duke of Magnussen made a fell pact with an unknown power, who asked for but one thing in return: the thirteenth daughter born to a Magnussen duke. Now, generations hence, the daughter of Duke Magnussen XIII is stolen away by a hooded executioner riding a leathery beast. As it wings back across the city walls to drop behind the Duke's mountain-top keep, all who watch know it alights in the Magnussen family crypts, where the devilish secrets of thirteen generations have been buried and forgotten - until now...
Dungeon Crawl Classics #72
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, ,Trade paperback
$13.50
Reader Reward Price: $12.15
A Level 5 Adventure for DCC RPG
Summoned by a coven of foul witches, the adventurers are bid through the Black Gate and across the multiverse, in pursuit of the crown of the fallen Horned King. There, in the icebound gloom of Thrice-Tenth Kingdom, they must pit their wits and brawn against his dread servants. His sullen citadel looms above the darksome woods and elfin ice caves, ruling over the mystic kingdom. Do you dare to ascend the throne of bones and declare yourself master of the Wild Hunt? Whatever your answer, the land beyond the Black Gate is sure to present a grim challenge for the even the hardiest of adventurers!
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