Exalted Funeral
Errant Rpg
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Trade paperback
$41.00
Reader Reward Price: $36.90
You are a failure.
You have no home.
You have no job.
You have no friends.
You have no family.
You have no prospects.
What you do have are a handful of pennies, a blithe disregard for your own life, and a particular set of skills. The kind of skills that make respectable folks avoid you.
Out there, beyond civilization, lies danger: monsters and magic and ancient ruins pregnant with treasure. Death is likely, but what did you have to live for anyway? At least out there is the chance to make something of yourself, and maybe even get back at those who wronged you.
This is no life for decent folk, but you’re not decent folk. You are an Errant.
What is Errant?
Errant is a classic fantasy role-playing game in the vein of the first few editions of that role-playing game and its many imitators and descendants such as Knave, Into the Odd, and The Black Hack. It is freely compatible with material for all those games as well as the newest edition of that role-playing game, with conversion guides provided within.
Errant is designed to be Simple, with no math above a 2nd grade level necessary. It’s a game that Cuts to the Chase by maintaining the smallest amount of time between players making meaningful decisions. Player abilities are Active, not Passive, giving them choices instead of bonuses. It’s a game of Options, not Proscriptions: all rules and procedures in Errant are intended as guidance, to provide a toolbox for play. Rules are written to be open-ended, extendable, and use natural language wherever possible. We trust you to make good decisions.
What makes Errant unique?
Errant is rules light, procedure heavy.
What does that mean?
Well, it means that the rules you need to play Errant are simple to understand and minimal. At its core, the basic mechanic is to simply roll a twenty-sided die and try to get a result that’s in between two numbers (“roll high under” or “blackjack”) to resolve tasks.
However, Errant has a number of procedures that are designed to help you navigate different play situations in fair and interesting ways. Want to know how to run an exciting chase scene, or establish a fried cockatrice restaurant, or sue a demon for emotional negligence? Errant has procedures that can help you do that!
Procedures are not rules, but neither are they vague, general guidance. They provide a framework to structure the game, and can be adjusted, ignored, hacked, mangled, broken, stolen, or seasoned to taste.
While designed to be more comprehensive than the lightweight rulesets of many newer old-school role-playing games, all the rules and procedures of Errant are streamlined for ease of use and understanding. They have been hammered into shape by five years of rigorous playtesting. Every rule or procedure within the book has come into contact with a live player, and has changed as a result.
The Team:
Writing – Ava Islam
Editing – Joseph H. Vilas
Layout – Nick LS Whelan
Cover Art – Ian Hagan
Interior Art – Morrie B, Emiel Boven, Katrin Dirim, Madeleine Ember, José Eduardo “Jegs" González, lain Gruetter, Ian Hagan, Alexey Ivanov, David Lewis Johnson, Ćukasz Kowalczuk, Gus L, Lazy Litch, Meatborg, Penny Melgarejo, L.F. OSR, T.S. Pendlebury, Brooke Penrose, Connor Ricks, Hodag RPG, Perplexing Ruins, SVARMAN, Jae Tanaka, Tony Tran, Daniel Vega, Peter Violini.
240 pages, digest size (5½ x 8¼ inches), perfect bound softcover book, color cover, b&w interior.
Black Hack Rpg Classic Monster
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Hardcover
$31.00
Reader Reward Price: $27.90
he Black Hack: Classic Monsters is designed to support and enhance your Black Hack Second Edition games. It features over 240 monsters, drawn from B/X and First Edition sources of the The World's Most Popular Fantasy Role Playing Game, all converted for use with The Black Hack(link opens in new tab/window). This will allow Black Hack GMs to easily use original or OSR modules in their games without having to convert all of the monsters that they contain. The Black Hack: Classic Monsters includes: Monsters' Spell Index and rules Monster Conversion rules New Poison/Venom rules A5 Hard Cover, 40pages, black & white throughout. Does not include PDF.
Eternal Grind Cafe Rpg
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Trade paperback
$23.00
Reader Reward Price: $20.70
Minimum wage, maximum rage. Your hubris has angered the gods, and to teach you a lesson in humility, they have sent you to hell. And hell is a minimum wage job in a tip-based industry. In your own universe you might have been a hero, a demigod, or a villain, but here you are but a lowly barista of the Eternal Grind Café. And the breakfast rush is coming. The Eternal Grind Café is a roleplaying game that: is suited for 3–5 players uses a simple d6 system runs for about 2–3 hours uses a lot of improvisation *Any hilarity ensuing from playing this game is incidental, and the game makers cannot be held responsible for it. The Team: Written by Olga N. Patijn Illustrated by Anna K. Molla 24 pages, saddle-stitched, A5 zine, with spot and one metallic sheen color.
Old School Essentials Settlers Of A Dead God
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Hardcover
$79.00
Reader Reward Price: $71.10
We live on a dead God that is slowly decomposing... We do not know what was before the Dead God, but one thing is certain: we were born on a sacred corpse floating in the universal ether and slowly decomposing. Everything that lived before the great God was forgotten with its death. From the decomposing body of this immense being brought life; its blood formed the seas that bathe the coasts, its skin became the land, deserts, and mountains. And from its tears, rivers and lakes were born. The insects were the first inhabitants who walked this putrid land and through the infinite power emanating from within they evolved into insectoids; new beings with powers far superior to those of their ancestors. The different species of insectoids organized themselves into tribes, cities, and kingdoms during a period of peace, leading to an age of discovery. The explorers gradually created a map of the lands they inhabited, discovering they lived upon a divine corpse. Settlers of a Dead God is a forthcoming setting for the Old School Essentials roleplaying game that can be easily adapted to a multitude of systems. This new book is a comprehensive guide for embarking on adventures in the land of the Dead God, encompassing 96 pages with artwork, detailed descriptions, and new rules tailored for exploring this mysterious setting. About the game: We do not know what was before the Dead God, but one thing is certain: we were born on a sacred corpse floating in the universal ether and slowly decomposing. Everything that lived before the great God was forgotten with its death. From the decomposing body of this immense being brought life; its blood formed the seas that bathe the coasts, its skin became the land, deserts, and mountains. And from its tears, rivers and lakes were born. The insects were the first inhabitants who walked this putrid land and through the infinite power emanating from within they evolved into insectoids; new beings with powers far superior to those of their ancestors. The different species of insectoids organized themselves into tribes, cities, and kingdoms during a period of peace, leading to an age of discovery. The explorers gradually created a map of the lands they inhabited, discovering they lived upon a divine corpse. Inside the book you will find: Geography of the Dead God History and cities of the World 19 new Creatures Full description of the interior of the Dead God 6 playable Insectoid Species New rules for stress and travelling Introductory adventure: The horn of Goliathus Regius The team: Created by Eduardo Carabaño Illustrated by François Licata Editing by Brandes Stoddard Layout by Guilherme Gontijo Published by Exalted Funeral 96 page hardcover A5 book. Includes PDF.
Book Of Gaub Rpg
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Hardcover
$41.00
Reader Reward Price: $36.90
A horror spellbook for all systems.
About the Book:
The Book of Gaub is an anthology of creepy magic and micro-fiction, fit for all game systems and tailored to retro/old school D&D in the style of Wonder & Wickedness.
Written by seven authors, their concerted effort fleshes out the Seven Fingers of the Hand of Gaub, manifest through the filigrees of cobwebs and nails, false memories, and nightmares you want to forget.
The Book of Gaub book takes inspiration from "floorboard and cobweb" horror; touchstones of this are The Babadook, Scary Stories To Tell In The Dark, Stephen King's works like Misery and The Shining, and so on.
Features:
Aside from its core content - 49 spells and small tales - the Book also includes:
100 terrible Catastrophes to invoke when its vile magic goes awry
20 Monsters are bound in the book as well, together with insidious rituals to turn them to your gain
With some of the 49 bizarre paraphernalia in hand, you may begin your descent to the place where fear lies
The book is completed by adventure hooks and some simple sorcery rules.
The Team:
Created by Lost Pages
104 pages, A5, hardcover, bound in lilac duo cloth. Includes PDF.
Hull Breach V01
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Hardcover
$68.00
Reader Reward Price: $61.20
Brace for impact with the premier module anthology and sandbox campaign setting for the Mothership Sci-fi Horror RPG 1e. Eclectic yet intertwined scenarios, locations, toolkits and terrors.
Hull Breach Vol. 1 is a massive collection of 26 adventures and supplements spanning over 200 pages of all-new content, brought to you by a killer international crew of 3rd party Mothership authors, designers and artists. It’s everything you'll need to run Mothership 1e for years to come!
“Hull Breach is a stunning achievement by an insane team of creators. If you're a fan of sci-fi horror, I think this is one you can't miss.”
Sean McCoy (Mothership)
“One day I’ll run a Mothership campaign, and I can’t imagine doing it without this.”
Johan Nohr (Mörk Borg)
THE MODULES:
Curious about what’s inside? Let’s take a look at a few Hull Breach modules:
Manhunt by Ian Yusem (The Drain)
A Mothership system hack where you play the aliens! All new classes and rules for running creatures from beyond the stars, pitted against monstrous human foes.
Vibechete! by Joel Hines (Desert Moon of Karth)
Corporate scions party their last aboard an abandoned luxury space station in this twist-filled slasher adventure!
Residue Processing by Daniel Hallinan (Bloom)
Run hapless test subjects through a sinister artifact experimentation gauntlet in this Portal-inspired funnel adventure, for science!
THE CONTENT:
To help you find precisely what you need on game night, we’ve divided the book into 5 convenient chapters:
INTEL: Level up your Warden skills with essential toolkits, mechanical innovations and theory columns from veteran horror GMs.
MISSIONS: A thoroughly playtested stable of adventures ready to rock your next one-shot or re-fill your seasoned crew’s job board.
LOCATIONS: Stations, planets and more to vibrantly populate your campaign world.
ENTITIES: Drop-in NPCs and extraterrestrial horrors to stalk your players’ dreams.
ASSETS: Loaded for bear with cassette-futurist tech, weapons and survival gear.
Though explicitly designed and statted up for Mothership 1e, Hull Breach contains plenty of resources and content applicable to any sci-fi RPG. No matter how you play, Hull Breach will work for you!
THE CAMPAIGN SETTING:
But that’s not all. There’s a secret book within our book, an invisible world lying just beneath the surface. Hull Breach articles weave an interconnected web of hooks, rumors and crossovers dangling for players to tug upon.
Appendix materials like our sector map, conspiracy board and corporate factions outline an expanse of space dominated by the Publico megacorporation, and arm you with tools to effortlessly run a campaign therein.
It’s a complete campaign package when you need it, and an eclectic assortment of shiny toys when you don’t.
DIGITAL BONUS CONTENT:
Our extensive digital asset pack includes printable handouts, tools and resources for online play, plus VTT-ready maps, tokens and more.
We also created an online planet generator based on a Hull Breach module as a companion website enabling interstellar exploration-based play. Our Rimspace Planet Generator won a Gold Ennie for Best Aid/Accessory (Digital) 2023.
Compatible with Mothership 1st Edition.
Made entirely by humans.
The Team:
Written by Brian Stauffer, D. Kenny, Daniel Hallinan, Emily Weiss, Emmy Verte, Ian Yusem, Izzy B, Joel Hines, Liam Stevens, Lone Archivist, Matt Umland, Meredith Silver, Mystery Spice, Quadra, Reece Carter, Rye Porter, Talison Crosby, Tim Obermueller, Victor J. Merino
Layout and Design by Eric Hill, Lone Archivist, Meredith Silver
Illustrated by Daniel Vega, Joshua Clark, L.F. OSR, Nikolai Fletcher, Sajan Rai
Editing by Fiona Maeve Geist, Ian Yusem, Jarrett Crader
Development by Ian Yusem
PDF Accessibility Remediation by Dai Shugars
Published by Anodyne Printware
232 pages, A5, full color, smyth-sewn hardcover.
Printed in Canada with extravagant paper stock, cover treatments and book ribbon.
Best Left Buried Rpg Deeper
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Hardcover
$72.00
Reader Reward Price: $64.80
A hardcover compendium of all three core books from Best Left Buried: The Cryptdigger's Guide to Survival, The Doomsayer's Guide to Horror and The Hunter's Guide to Monsters. Best Left Buried: Deeper is a rules-light, fantasy horror roleplaying game – where the monsters are scary, and you are scared. Players take the role of Cryptdiggers; professional dungeon-divers who venture into monster-infested crypts in search of riches. Within those dark tunnels, Cryptdiggers brave threatening environments, solve cryptic puzzles and face terrifying monsters. Those who survive might find themselves richer, but changed by their experience. They are often broken, beaten and diminished – as ruined as the crypts themselves. 328 pages, 6x9, hardcover, sewn binding, black and white throughout. PDF included.
Inevitable Rpg A Doomed Arthurian Western
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Hardcover
$140.00
Reader Reward Price: $126.00
Knights and wizards have defended the Kingdom of Myth for centuries. These lands have known peace and prosperity, but soon the kingdom shall be destroyed. The Prophets have declared that your city shall burn and Myth will fall. All those who follow your King shall die. It is INEVITABLE. But you shall defy fate. Myth will not end while you bear arms. You will fail, but as long as there are still stories, they will sing of you! About Inevitable: A Doomed Arthurian Western: Inevitable is a Arthurian Western roleplaying game for 2-6 players and a GM, where your party of disastrously sad cowboy knights fail to stop the apocalypse. This 284 page book contains all the rules, character creation and the setting for your campaign, thoroughly and evocatively detailing The Barren, the lands surrounding the Kingdom of Myth. Good luck failing to save the world! The Team: Written by Zachary Cox Art by Klur Arts Design by Lone Archivist A4, 280-page hardback
Between The Skies Rpg Collector's Hardcover Edition
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Hardcover
$70.00
Reader Reward Price: $63.00
Rules minimalist, fiction maximalist roleplaying across wondrous worlds!
Travel the spheres and planes with a trove of resources to draw from, and a guide to help you play with almost nothing between your game and your imagination.
What is Between the Skies?
Between the Skies is a tabletop roleplaying game of cosmic fantasy, travel, and exploration.
Between the Skies is also a collection of toys and tools for any game. It is everything you need for wild flights of shared imagination.
Create new worlds, characters both strange and strangely familiar, and all manner of creatures, objects, and happenings. In this book you’ll find a complete resource-rich game with hundreds of tables, in-depth advice, and flexible procedures that you can use and remake however you desire.
Between the Skies - Collected Edition features:
200+ tables and dozens of procedures for creating characters, creatures, worlds, factions, events, adventures, gods, daemons, and much more
All material from Between the Skies, Vol 1–3(link opens in new tab/window), revised, edited, and redesigned plus 100+ pages of new adventures, tables, procedures, and art
Lifepath character generation and two new methods of quick Spark character generation
Solo and collaborative play procedures
Planes, spheres, and mycelium matrices created by wendi yu, Iko, Max Cantor, and Sofia Ramos
New ways to play and approach the weirdness of your worlds, including playing as people from our own world who find themselves between the skies
Playtime, a concise ruleset flexible enough to be used in any sphere or plane
Advice and resources for starting your game, handling travel, and conducting exciting conflicts
An extensive updated bibliography to guide you to even more worlds
The Team:
Writing, collaging, and layout by Huffa
Additional writing by wendi yu, Iko, Max Cantor, and Sofia Ramos
Art by Amanda Lee Franck, Roque Romero, Strega, Evlyn Moreau, Sage Hampton, Coll Acopian, Judith Walker
Editing by Brandes Stoddard
Proofreading by Melissa Ader
420 pages, A5, hardcover, painted pink edges, full color, PDF included.
Mothership Rpg Dx Set
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65
$140.00
Reader Reward Price: $126.00
The fastest way to build your Mothership collection!
Mothership 1e: Deluxe Set
About Mothership Deluxe Set:
Welcome to Mothership, the award-winning sci-fi horror RPG where you and your crew try to survive in the most inhospitable environment in the universe: outer space!
All of the 1e (First Edition) core rulebooks in addition to four official modules are included.
If you've just heard of Mothership, or you want to make sure your collection is complete, look no further than the Mothership Deluxe Set.
Mothership is a horror game for mature audiences. It contains violence, foul language, some sexual content, drug use, and depictions of mental illness, trauma, stress, and panic that may not be suitable for all audiences. Please be advised.
Mothership Deluxe Set includes:
Player’s Survival Guide (1e)
Warden’s Operation Manual
Unconfirmed Contact Reports
Shipbreaker’s Toolkit
Another Bug Hunt Introductory Module
D100 Dice Set & Panic Die
12+ Punchboard pawns
Double-Sided Poster Map in Full Color
Full Color Tri-Fold Full-Size Warden’s Screen
Dead Planet Module
A Pound of Flesh Module
Gradient Descent Module
Forbidden Psalm the Last War
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Hardcover
$56.00
Reader Reward Price: $50.40
Forbidden Psalm: The Last War is a stand-alone miniatures game and roleplay setting compatible with Mörk Borg and Forbidden Psalm.
About the Book:
Forbidden Psalm is a 28mm miniatures agnostic game. You can use ANY suitable miniatures you already own, or build custom minis for this game. Solo Play and Coop rules are included. All content is compatible with the MÖRK BORG ttrpg.
Last War is a small-scale Skirmish game, you play with a crew of 5 miniatures per player, against AI controlled monsters in scenarios that take you across the wastes of the Last War. Play as enemies, cooperatively or play solo mode.
Last War Is a stand alone game using the Forbidden Psalm rules.
You do not require any other book to make use of this new setting, campaign, weapons, monsters and so much more.
Inspired by historic wars, set in a world at its end, you will face such horrors as the Trench Maggots, living clouds of poisonous gas, Things from the Fog and many more horrors from the mud clogged trenches.
Includes:
20 New Spells
16 New Monsters
Brand New Campaign, fully playable as a RPG campaign
Service Animals for you to Recruit
Rules for Tank Warfare
Mud
New Weapons, Equipment and Armor
New Skills and Feats
Core Rules, no other book is required
Haunted Tanks
More Mud
A full campaign
The Team:
Created by Kevin Rahman
Published by Exalted Funeral Press
An Exalted Funeral Exclusive!
118 pages, full color, perfect bound softcover or hardcover. PDF included.
Forbidden Psalm: Trench Coats and Trench Cats
A Limited Mini Expansion for The Last War
4 page broadsheet featuring new Trench Cats, Trench Coats, ENDLESS TRENCHES, and 2 Scenarios!!!
4 pages, digitally printed newspaper broadsheet that folds out to a massive 350 x 500 mm size.
Forbidden Psalm is an independent production by Will Rahman and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License.
MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.
Mothership Rpg Core Set
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65
$80.00
Reader Reward Price: $72.00
Everything you need to play in one horrifying box. Mothership 1E: First Edition Boxed Set About Mothership Core Set: Welcome to Mothership, the award-winning sci-fi horror RPG where you and your crew try to survive in the most inhospitable environment in the universe: outer space! The Mothership Core Set is complete with all the 1e (First Edition) core rulebooks, an introductory module, and a set of dice. This set has everything you need to begin running and playing Mothership! Mothership is a horror game for mature audiences. It contains violence, foul language, some sexual content, drug use, and depictions of mental illness, trauma, stress, and panic that may not be suitable for all audiences. Please be advised. Mothership Core Set includes: Player’s Survival Guide (1e) Warden’s Operation Manual Unconfirmed Contact Reports Shipbreaker’s Toolkit Another Bug Hunt Introductory Module D100 Dice Set & Panic Die 12+ Punchboard Pawns Double-Sided Poster Map in Monochrome Monochrome Tri-Fold Mini Warden’s Screen
Old School Esntls Advd Expansi
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Hardcover
$98.00
Reader Reward Price: $88.20
Old-School Essentials Advanced Expansion Set
Want to take your game to the next level? Pair the Old-School Essentials Classic Game Set with the Advanced Expansion Set and advance your game with reams of new classes, options, monsters, and magic inspired by the weird and wondrous 1970s Advanced 1st Edition game.
The four books in the Advanced Expansion Set detail:
Characters: 9 additional classes (acrobat, assassin, barbarian, bard, druid, illusionist, knight, paladin, ranger), 6 additional races (drow, duergar, gnome, half-elf, half-orc, svirfneblin), rules for choosing character race and class separately, plus optional rules to add extra depth to character creation, combat, and spell casting.
Magic: Over 100 new spells for bards, druids, gnomes, illusionists, and rangers.
Monsters: 120 new monsters: mimics, piercers, shambling mounds, banshees, coffer corpses, terrible eyes, metallic dragons, liches, drow, deep ones, the terrifying tarrasque and many more classic Advanced era monsters! Includes complete encounter tables for dungeon levels 1–8+ and all types of wilderness terrain.
Treasures: 150 new magic items: the apparatus of the crab, ioun stones, the deck of many things, dancing swords, holy avengers, and many more!
Old-School Essentials Advanced Fantasy is a "best of" old-school gaming: a complete retelling of the classic 1980s Basic/Expert game expanded with reams of extras inspired by the 1970s Advanced 1st Edition rules.
The Old-School Essentials Classic Game Set + the Advanced Expansion Set contain the same game as the Advanced Fantasy Player’s + Referee’s Tomes, just presented in a 9 book pair of box sets for those who share our love of RPG box sets!
The Team:
Author: Gavin Norman
Box Set cover artist: Peter Mullen
Individual book cover artist: David Hoskins
Publication date: April 2023
Published by: Necrotic Gnome and Exalted Funeral Press
Deluxe box set of 4 hardcover books; A5 (Digest) size; deluxe quality sewn bindings; endpapers printed with quick reference info.
Old School Essentials Players Tome
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Hardcover
$56.00
Reader Reward Price: $50.40
Complete Advanced Fantasy Player's Tome The Advanced Fantasy Player's Tome is a complete player's guide to Old-School Essentials Advanced Fantasy games, with the following content: Character options: 22 classic classes (acrobat, assassin, barbarian, bard, cleric, drow, druid, duergar, dwarf, elf, fighter, gnome, halfling, half-elf, half-orc, illusionist, knight, magic-user, paladin, ranger, svirfneblin, thief), complete lists of weapons and adventuring gear, extensive lists of vehicles, mounts, and vessels, mercenaries and specialists for hire, rules for stronghold construction. Race and class: Optional rules for choosing race and class separately. Spells: The complete set of 34 cleric spells (from 1st to 5th level), 34 druid spells (from 1st to 5th level), 72 illusionist spells (from 1st to 6th level), 72 magic-user spells (from 1st to 6th level). Adventuring rules: Full rules for adventuring in dungeons, the wilderness, and at sea. Includes all rules and player options from Old-School Essentials Classic Fantasy, plus reams of additional material inspired by the 1970s Advanced 1st Edition rules. Advanced Fantasy Book 2: Referee's Tome Referees also require the companion book, the Advanced Fantasy Referee’s Tome. Author: Gavin Norman, Cover artist: Peter Mullen 248-page hardcover; A5 (Digest) size; deluxe quality sewn binding; 2 ribbon markers; endpapers printed with quick reference info.
Old School Esntls Advd Referee
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Hardcover
$56.00
Reader Reward Price: $50.40
Advanced Fantasy Referee's Guide
The Advanced Fantasy Referee's Tome is the essentials referee's guide to Old-School Essentials Advanced Fantasy games, with the following content:
Guidelines: Full guidelines for designing and running adventures.
Monsters: A selection of over 300 fearsome monsters to challenge adventurers of all levels.
Treasures: A hoard of over 300 wondrous magic items.
Includes all referee guidelines, monsters, and treasures from Old-School Essentials Classic Fantasy, plus reams of additional material inspired by the 1970s Advanced 1st Edition rules.
Advanced Fantasy Book 1: Player's Tome
Referees also require the companion book, the Advanced Fantasy Player’s Tome.
Author: Gavin Norman, Cover artist: Peter Mullen
248-page hardcover; A5 (Digest) size; deluxe quality sewn binding; 2 ribbon markers; endpapers printed with quick reference info.
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