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Cooperative Games

Rather than a competition for individual supremacy, cooperative board games allow players to work together toward a shared victory. Co-op games emphasize teamwork and provide a range of unique experiences from puzzle-solving to narrative storytelling.

Patchwork Game

- Mayfair Games

Games & Puzzles $46.00
Reader Reward Price: $41.40

In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly counter-clockwise of the 2-1 patch. Each player takes five buttons — the currency/points in the game — and someone is chosen as the start player. On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, advance your time token on the time track a number of spaces equal to the time shown on the patch, move the spool to that patch's location in the circle, then add the patch to your game board. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved. In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you sum the number of buttons on your game board, then take this many buttons from the bank. What's more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board. When a player takes an action that moves his time token to the central square of the time track, he places the purchased patch (assuming he had purchased one and wasn't passing), then takes one final button scoring from the bank. Once both players are in the center, each player loses two buttons for each blank square on his game board. Whoever has the most buttons wins. Components 1 neutral token 2 time tokens 2 quilt boards 1 double-sided central time board 33 patches 50 button tiles Rulebook   Designer: Uwe Rosenberg 
Artist: Klemens Franz 
Year Published: 2014
# of Players: 2
Ages: 8 and up
Playing Time: 15 minutes

Dice Set Steampunk Clock Work Beige Brow

- Q-Workshop

Games & Puzzles $22.00
Reader Reward Price: $19.80

Tick-tock, tick-tock...
The clock is ticking, and you are running out of time. What are you going to do? A step ahead or back? A duck? It doesn't matter because time can still catch you... Or not? Use our new Steampunk Clockwork dice and see that time can be stopped!

Wolf & Hound Game

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Games & Puzzles $40.00
Reader Reward Price: $36.00

Wolf & Hound is a 2 versus 2 partnership card game about protecting you and your partner’s sheep from bhaaad wolves!

You are a shepherd in the French Alps where wolves are becoming a problem, chasing your sheep away from your pasture. It is up to your reliable hound to go find your lost sheep and bring them back.

Each turn you will play a Number card which controls the movement of the Wolf or the Hound. Where the Wolf or the Hound moves determines the fate of your sheep. If there is a Wolf in your pasture at the start of your turn, then the Wolf chases away one of your sheep. If there is a Hound in your pasture at the start of your turn, then the Hound brings back the lost sheep.

Move them wisely to protect you and your partner’s sheep, and chase away your opponent’s sheep!

Back To The Future Game

- Rna, Wonderforge Games

Games & Puzzles $44.00
Reader Reward Price: $39.60

GREAT SCOTT! Biff stole the DeLorean and went on a joyride through time, disrupting events and scattering items through space and time! Now it's up to you to help Doc and Marty repair the spacetime continuum before time paradoxes unravel the very fabric of the universe. Jump in your time machine, complete events, return items, and help restore temporal order! The future is in your hands!

Carcassonne Game Mists Over Carcassonne

- Zygomatic

Games & Puzzles $56.00
Reader Reward Price: $50.40

Mists over Carcassonne is a co-operative version of the well-known tile-laying game Carcassonne. Working together, you place tiles and score points while trying to stop the spread of ghosts, contain haunted ground in cemeteries, and use haunted castles to your advantage. If too many ghosts are loose on the ground or you've collected too few points when the tiles run out, you lose the game. If you do manage to survive three days, you can adjust the difficulty level of the game to increase the challenge. Age : 8+ Time : 30-45 min Number of players : 1-5

Chronicles Of Crime 1400

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Games & Puzzles $36.00
Reader Reward Price: $32.40

"You are Abelard Lavel, a knight sworn to King Charles VI the Beloved. You live in the city of Paris in a family mansion not far from the famous Notre Dame cathedral. Since you were a child, you had strange, prophetic dreams in which you saw violent scenes of past crimes or even ones yet to be committed. Over time you learned that your unusual gift could be put to good use and you started to solve cases that nobody else could crack. This earned you some reputation in the city and now people seek your help whenever a mysterious crime is committed." The new Chronicles of Crime: 1400 standalone game brings back well-known mechanics while adding some new twists. Now you can deduce not only from the evidence you find or the testimonies given by various characters but also from the mysterious scenes depicted on new Vision Cards. These scenes can be either from the future or from the past and they usually involve characters and objects yet to be revealed. During your investigation, you can also count on your family members to share their knowledge with you. You can ask your uncle, a monk who has a wealth of knowledge about written texts, your sister a merchant who knows something about almost any object you'll find or even your brother, a king's spy, who knows a story or two about many of the people you will meet. Finally, your faithful dog is always willing to trace a suspect for you, just bring him an item belonging to the person in question and he'll track them down! Part of Chronicles of Crime - The Millennium Series Chronicles of Crime is back with a range of games called "The Millennium Series". Three brand new standalone Chronicles of Crime games, working with the same great system but providing interesting gameplay twists and refreshing universes that span an entire millennium from 1400 to 1900 and finally 2400. All three games are standalone but will offer connecting narrative threads for players to discover. Ages: 12+ Number of players: 1 - 4 Playing Time: up to 90 minutes

Chronicles Of Crime 1900

- Lucky Duck Games

Games & Puzzles $37.00
Reader Reward Price: $33.30

You are Victor Lavel, a young ambitious journalist working for a major newspaper. It's the year 1900, the middle of the Belle Époque, and Paris flourishes. There are so many stories to cover, the Exposition Universelle, the Summer Olympics, the opening of the first metro station, but as a Lavel, a family famous for solving crimes since the Middle Ages, you are much more interested in murders, kidnappings, and robberies. Being a journalist helps you be among the first ones to know about them, and your wits often make you the first one to find the perpetrator." The new Chronicles of Crime: 1900 standalone game challenges players not only to skillfully collect evidence and interrogate suspects but also to solve some escape-room-style puzzles incorporated into each scenario. Can you guess the right combination to open the safe? Would you be able to decipher an encrypted message found on the crime scene? Can you trace the suspect by navigating a map? It won't be easy, but if you get stuck, you can ask your colleague Charlotte for help. She runs the "Puzzles and Riddles" column in your newspaper, so she can always give you a hint about the mystery you're struggling with. Ages: 14+ Number of players: 1 - 4 Playing Time: up to 90 minutes

Chronicles Of Crime 2400

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Games & Puzzles $37.00
Reader Reward Price: $33.30

It is the year 2400 and you are Kalia Lavel. You once dreamed of fighting crime as a highly trained cyber-agent, but it quickly became obvious that the corp you worked for only cared about their bottom line. So you quit and left the privileges of the elite BelCor forces behind. Now, without your badge and stripped of your cyber-implants, you need to solve crimes all on your own. Chronicles of Crime: 2400 is a standalone game that presents a new world where androids indistinguishable from humans walk the streets of Paris and cybernetic implants have become part of everyday life. Players will explore the city like never before, from the slums and underbelly of a suffering population to advanced corporation structures and a gargantuan translucent Dome with its luxurious lifestyle held within. Throughout each case, players will have opportunities to enhance Kalia with cybernetic implants—super-senses that help them find evidence, a tomograph to quickly scan suspects, or maybe a zapper to neutralize problematic electronics. The future is full of useful tech, but the technology is not always on the player’s side, and the people they speak to may not always be as they seem. Venturing into Cyberspace and the virtual world will challenge players further as they deal with avatars and the difficulties of an electronic landscape. In Chronicles of Crime: 2400, players will find that though the struggle between criminals and detectives is millennia old, at the beginning of the 25th century, this conflict has been taken to a whole new level. Contents: 40 Character cards 38 Evidence category cards 15 Special object cards 7 Double-sided location boards 1 Home location board 4 Implant cards 1 Implant board 1 Crow card 1 Evidence board 1 Rulebook Number of Players: 1-4
Playing Time: 60-90 Minutes
Recommended Ages: 12+

Codenames Duet Game

- Czech Games

Games & Puzzles $29.00
Reader Reward Price: $26.10

Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)   To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and one square colored black (representing an assassin). The assassin is in different places on each side of the card, and three of the nine squares on each side are also green on the other side!   Collectively, you need to reveal all fifteen agents — without revealing either assassin or too many innocent bystanders — before time runs out in order to win the game. Either player can decide to give a one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they reveal as many as the number stated by the clue-giver, then they can take one final guess, if desired. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose!   Number of Players: 2
Playing Time: 15+ minutes
Recommended Ages: 10+

Crew Game Mission Deep Sea

- Thames & Kosmos

Games & Puzzles $19.00
Reader Reward Price: $17.10

In the trick-taking card game The Crew: Mission Deep Sea, you and the other players work together to search for the lost continent of Mu. This new adventure takes your crew deep down into the abyss on a search for the fabled sunken land. How far you get depends entirely on how well you work together as a team. Card by card, trick by trick, your search party will discover the challenges that lie ahead and forge a path to Mu.

This new version of The Crew has the same innovative co-operative trick-taking mechanism as the highly lauded original game — but
with some exciting new surprises! While communication between your crew members is severely limited by your submerged state, it is also critical to your success; finding the hidden land in the murky depths depends not only on winning tricks, but also on carefully negotiating the order in which they are won. If things don't go as planned, you might just be able to salvage the operation, but it will take near flawless execution and perhaps a little luck to finally reach Mu. Designer : Thomas Sing Artist : Marco Armbruster Number of players : 2 - 5 Playing time : 15 - 30 Recommended ages : 10+

Crew The Quest For Planet 9 Game

- Thomas Sing, Thames & Kosmos

Games & Puzzles $19.00
Reader Reward Price: $17.10

Astronauts wanted! The scientific community is abuzz over signs of a mysterious planet located at the edge of our solar system. But despite all of their efforts, so far they have been unable to provide substantial evidence of its existence. Join this exciting space adventure to find out if the theories are just science fiction or if you will discover Planet Nine. In this cooperative trick-taking card game, you need to complete 50 different missions as you travel across the solar system. But you will only succeed if you can work together as a team. To master the challenges and achieve your mission, communication will be essential — but in space, things can be more challenging than expected. It’s not just who wins the hand but also how the hand is won that makes all the difference. Designer : Thomas Sing Number of players : 3 - 5 Playing time : 15 - 30 Recommended ages : 10+

Disney's Hocus Pocus Game

- Rna, Wonderforge Games

Games & Puzzles $33.00
Reader Reward Price: $29.70

The Black Flame Candle has been lit. Now the Sanderson witches you must outwit; Or with a wretched evil potion, A foul spell they'll set in motion. Stun the witches and ruin the brew Before the sun can rise anew! Work together to stop the Sanderson sisters from draining the lives of Salem's children by ruining their potion before the sun rises! Ages: 8+ Number of players: 2 - 6 Playing Time: up to 45 minutes

Eldritch Horror

- Fantasy Flight Games (COR)

Games & Puzzles $85.00
Reader Reward Price: $76.50

Across the globe, ancient evil is stirring. Now, you and your trusted circle of colleagues must travel around the world, working against all odds to hold back the approaching horror. Foul monsters, brutal encounters, and obscure mysteries will take you to your limit and beyond. All the while, you and your fellow investigators must unravel the otherworldy mysteries scattered around the globe in order to push back the gathering mayhem that threatens to overwhelm humanity. The end draws near! Do you have the courage to prevent global destruction? Eldritch Horror is a cooperative game of terror and adventure in which one to eight players take the roles of globetrotting investigators working to solve mysteries, gather clues, and protect the world from an Ancient One – that is, an elder being intent on destroying our world. Each Ancient One comes with its own unique decks of Mystery and Research cards, which draw you deeper into the lore surrounding each loathsome creature. Discover the true name of Azathoth or battle Cthulhu on the high seas. While the tasks on these Mystery cards (along with the locations of otherworldly gates, menacing monsters, and helpful clues) will often inform both your travel plans and the dangers you confront, you can find adventure anywhere in the world...even where you least expect it. It is during the Encounter Phase of each turn that players resolve combat or, alternatively, build their investigators' personal stories by reading an encounter narrative from one of several types of Encounter cards. You might go head to head with a monster in Istanbul or find yourself in a tough spot with the crime syndicate in a major city. Maybe you will embark on an expedition to the Pyramids or research a clue you uncover in the unnamed wilderness. You may even find your way through a gate and explore a dimension beyond time and space. Should you fail an encounter, the cost is steep. If you are fortunate, you will merely incur physical or mental trauma. However, you might also be compelled to take a Condition card, which represents a specific injury or restriction gained throughout your journey, such as a Leg Injury or Amnesia. You could find yourself getting in over your head to acquire assets and receive a Debt condition – or maybe you'll owe a favor to something far more insidious than a debt collector, and enter into a Dark Pact! Whatever your condition, you would be wise to find a resolution with haste; many conditions have a "reckoning effect" which, if triggered, ensure a much more sinister fate. All the while, the arrival of the Ancient One approaches. Its malign influence is manifested in Eldritch Horror as you draw Mythos Cards, which govern the appearance of otherworldly gates, fearsome monsters, and other ominous elements. Mythos cards keep your investigators under pressure, introducing new threats, even as the arrival of the Great Old One draws nearer! Since the investigators draw a new Mythos card each round, they're certain to have their hands full battling foul creatures and following up on strange rumors, even as they work to solve their three all-important mysteries. With twelve unique investigators, two hundred-fifty tokens, and over three hundred cards, Eldritch Horror presents an epic, world-spanning adventure with each and every game.

Escape From Iron Gate Game

- Pressman

Games & Puzzles $50.00
Reader Reward Price: $45.00

For The Queen Rpg

- Alex Roberts

Games & Puzzles $26.00
Reader Reward Price: $23.40

A tale of love. A land in peril. For the Queen is a card-based story-building game that you and up to five other players can begin playing in minutes. Choose your queen from among fourteen gorgeously varied illustrations—or start from scratch—and use the prompt cards to collaboratively tell a story of love, betrayal, doubt, and devotion. In this game, you’ll find: Clear instructions to start any group playing in minutes. 14 beautifully rendered queens by a diverse group of artists to inspire your stories. 46 prompt cards that will help you develop your world, your characters, and their relationships to each other and the Queen. An X-Card to remove content you don’t want in the game. Tragedy, heartbreak, betrayal, love, doubt, and unwavering dedication. Number of players: 2-6. Age of players: 13+. Length: 30-120 minutes.

Cooperative games

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