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Card Games

This is a selection of our current Card Games titles. To find other titles or authors, or just to browse, please use the search box.

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Dutch Blitz Expansion Pack

- by LION RAMPANT

Games & Puzzles $15.00 - Add to Cart
Reader Reward Price: $13.50

You wanted to play with more than four players. We heard you. We have developed a limited edition of our Vonderful Goot Classic Green game that allows you to play with up to 8 players. Insane! And, here's the thing. You can play with this New Blue pack -- just like Classic Green -- with up to 4 players OR combine the two packs to play with 5, 6 , 7 or 8 players. Outta control! So, what makes New Blue different? It's simply a reinvention of the Classic Green boxed game that you know and love, with the colors of the 4 decks' designs (carriage, bucket, pump and plow) switched to enable more players. Yes, it's that simple and that awesome. Ready to play? Let's go.

Cinephile: A Card Game

- by Cory Everett

Games & Puzzles $27.00 - Add to Cart
Reader Reward Price: $24.30

The ultimate card game for film nerds, movie geeks and cinephiles. One deck, 150 cards, multiple ways to play.

More Dude Game

- by North Star Games

Games & Puzzles $20.00 - Add to Cart
Reader Reward Price: $18.00

It's another game where you say "dude". The goal is to quickly find matches for as many of your cards as you can. To play, you say the word "dude" as you think the character on your card would say the word "dude". At the same time, listen to how the other players are saying the word "dude". The person who gets the most correct matches is the winner! Can be played alone or combined with the original Dude game. 3-6 players, ages 13+. Playing time 1-5 minutes. Contents: 72 Cards (12 surfer dude cards, 12 robot dude cards, 12 pizza box dude cards, 12 pirate dude cards, 12 ghost dude cards, 12 cowboy dude cards), 1 Rulebook

Dude Game

- by North Star Games

Games & Puzzles $20.00 - Add to Cart
Reader Reward Price: $18.00

It's a game where you say "dude". The goal is to quickly find matches for as many of your cards as you can. To play, you say the word "dude" as you think it should be said, based on how it appears on your card. At the same time, listen to how the other players are saying the word "dude". The person who gets the most correct matches is the winner! 3-6 players, ages 13+. Playing time 1-5 minutes. Contents: 72 Cards (12 dude. cards, 12 dude? cards, 12 dooode cards, 12 dewd cards, 12 tiny dude cards, 12 tie-dyed dude cards), 1 Rulebook

We Rate Dogs The Card Game

- by Ben Walker

Games & Puzzles $36.95 - Add to Cart
Reader Reward Price: $33.26

They're good dogs, Brent! Based on @WeRateDogs, Matt Nelson's massively successful Twitter account with more than 7 million followers that showcases user-submitted dog photos,We Rate Dogs! The Card Game is fast-paced fun for 3-6 players, ages 8 and up where good dogs compete to be the very best! Players choose their favorite pups to compete in a dog show, with ratings based on six categories: Floof, Sass, Boopability, Zoom, Ears, and Wag. Play action cards to knock your opponents' dogs down in the ranks, improve your own dog's ratings, and be named the goodest dog. Only one dog can be named Best in Show, but not to worry, no dog will ever be less than a 10/10!

We Rate Dogs card game includes 50 dog cards, 100 event cards, 1 category die, winner's circle board, first player card, and player tokens. It makes a tail-waggingly great gift for followers of @WeRateDogs and those who just love furry, wet-nosed, loyal and lovable four-legged friends.

Review
"We Rate Dogs card game is the hecking goodest game out there."
-Bustle

"Now you can bring the Internet's cutest dogs into your home, no leashes required."
-People Pets

"If you've ever looked at the good doggos (they're all good dogs, Brent) that Matt Nelson shares daily and thought to yourself, I want to rate doggos, too, because I'd be AWESOME at it!, We Rate Dogs and Chronicle Books has the card game you've been waiting for."
-Geek & Sundry

"WeRateDogs knows what they're doing in this department - they're not only an authority on dog ranking (frequently rating them above 10/10), but have also been a major influence on internet doggolingo."
-Mashable

KeyForge: Call of the Archons - Single Deck

- by FANTASY FLIGHT GAMES

Games & Puzzles $10.00 - Add to Cart
Reader Reward Price: $9.00

A game like no other. This card game uses some familiar mechanics from collectible games, but KeyForge isn't collectible! Each deck is complete as purchased, with 140 septillion combinations available. Each package includes one random, unique Archon deck. 2 players. Ages 14 & up. From the imagination of legendary game designer Richard Garfield comes a game unlike anything the world has ever seen—a game where every deck is as unique as the person who wields it and no two battles will ever be the same. This is KeyForge, where deckbuilding and boosters are a thing of the past, where you can carve a path of discovery with every deck, where you can throw yourself into the game with the force of a wild wormhole and embrace the thrill of a tactical battle where wits will win the day! Along with this new breed of game comes a new world: the Crucible, an artificial world built from the pieces of countless planets across the stars. Here, anything is possible. This world was built for the Archons, god-like beings who, for all their power, know little about their own origins. The Archons clash in constant struggles, leading motley companies of various factions as they seek to find and unlock the planet’s hidden Vaults to gain ultimate knowledge and power. KeyForge: Call of the Archons is the world’s first Unique Deck Game. Every single Archon Deck that you'll use to play is truly unique and one-of-a kind, with its own Archon and its own mixture of cards in the deck. If you pick up an Archon Deck, you know that you're the only person in existence with access to this exact deck and its distinct combination of cards. In fact, in just the first set of KeyForge, Call of the Archons, there are more than 104 quadrillion possible decks! Every Archon Deck contains a full play experience with a deck that cannot be altered, meaning it's ready to play right out of the box. Not only does this remove the need for deckbuilding or boosters, it also creates a new form of gameplay with innovative mechanics that challenges you to use every card in your deck to find the strongest and most cunning combinations. It is not the cards themselves that are powerful, but rather the interactions between them—interactions that can only be found in your deck. Your ability to make tough tactical decisions will determine your success as you and your opponent trade blows in clashes that can shift in an instant! KeyForge: Call of the Archons is played over a series of turns where you, as the Archon leading your company, will use the creatures, technology, artifacts, and skills of a chosen House to reap precious Æmber, hold off your enemy’s forces, and forge enough keys to unlock the Crucible’s Vaults. You begin your turn by declaring one of the three Houses within your deck, and for the remainder of the turn you may only play and use cards from that House. For example, if you take on the role of the Archon Radiant Argus the Supreme, you will find cards from Logos, Sanctum, and Untamed in your deck, but if you declare "Sanctum" at the start of your turn, you may only use actions, artifacts, creatures, and upgrades from Sanctum. Your allies from Logos and Untamed must wait. Next, you must strive to gain the advantage with a series of tactical decisions, leveraging both the cards in your hand and those in play to race ahead of your opponent. If you wish to weaken your rival’s forces, you may send out your allies to fight enemies on the opposing side, matching strength against strength. Otherwise, you may choose to use your followers to reap, adding more Æmber to your pool. Notably, no card in KeyForge has a cost—choosing a House at the start of a turn allows you to play and use any number of cards from that House for free, leading turns to fly by with a wave of activity! Yet balance is key. If you simply reap more Æmber at every opportunity, your rival may quickly grow their team of minions and destroy yours, outpacing your collection and leaving your field barren. But if you focus on the thrill of the fight alone and neglect the collection of Æmber, you won't move any closer to your goal! If you succeed in finding a harmony within your team and have six Æmber at the start of your turn, you'll forge a key and move one step closer to victory. The first to forge three keys wins!

Table Is Lava

- by R & R GAMES

Games & Puzzles $18.95 - Add to Cart
Reader Reward Price: $17.06

The Table Is Lava presents players with a simple challenge: Toss cards onto the table to save your meeples, while trying to knock other players' pieces into the lava at the same time. If you have the most survivors, you win! For 2 to 4 players. Playing time 20 minutes. Ages 10 & up.

Fuji

- by FEVERLAND

Games & Puzzles $41.00 - Add to Cart
Reader Reward Price: $36.90

In Fuji, you play as a group of 2-4 adventurers on their way to Japan‘s most famous volcano, Mount Fuji. But just before you arrive at your destination, the earth begins to shake and the volcano erupts! Now your group must escape the deadly lava flows as quickly as possible to reach the safe village. In this cooperative dice game, players roll their dice behind their screens in each round. During the game, you must find the best way across a certain number of terrain cards to the safe village for each player. Since you know only your own dice and can communicate only vaguely, you will need both skill and luck to save yourselves. The game ends in success if all players reach the village. It fails if one of you falls victim to the lava or becomes too exhausted to proceed. 2 to 4 players. Ages 10 & up.

Codenames Harry Potter

- by CODENAMES

Games & Puzzles $33.00 - Add to Cart
Reader Reward Price: $29.70

CODENAMES: Harry Potter™ is a fun, easy-to-learn cooperative word and picture deduction game for Harry Potter fans of all game levels. Players help their teammates locate secret Agents who are concealed among a grid of Harry Potter references. Use only one-word clues to guide guessers to the right spots, or hidden Death Eaters will cost them the win. This co-op game is a great challenge for Harry Potter fans of all levels. Work together with multiple players on each team to increase your chances of locating all of the secret Agents. 2+ players. Ages 11 and up.

Things Card Game

- by PATCH

Games & Puzzles $13.00 - Add to Cart
Reader Reward Price: $11.70

Start the party off with a light-hearted ice breaker like The Game of Things Card Game. Uncover more about your friends and family than you could ever want to know about. 4 players. Ages 14 and up. Gameplay is approximately 25-45 minutes.

Native Art Playing Cards

- by NATIVE NORTHWEST

Games & Puzzles $13.00 - Add to Cart
Reader Reward Price: $11.70

These Native Elements Playing Cards make for a great indigenous take on game night. Packaged in a family sized set with two decks, these cards feature First Nations designs on the face cards as well as the back. Featuring Bella Bella artist Ben Houstie, and Haida artists Ernest Swanson and Allan Weir. Family size gift box featuring two decks; 52 cards per deck plus 2 jokers. Standard playing card stock weight.

Timeline Canada

- by ASMODEE

Games & Puzzles $15.00 - Add to Cart
Reader Reward Price: $13.50

Challenge your knowledge with Timeline Canada. From the discovery of Canada to the last concert of The Tragically Hip with their lead singer Gord Downie, to win the game, be the first to correctly place all of your cards. Combine this game with other Timeline sets for more fun and challenge! Ages 8 and up. 2-6 players. Average game time is around 15 minutes.

Get The Macguffin Game

- by LOONEY LABS

Games & Puzzles $13.00 - Add to Cart
Reader Reward Price: $11.70

As popularized by Alfred Hitchcock, the "MacGuffin" is the thing that everyone wants and is trying to get. Examples include the Holy Grail, the Maltese Falcon, and the briefcase in the movie Pulp Fiction. The game Get the MacGuffin is a quick and humorous deduction game involving hand management and player elimination. The goal is to be the last player with cards. The player with the MacGuffin card will frequently win the game, but holding onto that card can prove quite difficult! Also, because there are 23 cards in the deck and players are always dealt an equal number of cards, there will always be some cards that are not in play. Figuring out which cards are missing is part of the strategy! Who has the MacGuffin? Will the Assassin take out The Crown? What did the Garbage Collector find in the trash? What will The Thief steal, and from whom? To the shrewd, all may become known, but sometimes all you can do is Shrug. 2 to 11 players. Ages 8+.

Codenames Duet

- by CZECH GAMES

Games & Puzzles $26.00 - Add to Cart
Reader Reward Price: $23.40

You and your partner are on a secret mission to a crowded city. Your objective: to contact 15 agents while avoiding a band of enemy assassins. You know the agents that your partner can contact safely. Your partner knows the agents you can contact safely. By giving each other one-word clues that can point to multiple words on the board, you try to find all the agents before your turns run out. Codenames: Duet includes 400 new words so you do not need any other Codenames game to play. On the other hand, if you own the original Codenames, you can use the word cards from the two games interchangeably. 2+ players. Ages 10 and up. Average game takes 15-30 minutes.

Codenames Pictures

- by CZAECH GAMES EDITION

Games & Puzzles $26.00 - Add to Cart
Reader Reward Price: $23.40

What are these strange symbols on the map? They are code for locations where spies must contact secret agents! Two rival spymasters know the agent in each location. They deliver coded messages telling their field operatives where to go for clandestine meetings. Operatives must be clever. A decoding mistake could lead to an unpleasant encounter with an enemy agent – or worse, with the assassin! Both teams race to contact all their agents, but only one team can win. Codenames: Pictures differs from the original Codenames in that the agents are no longer represented by a single word, but by an image that contains multiple elements.

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