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Dungeons & Dragons Forgotten Realms Poster Book

- Dungeons & Dragons

Trade paperback $18.99 - Add to Cart
Reader Reward Price: $17.09

Teleport yourself to the Forgotten Realms of Dungeons & Dragons with these licensed art posters!HIGH QUALITY POSTERS: Gorgeous 8x10-inch full-color posters featuring 12 cityscapes from the Forgotten Realms READY TO HANG: Easy removable sheets come ready to hang in your home, office, or anywherePERFECT GIFT FOR THE D&D FAN: Share and show-off your love for Dungeons & Dragons with these unique postersOFFICIALLY LICENSED: An authentic Dungeons & Dragons productDungeons & Dragons, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2022 Wizards of the Coast. All rights reserved.

Beholder Figurine

- Aidan Moher

Giftware $18.50 - Add to Cart
Reader Reward Price: $16.65

Beauty is in the eye of the Beholder with this officially licensed miniature figurine.FIGURINE WITH LIGHT: A one-of-a-kind 3-inch figurine of the popular monster: the Beholder with a glowing eye BOOK INCLUDED: Learn more about this iconic monster in this fully illustrated 32-page miniature bookPERFECT GIFT FOR D&D FANS: Display on a shelf, desk, or bookcase and show off your love of Dungeons & DragonsOFFICIALLY LICENSED: Authentic Dungeons & Dragons collectibleDungeons & Dragons, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2022 Wizards of the Coast. All rights reserved.

The Wild Beyond the Witchlight

- Dragons Dungeons

Hardcover $65.95 - Add to Cart
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A wickedly whimsical adventure for the world's greatest roleplaying game.
 

Once every eight years, the fantastic Witchlight Carnival touches down on your world, bringing joy to one settlement after the next. Its owners, Mister Witch and Mister Light, know how to put on a good show. But there's more to this magical extravaganza than meets the eye!
 
The carnival is a gateway to a fantastic Feywild domain unlike anything found on the Material Plane. Time has not been kind to this realm, however, and dark days lie ahead unless someone can thwart the dastardly schemes of the Hourglass Coven.
 
The Wild Beyond the Witchlight takes adventurers from the Witchlight Carnival to Prismeer, a Feywild domain of delight, and is designed for characters of levels 1-8. This book comes with a poster map that shows the carnival on one side and Prismeer on the other.
 
Explore the Plane of Faerie in the first official D&D adventure set primarily in the FeywildEasily drop The Witchlight Carnival into any campaign--for passage into the Feywild or just a night of carnival games and wild entertainmentIntroduces two races--play as a fairy or as a harengon, a race of humanoid rabbitsAdds two backgrounds--the Feylost who grew up in the Feywild, and a Witchlight Hand who works at the carnivalAll encounters can be resolved without resorting to combat, rewarding clever ideas and creative roleplayClassic 1980s Dungeons & Dragons characters return, including Warduke, Strongheart, and Kelek 

Van Richten's Guide to Ravenloft (Dungeons & Dragons)

- Dragons Dungeons

Hardcover $65.95 - Add to Cart
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Explore the horrors of Ravenloft in this campaign sourcebook for the world's greatest roleplaying game.
 

Terror stalks the nightmare realms of Ravenloft. No one knows this better than monster scholar Rudolph Van Richten. To arm a new generation against the creatures of the night, Van Richten has compiled his correspondence and case files into this tome of eerie tales and chilling truths.
 


Travel (perhaps even by choice) to Ravenloft's expanded Domains of Dread--each domain with its own unique flavor of horror, thrilling story hooks, and grisly cast of characters 
Craft your own D&D horror settings, add tension with optional rules, and get advice for running a game that's ghastly in all the right ways 
Create characters with lineages tied to vampires, undead, and hags, horror-themed subclasses, the Investigator background, and "Dark Gifts" that may be a double-edged sword 
Unleash nightmarish monsters from an expanded bestiary, and browse a collection of mysterious trinkets 
Explore Ravenloft in the included Dungeons & Dragons adventure--play as a stand-alone adventure or drop it into your current game for a bit of sinister fun 

Tasha's Cauldron of Everything (D&D Rules Expansion) (Dungeons & Dragons)

- Dragons Dungeons

Hardcover $65.95 - Add to Cart
Reader Reward Price: $59.36

A magical mixture of rules options for the world's greatest roleplaying game.

The wizard Tasha, whose great works include the spell Tasha's hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn't want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.

EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.

MORE CHARACTER OPTIONS. Tasha's Cauldron of Everything introduces a host of class features and feats, plus straightforward rules for modifying a character's racial traits and customizing their origin.

INTRODUCING GROUP PATRONS. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments.

SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.

EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.

A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.

Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook. Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.

Strixhaven

- Dragons Dungeons

Hardcover $65.95 - Add to Cart
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Rollicking campus adventures for the world's greatest roleplaying game.
 

The greatest minds in the multiverse meet at Strixhaven University. Professors convey fantastic secrets to eager students, and life on campus is frenetic. But danger lurks even here. Campus hijinks mix with mishaps and sinister plots, and it's up to you to save the day.
 
Strixhaven: A Curriculum of Chaos introduces the fantastical setting of Strixhaven University to Dungeons & Dragons, drawn from the multiverse of Magic: The Gathering. It also provides rules for creating characters who are students in one of its five colleges.
 
Characters can explore the setting over the course of four adventures, which can be played together or on their own. Each describes an academic year filled with scholarly pursuits, campus shenanigans, exciting friendships, hidden dangers, and perhaps even romance.
 

Includes four brand new D&D adventures that can be played as stand-alones or woven together as a campaign from levels 1-10Adds a new playable race--an owlin, one of the owlfolk who study at the universityIncludes a bestiary of over forty magical creatures and NPCsExperience D&D in new ways through the academic challenges, extracurricular activities and jobs, and relationships explored on campusIncludes a beautifully illustrated double-sided poster map that shows Strixhaven's campus on one side and important locations on the otherAttend an elite mage university, choose your college, and adventure your way to graduationAdds new player character options including feats and new backgrounds for first-year students at Strixhaven

Dungeons & Dragons Mythic Odysseys of Theros (D&D Campaign Setting and Adventure Book)

- Dragons Dungeons

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Clash with the gods of Theros in this campaign sourcebook for the world's great roleplaying game.

Play DUNGEONS & DRAGONS in the MAGIC: THE GATHERING world of Theros--a realm shaped by the wrath of gods and the deeds of heroes, where champions vie for immortal favor and a place among legends.
o Rise above the common throng with SUPERNATURAL GIFTS, abilities that give you remarkable powers that set you on the path to legend.
o Explore Theros as a SATYR or LEONIN--mythic cat-like heroes from Magic: The Gathering. Mythic Odysseys of Theros introduces these races to fifth edition D&D for the first time.
o Master new powers with Magic: The Gathering-inspired SUBCLASSES like the Bard's College of Eloquence and the Paladin's Oath of Heroism.
o Encounter MYTHIC MONSTERS, creatures whose power and renown are such that their names are truly living myths.
o Wield the weapons of the gods--five signature artifacts used by Theros's deities.
o Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming. Fifth edition D&D draws from every prior edition to create a universally compelling play experience.

Livrets de regles de base de Dungeons & Dragons

- RPG Team Wizards

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(English edition: Dungeons & Dragons Monster Manual (Core Rulebook, D&D Roleplaying Game) / Wizards RPG Team / 9780786965618 [Wizards of the Coast (WC), 09/30/2014])

o REMPLISSEZ VOTRE PARTIE DE MONSTRES : À l'intérieur, vous trouverez des conseils pour peupler vos aventures de monstres emblématiques de D&D. Le livre contient plus de 150 illustrations de monstre saisissantes, plus de 400 tableaux avec des règles pour chaque monstre ainsi que de l'histoire et des informations pour inspirer vos aventures.
 
o DONNEZ VIE À L'HISTOIRE : Un excellent narrateur peut insuffler des images saisissantes dans l'esprit des autres. Avec ce guide contenant les passés détaillés de personnages ainsi qu'une présentation complète de leurs compétences, vous disposerez de tout ce qu'il vous faut pour embellir les batailles à venir.
 
o OUTILS ESSENTIELS : Le Manuel des monstres est l'un des trois livres principaux de Dungeons & Dragons, avec le Manuel des joueurs et le Guide du maître. C'est une ressource essentielle pour les maîtres du donjon qui pourront alimenter tout défi qu'ils concocteront pour leurs joueurs.
 
o LIBÉREZ VOTRE IMAGINATION : Dungeons & Dragons est un jeu narratif coopératif qui repose sur votre imagination et vous invite à explorer un monde fantastique fait d'aventures, où les héros affrontent des monstres, trouvent des trésors et accomplissent des quêtes.
Cette nouvelle impression provenant directement de Wizards of the Coast comprend des mises à jour, notamment : des ajouts d'errata du manuel des joueurs anglais, des corrections de fautes de frappe et des révisions de traduction.
 

Livret de regles de base de Dungeons Dragons

- Dragons Dungeons

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(English Edition: Player's Handbook (Dungeons & Dragons) / Wizards RPG Team / 9780786965601 [Wizards of the Coast (WC), 9/28/2021])

o CONSTRUISEZ VOTRE PERSONNAGE : Ce livret de règles vous apporte tout ce qu'il vous faut pour construire vos personnages D&D. Il détaille les règles de jeu de rôle et de combat et met également à votre disposition un annuaire de plus de 350 sorts avec des descriptions et des illustrations.
 
o CRÉEZ UNE INFINITÉ DE PERSONNAGES : Que vous vouliez créer un clerc elfe, mis au ban de la société pour avoir dérogé à la tradition ou un paladin nain qui cherche à expier son passé douteux, le Manuel des joueurs offre un squelette pour vos personnages.
 
o OUTILS ESSENTIELS : Le Manuel des joueurs est l'un des trois livres principaux de Dungeons & Dragons, avec le Manuel des monstres et le Guide du maître. Le Manuel des joueurs est la pierre angulaire. C'est le texte fondateur de la cinquième édition de D&D, pour les débutants comme pour les vétérans.
 
o LIBÉREZ VOTRE IMAGINATION : Dungeons & Dragons est un jeu narratif coopératif qui repose sur votre imagination et vous invite à explorer un monde fantastique fait d'aventures, où les héros affrontent des monstres, trouvent des trésors et accomplissent des quêtes.
Cette nouvelle impression provenant directement de Wizards of the Coast comprend des mises à jour, notamment : des ajouts d'errata du manuel des joueurs anglais, des corrections de fautes de frappe et des révisions de traduction.

Livret de regles de base de Dungeons & Dragons

- Dragons Dungeons

Hardcover $65.00 - Add to Cart
Reader Reward Price: $58.50

(English edition: Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game) / Wizards RPG Team / 9780786965625 [Wizards of the Coast (WC), 12/04/2014])

o GUIDEZ LES AVENTURIERS : Ce guide contient toutes les règles et l'inspiration qu'il vous faut pour mener vos propres aventures. Vous y trouverez des conseils pour la création de personnages non-joueurs, plus de 240 objets magiques avec des descriptions, de l'histoire, des illustrations et des dizaines de tableaux pour vous inspirer dans le déroulement de vos parties.
 
o IMMERGEZ VOS JOUEURS : Quel est le point faible secret du seigneur démon ? Les envahisseurs orques sont-ils des criminels ou des traîtres ? Dans le livre, des dizaines de tableaux sont là pour inspirer vos décisions et vous assurer une partie fluide.
 
o OUTILS ESSENTIELS : Le Guide du maître est l'un des trois livres principaux de Dungeons & Dragons, avec le Manuel des joueurs et le Manuel des monstres. Le maître du donjon (le narrateur du jeu) s'y réfère pour créer des aventures. Il lui permet de mener des parties de Dungeons & Dragons et de les remplir de personnages et d'histoires.
 
o LIBÉREZ VOTRE IMAGINATION : Dungeons & Dragons est un jeu narratif coopératif qui repose sur votre imagination et vous invite à explorer un monde fantastique fait d'aventures, où les héros affrontent des monstres, trouvent des trésors et accomplissent des quêtes.
Cette nouvelle impression provenant directement de Wizards of the Coast comprend des mises à jour, notamment : des ajouts d'errata du manuel des joueurs anglais, des corrections de fautes de frappe et des révisions de traduction.
 

Icewind Dale

- Dragons Dungeons

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Feel the cold touch of death in this adventure for the world's greatest roleplaying game.

Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter's wrath has so coldly preserved--as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden's everlasting night?

Brave the frozen North of Faerun in this Dungeons & Dragons adventure for characters level 1-12.

Explore the frontier of Icewind Dale! Maps and guides will aid you on your journey through a land of isolation, paranoia, and deadly cold.

Venture into the Ten Towns and other beloved D&D locations made famous by Drizzt Do'Urden and the Companions of the Hall.

Encounter the hazards of a frozen wilderness. This book provides DMs with rules for running D&D adventures in icy tundras and wintery climes.

Discover long-lost treasures, magic items, and long-forgotten spells in the icy depths of a truly unforgettable Dungeons & Dragons adventure.

Fizban's Treasury of Dragons (Dungeon & Dragons Book)

- Dragons Dungeons

Hardcover $65.95 - Add to Cart
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Discover everything there is to know about dragons--the most iconic of D&D monsters--in this quintessential reference guide.
 

Meet Fizban the Fabulous: doddering archmage, unlikely war hero, divine avatar of a dragon-god--and your guide to the mysteries of dragonkind.
 
What is the difference between a red dragon and a gold dragon? What is dragonsight? How does a dragon's magic impact the world around them? This comprehensive guide provides Dungeon Masters with a rich hoard of tools and information for designing dragon-themed encounters, adventures, and campaigns. Dragonslayers and dragon scholars alike will also appreciate its insight into harnessing the power of dragon magic and options for players to create unique, memorable draconic characters.
 
Introduces gem dragons to fifth edition!Provides Dungeon Masters with tools to craft adventures inspired by dragons, including dragon lair maps and detailed information about 20 different types of dragonsAdds player character options, including dragon-themed subclasses for monks and rangers, unique draconic ancestries for dragonborn, additional spell options, and a featPresents a complete dragon bestiary and introduces a variety of dragons and dragon-related creatures--including aspects of the dragon gods, dragon minions, and moreReveals the story of the First World and the role the dragon gods Bahamut and Tiamat played in its creation and destruction 

Eberron

- Dragons Dungeons

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Explore the lands of Eberron in this campaign sourcebook for the world's greatest roleplaying game.

This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron--a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again?

o Dive straight into your pulp adventures with easy-to-use locations, complete with maps of floating castles, skyscrapers, and more.

o Explore Sharn, a city of skyscrapers, airships, and noirish intrigue and a crossroads for the world's war-ravaged peoples.

o Include a campaign for characters venturing into the Mournland, a mist-cloaked, corpse-littered land twisted by magic.

o Meld magic and invention to craft objects of wonder as an artificer--the first official class to be released for fifth edition D&D since the Player's Handbook.

o Flesh out your characters with a new D&D game element called a group patron--a background for your whole party.

o Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player's Handbook.

o Confront horrific monsters born from the world's devastating wars.

Xanathar's Guide to Everything

- Dragons Dungeons

Hardcover $65.95 - Add to Cart
Reader Reward Price: $59.36

Explore a wealth of new rules options for both players and Dungeon Masters in this supplement for the world's greatest roleplaying game.
The beholder Xanathar--Waterdeep's most infamous crime lord--is known to hoard information on friend and foe alike. The beholder catalogs lore about adventurers and ponders methods to thwart them. Its twisted mind imagines that it can eventually record everything!
 
Xanathar's Guide to Everything is the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options:
 


   o Over twenty-five new subclasses for the character classes in the Player's Handbook, including the Cavalier for the fighter, the Circle of Dreams for the druid, the Horizon Walker for the ranger, and many more
   o Dozens of new spells, a collection of racial feats, and a system to give your character a randomized backstory
   o A variety of tools that provide Dungeon Masters fresh ways to use traps, magic items, downtime activities, and more--all designed to enhance a D&D campaign and push it in new directions
 
Amid all this expansion material, Xanathar offers bizarre observations about whatever its eyestalks happen to glimpse. Pray they don't come to rest on you.
 
Beauty and guile are in the eyes of the beholder!

Dungeons & Dragons Waterdeep

- Dragons Dungeons

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Explore the mega-dungeon of Undermountain in this adventure for the world's greatest roleplaying game.

In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring adventurers. Known as Undermountain, this dungeon is the domain of the mad wizard Halaster Blackcloak. Long has the Mad Mage dwelt in these forlorn depths, seeding his lair with monsters, traps, and mysteries--to what end is a constant source of speculation and concern.

o The follow up to Waterdeep: Dragon Heist, Dungeon of the Mad Mage takes adventurers deep into one of D&D's biggest dungeons. Each of Undermountain's twenty-three levels is an adventure setting unto itself, and the book includes a map for each one.

o Waterdeep, known as the City of Splendors, is one of D&D's most iconic locations. Also the setting for the board game Lords of Waterdeeep, it's the jewel of the Sword Coast--a sprawling melting pot held together by firm laws and swift justice.
 
o Dungeon of the Mad Mage is the second of two Dungeons & Dragons books set in Waterdeep. It picks up where the first, Dragon Heist, leaves off, taking characters of 5th level or higher all the way to 20th level.

o In D&D, you and your friends coauthor you own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. 
 
o Dungeons & Dragons is the world's greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

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