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Indie RPGs

Liminal Horror Rpg

- Goblin Archives

Trade paperback $17.00
Reader Reward Price: $15.30

Fitter, happier, more productive... Liminal Horror is a rules-lite, adaptable modern horror roleplaying game about normal characters and their struggles against the things that go bump in the night.
The game focuses on investigation, blending simple, old-school inspired rules with modern, narrative first principles, where survival is not guaranteed and those that do survive are often forever changed. It is a rules-lite, fail forward system that leverages creative problem solving in order to create memorable experiences at the table. Players act as 'investigators' navigating a modern world full of terrible and unknowable horrors.

For fans of Junji Ito, John Carpenter, Silent Hill, Resident Evil, Call of Cthulhu, Monster of the Week, or Silent Legions but wanting rules-lite adaptable system. It is a modern horror hack of Yochai Gal's Cairn (Into the Odd + Knave).

Gameplay: Fast and simple rules (the summary fits onto a single page). There are 3 stats (Strength, Dexterity, Control) and players makes saves when there is a risk of failure. Rolling equal to or under is a success. There are not rolls to hit (damage is dealt automatically).

Stress & Fallout: Play deals with horror themes. This is represented mechanically by Stress and Fallout. Fallout is how characters are changed encountering horrors. The design avoids using mental illness and trauma as game-play mechanics.

Wounds: A new system for detailing the lasting physical effects of injuries, including locations and severity.

This updated edition contains:

Cleaner layout Clarified text A new Wounds system New Archetypes for quicker character creation Tools to align the focus more on “modern horror” than “cosmic horror” The Team: Goblin Archives - writing, design, and layout
jert! - editing 44 pages, 5.5" x 8.5", saddle stitched, zine, color cover, black & white interior. Includes PDF

Liminal Horror Rpg the Mall

- Goblin Archives

Trade paperback $21.00
Reader Reward Price: $18.90

Navigate a modern world full of terrible and unknowable things that hide in the spaces between, looking for a way in.

Liminal Horror is a classless, rules lite system that eschews leveling for high lethality and narrative growth. Players act as investigators navigating a modern world full of terrible and unknowable things that hide in the spaces between, looking for a way in.

Developed as a modern cosmic horror hack of Yochai Gal’s Cairn (inspired by Into the Odd & Knave), it adds a Stress & Stress Fallout system that warps characters the closer they get to the abyss.

Liminal Horror is a rules-lite, fail forward system that leverages creative problem solving in order to create memorable experiences at the table. Its open framework allows facilitators to use other mysteries/horror adventures at the table.

Little Gods Rpg Who Hide on St

- Far Horizons Co-Op

Trade paperback $20.00
Reader Reward Price: $18.00

This is a game of small guardians, embodiments of the flavors and whims of the big city, who shepherd a Newcomer in their journey to find a permanent home. As the Newcomer’s previous way of life rubs rough against the city, both will change and grow in unpredictable ways. Build a fantastic city together, and explore a cozy, urban world alongside someone looking for a better life. Little Gods is a rules-light game for 3-6 players. Games are typically played over one to four three-hour-long sessions. This Game is… Rules light, using a roll-under d20 system Intended for 3-6 players Inspired by Kiki's Delivery Service and An American Tail How to Play One player will choose to play as the Newcomer, while each other player will choose a Little God to embody. These Little Gods, such as Oakenheart the spirit of tradition and strong foundations, or Tidesong the spirit of cycles and constant flow, each represent a core essence of the city that the players can tap into during the game. Each player will choose a set of Traits and assign a numerical value to each. These are core truths about the character, and more of these truths are discovered during play. Whenever the character encounters something that goes against that trait, they roll the d20 and attempt to roll below the numerical value of that trait. If they succeed, the character stands firm against the influences and has authority to change the narrative to reflect that. If they fail, they must write a new trait to encapsulate how they changed or grew from this new experience. Once a character has ten traits, they encounter a crisis. Something major in the narrative will test the very foundation of their character, and they will need to make hard choices to maintain their self image. After a crisis, the character chooses the four traits that best describe the person they've become, and erases all the others. Then the cycle continues, building more traits and understanding how they've grown and changed in the aftermath of the Crisis. The Creative Team Author: Sam Zimmerman Editors: Magnus T. Hansen & Megan "Nezumi" Grieve Illustrators: Carly A-F (cover), Duamn Figueroa Rassol (interior) Layout & Design: Duamn Figueroa Rassol This zine was created and published by the Far Horizons CoOp as part of the A Thousand Burning Stars series of small games. The project lead for this series was Marx Shepherd. If you'd like to find out more or get in touch, check us out at farhorizonscoop.carrd.co. We are an international indie TTRPG collective focused on fair and transparent pay, creator ownership, and collaboration and mutual support.

Mano Sinistra Rpg Bk & Cards

- Hollow Press

Trade paperback $49.00
Reader Reward Price: $44.10

"Make diabolical pacts.
Gather the fragments of the 4 suits.
Unleash apocalypses.
Play your cards in the hell of the 4 pastures."

MANO SINISTRA - NecroBriscola RPG is the first role-playing game published by Hollow Press, created by Ignoranza Eroica and illustrated by David Genchi.

It is a hellish adventure OSR game, designed to manage a game master (called the Dealer) and 1 to 5 players (called Doomlichs) in the setting of the Four Pastures.
The Doomlichs play the part of damned adventurers exploring the Four Pastures pursuing the lost Fragments of the 4 Suits.
The Four Pastures are a hellish netherworld generating apocalypses. Brutal, corrupted lands inhabited by Devils and Inhumans, arcane treasures and unspeakable monstrosities. Together with the complete rulebook, a deck of NecroBriscola minor arcana, produced in partnership with Dal Negro, the historical Italian playing cards company. published by Hollow Press -October 2023
limited edition
750 copies (english version)   Manosinistra - (NecroBriscola RPG) includes: 136 pages RULEBOOK, 17x24 cm offset full color printing on Magno usomano paper by 140g, stitched binding, UV spot on the cover The Four Pastures MAP 34x48cm size the NecroBriscola Deck, 40 extreme high quality PVC cards produced in partnership with Dal Negro (the historical Italian playing cards company)   Printable charactersheet and quickstart for personal use available at the Hollow Press website.   The team: Game design: Jack Sensolini, Iacopo Frigerio Writing: Jack Sensolini, Luca Mazza, Iacopo Frigerio
Artwork: David Genchi
Editor: Michele Nitri
Graphic design: Marco Cirillo Pedri

Masks a New Generations Rpg

- Magpie Games

Trade paperback $40.00
Reader Reward Price: $36.00

MASKS: A NEW GENERATION RPG SC Masks: A New Generation is a superhero roleplaying game in which a team of young heroes fights villains, saves lives, and tries to figure out who they are--noble paragons? Dark avengers? Or regular kids? All against the backdrop of Halcyon City, the greatest city in the world. In this book, you get: Ten playbooks for young superheroes, rules for superheroic action, detailed instructions for running the game, and tools for creating your own custom material.

Mausritter Rpg Boxed Set

- Losing Games

Games & Puzzles $64.00
Reader Reward Price: $57.60

Take up the sword and don the whiskers of a brave mouse adventurer in Mausritter, the rules-light fantasy adventure role-playing game. It's a huge and dangerous world out there, and it does not look kindly on a small mouse. But if you are very brave and very clever and just a bit lucky, you might survive. And if you survive long enough, you might even become a hero amongst mice.   Fierce, fast and flavourful character creation get you playing your mouse adventurer as quickly as possible. Physical card-based inventory keeps bookkeeping to a minimum and hard choices to a maximum. Dangerous and evocative magic system with 15 spells to find and cast. Generous toolboox of resources provide the Game Master with support to create mouse-scale sandbox adventures. Delve into the ready to play adventure site of Stumpsville and explore further into the Earldom of Ek.    The team: Written & illustrated by Isaac Williams. Published by Exalted Funeral in collaboration with Games Omnivorous and Losing Games.   Boxed set includes:   Rulesbook (44 pages, hard-cover with mousehole) GM screen Adventure module Honey in the Rafters Set of inventory cards & dry-erase marker Pad of character sheets
GM tracker sheet  PDFs

Mausritter Rpg The Estate Adventure Collection

- Losing Games

Games & Puzzles $64.00
Reader Reward Price: $57.60

Huge and ancient, a mountain of stone. It stood even when the most wizened of mouse elders were young. The Estate dominates the landscape for miles around. Nestled under the floorboards, the mouse settlement of Brickport, is beset by trouble on every side. Above, huge creatures pace. The vicious cat-witch Sabrina jealously guards her domain. Outside, in the fields and pond and orchard, even stranger events are afoot. Can you help save the settlement before it’s too late, or will it be swallowed by the chaos that surrounds it?
  More to explore than ever before!   Escape indoctrination in The Chapel of Eternal Peace by Diogo Nogueira. Don't get burned by The Ember Tree by L.F. OSR Cure the Queen's handmaiden in Fruit of the Orchard by Madeleine Ember. Try not to get eaten by the Giant Snake is in the Sewer by @gnarledmonster Find the sludge-coated crown in Mush Rush by Bodie H. Battle mutant rats in Science & Sorrow by Nate Treme. Race to win the prize of the Song of the Frogacle by Ema Acosta. Bend time within The Ticking Tower by Josiah S. Moore. Rescue the captive from the Tower of Soot by Lazy Litch. Master the magic of The Wizard of Arms and Armour by Amanda Lee Franck. Unearth the curse of Workers Work, Rulers Rule by @skullfungus Each presented in beautiful fully-illustrated postcard format, with included Item and Condition cards.    The team: Published by Exalted Funeral in collaboration with Games Omnivorous and Losing Games.   The set includes:   Eleven modules in postcard format Eleven sheets with punch-out item & condition cards Dry-erase pen marker Campaign booklet Map of the Estate & Brickport  PDF bundle

Microscope Rpg

- Lame Mage Production

Trade paperback $39.00
Reader Reward Price: $35.10

Winner Most Innovative New Product, 2011 Gaming Genius Awards Nominated RPG of the Year, 2011 Golden Geek Awards What is Microscope? Humanity spreads to the stars and forges a galactic civilization... Fledgling nations arise from the ruins of the empire... An ancient line of dragon-kings dies out as magic fades from the realm... These are all examples of Microscope games. Want to explore an epic history of your own creation, hundreds or thousands of years long, all in an afternoon? That's Microscope. You won't play the game in chronological order. You can defy the limits of time and space, jumping backward or forward to explore the parts of the history that interest you. Want to leap a thousand years into the future and see how an institution shaped society? Want to jump back to the childhood of the king you just saw assassinated and find out what made him such a hated ruler? That’s normal in Microscope. You have vast power to create... and to destroy. Build beautiful, tranquil jewels of civilization and then consume them with nuclear fire. Zoom out to watch the majestic tide of history wash across empires, then zoom in and explore the lives of the people who endured it. Mock chronological order.
Defy time and space.
Build worlds and destroy them. A role-playing game for two to four players. No GM. No prep. Microscope was playtested for two years by over 150 awesome gamers.

Npc Phonebook

- Kidnick

Trade paperback $20.00
Reader Reward Price: $18.00

A Phonebook? For Non-Player Characters?

The NPC Phonebook is a handbook containing over 60 bite-size character profiles spanning fantasy, contemporary, and sci-fi settings! Each system-agnostic blurb gives the perfect jumping off point for introducing these characters into your tabletop roleplaying game.

We’ve all been there- prepping for the next RPG session, trying to think of a way to spice things up- but nothing comes to mind. Or maybe you’re a player, and your GM asked you to make a new character for a one-shot, but you were saving all your good ideas for a longer campaign. The NPC Phonebook is here to help inspire you, or just let you copy wholesale so you can get to actually playing your game faster.

The NPC Phonebook was funded on Indiegogo as part of Zine Month, a crowd-funding festival run by the indie TTRPG community. This 20-page zine also contains illustrations by professional illustrator Ragon Dickard, bringing even more life to some of the Phonebook's more eccentric characters. You'll also find fake ads meant to inspire more stories and even a few NPCs written by Indiegogo backers!

Also, they’re called “non-player characters”, but you can totally play them. I won’t tell.

Old School Esntls in the Shado

- Gelatinous Cubism Pr

Trade paperback $21.00
Reader Reward Price: $18.90

There could be several reasons to seek adventure in the Gemthrone Wilderness. It is a region that is the subject of speculation on cold nights in the glow of a tavern hearth. Some may talk of the magnificent treasures that have laid untouched for centuries in dark dungeons, just waiting to be pilfered—which is, almost without fail, followed by another who interjects with the dangers of such notions, were such legends even to be believed.  There are, however, those that do believe such tales— grizzled adventurers that know there is always some truth to even the most unbelievable stories. One just has to know what rumors to listen for… About the Game: In the Shadow of Tower Silveraxe is a 64-page adventure module zine designed for use with the Old School Essentials or Basic/Expert classic fantasy rules. It's old-school in both flavor and design mindset—weird and fantastic pulp adventure. Not all encounters are balanced and survival is not a guarantee.  The zine contains a topographic hex trail map of the Gemthrone Wilderness, nine dungeons, and five settlements including the dwarven town of Karn Buldahr—which can serve well as a starting location for lower level adventurers. Each settlement has its own list of rumors, hooks, and NPCs. It is designed as a module. Use it as a standalone campaign, graft it onto your existing campaign wherever you find mountainous wilderness, or drop in any of the dungeons as a one-shot. The layout is designed with clarity and usability in mind. Dungeon maps are easy to read and their corresponding room descriptions and relevant monster stats are placed so that they are all on the same spread—less page flipping! The Team: Written and Illustrated by Jacob Fleming Edited by David Cameron Published by Gelatinous Cubism Zine: 64 pages, staple bound zine, color cover, black and white interior. Includes PDF. Zine + Wilderness Map: Includes zine and an 11" by 17" foldout poster hex map. Now with the cover art on the reverse side. Includes PDF.

Old School Esntls Thru the Val

- Gelatinous Cubism Pr

Trade paperback $21.00
Reader Reward Price: $18.90

In the desolate and forbidding canyon lands, Hurloror Canyon is home to only the bravest and most hardy.  The road that leads through it is the only way to navigate this dangerous wilderness. Travelers and merchants alike must face the canyon so that trade and commerce between city states can carry on. Much depends on the road remaining open and unimpeded. Fort Davelmag, the only safe refuge in the canyonlands, stands as a beacon for weary travelers and a testament to the will of the lawful. Once a military fortification built to hold off the advancing forces of chaos, now a way station for merchants and caravans, with a small detachment loyal to the crown stationed here. Now the residents of the Fort face a far more devious threat than the harsh environment or hungry beasts. About the game: Through the Valley of the Manticore has players traverse winding sandstone slot-canyons and explore natural cave systems rumored to contain hidden relics of immense value and magical power. Sooner or later they may realize that they are mere pawns in a game being played by an unnaturally intelligent monster. They will need cunning as well as strength in order to overcome this bizarre and terrifying tale. Statted for Either D&D 5e or Old School Essentials... PICK CAREFULLY!

Available with the additional Map or Without for OSE Edition ONLY, PICK EXTRA CAREFULLY!! The team: Created By: Gelatinous Cubism Press
Written and Illustrated by Jacob Fleming, Edited by David Cameron Through the Valley of the Manticore OSE and 5E Versions: 48 pages, 8.5" x 5.5" full color zine. PDF Included. OSE Version + Canyon Map: Includes OSE Version of Through the Valley of the Manticore and the Canyon Map, a 11" x 17" foldout poster hex map.

Old School Stylish Ose Rpg Zin

- Exalted Funeral

Trade paperback $21.00
Reader Reward Price: $18.90

Let your journey define you!  Old School Stylish helps you build a campaign where players "unlock" new abilities through play, and optionally switch abilities in and out like Final Fantasy jobs.  Inspired in equal parts by Wuxia stories, Hong Kong action cinema and Japanese RPGs, this supplement will help you put a very different spin on your old school fantasy RPG campaigns!   With Old School Stylish, players don't just choose classes on character creation. Instead, the GM places "styles" across the game world for the players to discover. They can learn the way of the drunken fist from a martial arts master, mutate telepathic abilities by drinking dubious potions, or invent an entirely new style in the heat of battle. These tools emphasize what happens in the game world rather than what was pre-determined at character generation. Designed for use with Old-School Essentials, this zine includes: Basic mechanics for creating characters, equipping styles and generating game statistics.  A magic point-based casting system to replace Vancian casting, making it easier to track your resources when you're switching between style abilities.  Some brief guidelines on how to design new styles. An optional system for using this supplement without level-based advancement, relying entirely on style discovery.  Tips on how to how to seed the styles in your world, including sample ideas. Tables for generating martial arts masters your players could seek out to learn new styles from. Sample mechanics for players who want to invent styles rather than discover them.  A list of 28 "starting" styles, indicating what characters did before becoming adventurers, each with a unique ability. Descriptions and game abilities for 44 "Advanced" and "Secret" styles, which are the ones players will try to discover in your campaign. These write ups also serve as templates for creating your own. Each comes with a suggestion for how players might discover it.  Written by Chris Ramdeen
This supplement's editing was done by Cosmic Orrery
Graphic design by Sam Sorensen
Cover art by Yomiya
Please support these cool people! Created by Heavy Pepper An Exalted Funeral exclusive! 28 pages, 5.5” x 8.5”, saddle stitched zine, color cover, b&w interiors.  Includes PDF.

Overisles Rpg

- Hatchlings Games

Hardcover $40.00
Reader Reward Price: $36.00

"In the city of Roost, an unknown enemy is corrupting its Glow citizens. Glow eyes and plumage are turning a sickening colour as they head for the skies to fulfil a dark bidding and spread Disbelief throughout the floating Nests."
Introducing OVERISLES, a direct sequel to INSPIRISLES. Building on the success of our first outing, OVERISLES will continue to promote empathy, cooperation and Deaf awareness. Work together to prevent a calamity beyond the clouds!
The Nests are an archipelago of islands floating high above the fae kingdom. Each island is home to communities of Glow and the sacred Nimbus, a type of bird thought to bring luck and prosperity to all. With the emergence of corrupted Glow and thieving wyrms, the Nimbus mother has been driven from her Nest, leaving only her fledglings to protect the precious eggs. A community project through-and-through!
With OVERISLES, we are welcoming a host of talented writers and artists to the team, including respected professionals from the family-friendly ttrpg space and further d/Deaf involvement. Building an inclusive community around us has been the intention from the very beginning and OVERISLES marks a true milestone on this path. ​ Play as teens gifted extraordinary powers! ​ Once again, you play Pendragons, the descendents of Arthur and Guinevere. This time around, you must use your Shaping to prevent an archipelago of floating islands from sinking and destroying the land below. Learn British and American sign language as you ride giant birds! ​ OVERISLES still features our unique Shaping system, but in order to travel between the scattered Nests and tackle Disbelief, you must learn to ride fledgling Nimbus. You'll need to build trust with these beautiful creatures and this can only be achieved through Feathering, a technique not dissimilar to horse whispering but expressed through gestures instead of words. Find over 150 pages, including... ​ A new setting above the clouds. History of how the kingdom was divided. The art of Feathering (bonding with your Nimbus and communicating in flight). Over 20 hex maps with their own lore, fauna and adventures. Stunning full-colour illustrations from cover to cover, featuring beautiful knot art and a menagerie of characters and creatures from Celtic Arthurian folklore. Fresh sign language material to further your knowledge beyond INSPIRISLES. Links to ASL/BSL video tutorials produced by our colleagues in the Deaf community.

Pacts & Blades Rpg

- Exalted Funeral

Trade paperback $21.00
Reader Reward Price: $18.90

Welcome to a world of Sword and Witchcraft.
"At that instant the hag's noisy breathing stopped and with it all other sound. Her eyes opened, showing only whites - milky ovals infinitely eerie in the dark root-tangle of her sharp features and stringy hair. The gray tip of her tongue traveled like a large maggot around her lips"
- Fritz Leiber

Pacts and Blades rule society, raise kings and change the course of decadent empires. The spirits are talking through power and the brave translate their deadly messages into magic.

What path will you choose, traveler?

Pacts & Blades Rpg Salamandur

- Exalted Funeral

Trade paperback $21.00
Reader Reward Price: $18.90

While Pacts & Blades provides basic system rules with a Moorcockian flavor, it does not provide any setting information or descriptive text to help Judges and players acclimate to the system.

This zine sets you up with tables and tools that will help you generate the campaign’s bizarre environment through random rolls in an organic and readily usable way—something practical to be rolled during sessions, or when preparing adventures for the more cautious Judge.

For use with Pacts & Blades.

Created by Lucas Rolim

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