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Indie RPGs

Eden Rpg

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Trade paperback $26.00
Reader Reward Price: $23.40

What kind of human will you be? Timid like a rabbit? Loyal like a wolf? Or maybe deadly like a serpent? Our favorite animals taught us everything we know. The nature of their lessons varies: the advice of the cooperative ants is very different from that of the thieving raccoons. Can we get along with our fellow humans with only the animals to guide us? The time has come to find out. In Eden you'll collaborate to create a unique map of the Garden, then role-play as the first generation of humans living among its creatures. How will their lessons shape your future? Will you live together in peace and friendship as one human family? Or will you shun your humanity and become more and more like the beasts that surround you?

Epitaph Rpg

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Trade paperback $31.00
Reader Reward Price: $27.90

Epitaph is a biographical role-playing game about life and the events that make us who we are. Epitaph is an intimate look at the events that shape a person’s life. During play, you’ll explore the timeline of someone who has died (called the Departed) in order to gain gradual insight into their world, their identity, and their history. Ultimately you’ll come to know, understand, and empathize with them in a deep, complex way. Epitaph is GMless and requires no prep before play—just grab your friends around a table or via video chat, open the book, and start creating. The game features a variable level of role-playing commitment: on your turn you can describe a moment in time, create and play a scene with others, or give an interactive monologue as one of the characters from the story. The tone of the game is up to the players—it can be anything from lighthearted and goofy to bittersweet and tragic. Epitaph puts you inside the mind of a very ordinary person and leaves you feeling like you knew them. A tabletop roleplaying game for 3-5 players. 2-3 hours. No prep, no dice, no GM.

Epyllion a Dragon Epic Softcov

- Magpie Games

Trade paperback $26.00
Reader Reward Price: $23.40

EPYLLION: A DRAGON EPIC RPG SC Epyllion is a tabletop role playing game about young drakes who investigate rumors, solve problems, and discover the truth of a growing evil in Dragonia. While you play, you and your friends tell awesome stories, explore what it means to be a drak of Dragonia, and discover the value of friendship through magical, whimsical, and heartfelt adventures.

Epyllion Rpg Ency Draconica V0

- Magpie Games

Trade paperback $27.99
Reader Reward Price: $25.19

The Encyclopedia Draconica is a supplement for Epyllion, a tabletop role playing game in which players take on the role of young drakes who adventure near and far throughout a land of magic to discover the power of friendship and tradition.  Volume 1: Tales & Stories contains encyclopedic articles on myths and legends of Dragonia, featuring new playbooks, exciting entries, and unique moves that add depth to the history of Dragonia while giving players!

Fool's Journey Rpg

- Glittercats Fine Amu

Trade paperback $13.00
Reader Reward Price: $11.70

The Fool's Journey is a storytelling game based on a deck of tarot cards. Nine of the Major Arcana cards form a story waiting to be told. Bid against the other players to rearrage the cards into the story you want. Then use the cards as prompts to tell the tale of the Fool (or another character). Try the game with different tarot decks for different stories and different experiences. There is no end to the stories waiting in The Fool's Journey.

All you need to play is this instruction book, two to four players, a bunch of 6-sided dice, and any deck of tarot cards.

Forbidden Psalm

- Krd Designs

Hardcover $56.00
Reader Reward Price: $50.40

A game of blood. Metal and death.   Forbidden Psalm is a tabletop miniatures game, inspired by and compatible with MÖRK BORG.    About the game:   Forbidden Psalm is a 28mm miniatures agnostic game. You can use any miniatures you already own that fit the bill or build custom minis for this game (with random tables to help you determine how to build them). Solo Play and Coop rules included. All content is also able to be used in the MÖRK BORG ttrpg. In Forbidden Psalm you will recruit a warband of 5 greedy souls to undertake Vriprix the Mad Wizards’ bidding. But the Mad Wizard hasn’t just bet on you. You will face rivals before you will seen any of his coin. Hunt ravenous monsters and unearth dangerous relics as you search for the Psalm itself....maybe even help the Mad Wizard locate his misplaced socks. A game of blood. Metal and death. In Forbidden Psalm your warband is disposable. Its members will suffer injuries, flaws and even unleash horrible magic. But for hardened survivors, a wealth of plunder and experience awaits.   Including:   11 new monsters Campaign system 10 original encounters Random encounter tables to generate your own scenarios New weapons New Treasure table New relics Brand new calamity table for when magic goes bad A Mad Wizard Socks Solo Play and Coop rules A levelling system - with xp, injuries Wagon based combat.   The team:   Created by Will Rahman 
Published by Exalted Funeral Press in partnership with WIRD Designs   90 pages, full color, perfect bound softcover or hardcover. PDF included.    Forbidden Psalm is an independent production by Will Rahman and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.  

Forbidden Psalm Kill Sample Pr

- Krd Designs

Trade paperback $35.00
Reader Reward Price: $31.50

A city of billions
The immortal few live in glass towers
Profits being made on our backs
They enforce norms
Sell you False Dreams
Steal your future
It is time to BURN IT ALL   About the game:   Kill Sample Process is a stand-alone tabletop miniatures game and rpg setting from the creator of The Last War and Forbidden Psalm, inspired by and fully compatible with the CY_BÖRG ttrpg and other Forbidden Psalm miniatures games. Forbidden Psalm is a 28mm miniatures agnostic game. You can use ANY suitable miniatures you already own, or build custom minis for this game. Solo Play and Coop rules are included. All content is compatible with the CY_BÖRG ttrpg.

Kill Sample Process is a small-scale skirmish game, where you play with a crew of 5 miniatures per player, against AI controlled Hostiles in scenarios that take you across the neon hell scape of CY_. Play as enemies, cooperatively or solo.

Kill Sample Process Is a stand alone game using the Forbidden Psalm rules.

You do not require any other book to make use of this new setting, campaign, weapons, monsters and so much more.

Inspired by Neon, Narcotics and set in a world that should have ended, you will face such horrors as the The Un-Met, living clouds of Nano Swarms, The Machine God and many more hostiles from the rain drenched city.   Includes:

20 New Hacking programmes 15 New Monsters Brand New Campaign, fully playable as a RPG campaign Drones and Drugs Rain New Weapons, Equipment and Armor New Skills and Feats Core Rules, no other book is required More Rain A full campaign   The Team: Created by Will Rahman Published by Exalted Funeral Press Forbidden Psalm is an independent production by Will Rahman and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG and Cy_Borg Third Party License.

MÖRK BORG and Cy_Borg is copyright Ockult Örtmästare Games and Stockholm Kartell.

Forbidden Psalm Regicide

- Krd Designs

Trade paperback $35.00
Reader Reward Price: $31.50

From Graven-Tosk he marches on. The Forgotten King rose from his grave with a skeletal horde of immense proportions. The current state of the world displeases him, as nobody seems to remember his deeds. It doesn't matter if the apocalypse approaches; this situation is intolerable and needs to be dealt with. While he marches toward the city of Grift, droves of desperate fugitives flee from the approaching undead horde. Weird black wax oozes from the terrain, polluting wells and making the air warm and stale in the near forest of Sarkash. Food is scarce, and plenty of deranged individuals are ready to do anything to survive...even if only for one more day. The Forgotten King's ultimate goal is unknown. Only one thing is certain: before the end, everyone will remember his name. About the Book: Regicide is a brutal third-party campaign for Forbidden Psalm, the 28mm miniature-agnostic wargame. Up to two players can combine their efforts or prey on each other in order to survive - all while an undead horde marches on killing everything in its path. Regicide is not a stand-alone game, and a copy of Forbidden Psalm is required to play. This campaign is also compatible with the In The Footsteps of the Mad Wizard expansion. Features: FEED your warband. Your undead enemies don't need to eat or rest, but you do.  Don't worry if things go awry, there is always a way to get something to sink your teeth into...    Guiding a warband of scum through Graven-Tosk and Sarkash isn't easy; random events between scenarios will shake up your plans. Be prepared to encounter all sorts of weird situations, both fortuitous and hazardous. Lots of desperate figures populate the dying world. Useless Mouths will sometimes decide to join your warband in order to get a meal or gain protection from the approaching horde. They're way less controllable than your usual pets and mercenaries. Wretched Nobles, Dispossessed Villagers and other strange individuals are pleading for shelter. Can you provide for them too? Return your troops back to the battlefield with the Undead state. Use the brand-new, undead-specific d20 flaws table to see what can go horribly wrong when coming back from the afterlife. An army of new monsters, divided between the HORDE and the VICTIMS, is eager to both kill your warband members and steal your stuff. 12 new tied-in scenarios will be presented as highly connected from a narrative standpoint. The results of some of them may even influence how others are played. The campaign will have multiple finales. Depending on how well your warband performs, you may end up in different places. New terrains: forests, tents and defensive measures that can be added to your standard Forbidden Psalm games. Though the campaign was designed as a brutal versus game where your survival will come at the detriment of your opponent, all scenarios can also be played in solo or co-op mode. Created by: Rinaldo Agostini An Exalted Funeral exclusive! 84 pages, A5, softcover perfect bound book, color cover & interiors. Includes PDF.

Forbidden Psalm the Last War

- Krd Designs

Hardcover $56.00
Reader Reward Price: $50.40

Forbidden Psalm: The Last War is a stand-alone miniatures game and roleplay setting compatible with Mörk Borg and Forbidden Psalm.
About the Book: Forbidden Psalm is a 28mm miniatures agnostic game. You can use ANY suitable miniatures you already own, or build custom minis for this game. Solo Play and Coop rules are included. All content is compatible with the MÖRK BORG ttrpg. Last War is a small-scale Skirmish game, you play with a crew of 5 miniatures per player, against AI controlled monsters in scenarios that take you across the wastes of the Last War. Play as enemies, cooperatively or play solo mode. Last War Is a stand alone game using the Forbidden Psalm rules.
You do not require any other book to make use of this new setting, campaign, weapons, monsters and so much more. Inspired by historic wars, set in a world at its end, you will face such horrors as the Trench Maggots, living clouds of poisonous gas, Things from the Fog and many more horrors from the mud clogged trenches. Includes: 20 New Spells
16 New Monsters
Brand New Campaign, fully playable as a RPG campaign
Service Animals for you to Recruit
Rules for Tank Warfare
Mud
New Weapons, Equipment and Armor
New Skills and Feats
Core Rules, no other book is required
Haunted Tanks
More Mud
A full campaign
The Team: Created by Kevin Rahman
Published by Exalted Funeral Press An Exalted Funeral Exclusive! 118 pages, full color, perfect bound softcover or hardcover. PDF included. Forbidden Psalm: Trench Coats and Trench Cats
A Limited Mini Expansion for The Last War 4 page broadsheet featuring new Trench Cats, Trench Coats, ENDLESS TRENCHES, and 2 Scenarios!!!
4 pages, digitally printed newspaper broadsheet that folds out to a massive 350 x 500 mm size. Forbidden Psalm is an independent production by Will Rahman and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.

Forbidden Psalm They Came from

- Krd Designs

Trade paperback $15.00
Reader Reward Price: $13.50

We're going on a hunt!  The world of Forbidden Psalm is brutal and uncaring, but for the right amount of coin there are those that will join you on your adventures. They Came From The Necropolis, the latest mini-expansion for the Forbidden Psalm skirmish miniatures game, is chock-full of help and horror for those willing to part with enough dosh. In this book you will find: new mercenaries like Pigmen (OINK!) a new monster, the Horse Head Knight! Before starting a Scenario, any warband in Forbidden Psalm can replace any number of their members with mercenaries from this book. They are hired for one-off jobs, are selfish, and never drop their equipment or trade it willingly. You need a copy of the Forbidden PsalmCore Book to play.  The Team: Writing, Design and Layout by WIRD Designs
Edited by Jarrett Crader (MRC)
This book is a collaboration between Andrew May of Black Crab Miniatures and Kevin RD. An Exalted Funeral Exclusive! 20 pages, A5, saddle stitched zine, color cover and interiors. Includes pdf.

Fox Magic Rpg

- Fool's Moon Entertai

Trade paperback $32.00
Reader Reward Price: $28.80

Fox Magic is the first game to use the Story Point System game engine.

It is a setting neutral game, where the players take on the role of Japanese Fox Spirits, protecting their territory and keeping the peace between humanity and the supernatural. It is a cooperative narrative game, spreading control of the game between the game master and the players, allowing for a shared experience. Fox Magic can be set in any setting, any time period, from fantasy to modern, steampunk to anime high school, mystery to J-Horror.

The GM is more of a guide than a god, and is most comfortably played with 4-6 players but can easily accommodate more or fewer. Good for anything from a simple one-shot to multi-year campaigning.

Hamlet's Hit Points Rpg

- Gameplaywright

Trade paperback $26.00
Reader Reward Price: $23.40

See Your Stories Like Never Before Hamlet's Hit Points presents a toolkit that helps make storytelling in any RPG easier and more fun by classifying story beats and letting you track their ups and downs from hope to fear and back. Armed with these tools, you'll be equipped to lay compelling track for an emotional roller-coaster that will keep everyone at your game table involved, excited, riveted. In these pages, you'll find definitions of nine critical story beats. You'll read about the relationships between those beats. You'll also find complete analyses of three stories you know already—HamletCasablanca, and Dr. No—to show you how the system works. Written with roleplayers in mind, Hamlet's Hit Points is an indispensable tool for understanding stories, in games and everywhere else. Writer and game designer Robin D. Laws is the eponymous force behind Robin's Laws Of Good Game Mastering, acclaimed as a seminal work on the running of tabletop roleplaying games. His practical design contributions to the field appear in such games as Feng ShuiThe Dying Earth Roleplaying GameHeroQuestThe Esoterrorists, and SkulduggeryD&D players know his work on various supplements, including sections of the Dungeon Master's Guide 2 for both the third and fourth editions of that game. His fiction chops can be seen in his six novels and various serials and short stories.

I Have the High Ground Rpg

- Jess Levine

Trade paperback $20.00
Reader Reward Price: $18.00

Let’s face it: dueling is sexy. But do you know what’s sexier than combat? That slower, higher tension duel that occurs before any damage is done—before any blow is even struck. The duel of word and wit, of melodramatic motion and threatening maneuvers. I Have the High Ground is a short collaborative roleplaying and storytelling game for 2 players about that kind of duel.  It's GM-less and genre-neutral, and takes 1-2 hours to play. Using game mechanics inspired by competitive fencing, players choose moves in secret. After their choices are revealed, the winner takes the opportunity to flaunt their bravado or to perform subtle acts that leave a dramatic and imposing quiet in their wake. Your game is not an action-packed fight to the death but rather a portrayal of the slow, smoldering tension between two people about to risk their pride, their reputation, or even their lives. I Have the High Ground also encourages players to ask: what exactly is a duel? You might be knights or fencers with your blades crossed for sport or mortal combat. But what if you were hackers vying for control of a contested server? A murderer and the aggrieved loved one avenging their victim? What if you’re assassins and ex-girlfriends, or in a boxing match, or bar fight, or even just a school talent show? So, who will you be? What will you do? There’s only one way to find out. Pick your weapons, push the limits, and whenever justifiable: flourish your capes. The Game I Have the High Ground is mechanically light, with a rulebook totaling to only 24 pages. It's GM-less and intended for one-shot play. It can be played in any genre, and even adapted to use characters from an existing campaign—it's a great way to zoom in on a tense, pre-battle scene from a game in another system. The mechanics in I Have the High Ground are inspired by competitive fencing, and each round, players choose in secret to thrust, feint, or parry. The moves are arranged in a rock-paper-scissors triangle, where thrust beats feint, feint beats parry, and parry beats thrust, scoring one point for the victor. These moves do not, however, translate to the bloody jabs of a sword. Instead, they help structure the narration that follows: thrusts resolve to vicious insults or imperious gestures, feints into provocative bait that incites opponents into emotional vulnerability, while parries resolve as cunning repartees. When one player reaches 9 points, their opponent is defeated, and the loser is forced—in a shameful outburst of emotion—to use their weapon and strike the blow that begins the ensuing battle! Storytelling The mechanical victory provides inspiration and structure for the narration that follows, shaping the story players tell about the exchange. The rules establish who gets the narrative "last word" and how players negotiate their actions so that the loser gives the victor a satisfying chance to demonstrate their victory. In the end, I Have the High Ground is a collaborative game. Players are expected to help each other tell the stories they want to tell, treating losses as an opportunity to show their characters weaknesses and demonstrate their opponent's strengths. Character and Setting Creation In its unique setting and character creation system, players proceed through a combination of open-ended prompts and pre-written options designed to ensure that each character develops into a dramatic foil of their opponent. Players establish a history between their characters, whether that be “rivals”, “ex-lovers”, or both, and select narrative advantages—like the “the high ground”, “superior fashion” or “to be your opponent’s exact type.” Which player selects first depends directly on the most important mechanic: the cape rubric. The player with the finest cape chooses the section of character creation in which they will receive first pick.

Inspirisles Rpg

- Hatchlings

Hardcover $40.00
Reader Reward Price: $36.00

Groundbreaking RPG that teaches American Sign Language (ASL) as you play! 200 pages including: - A history of the Islands and their inhabitants. - Pendragon character creation. - Sign language tutorials, including Deaf awareness tips and a strong introduction taking you from the fingerspelling alphabet to your first conversations. - A fun 3d6 dice rolling system. - How to run sessions as the Grail Guide and plan Questing Days using storytelling archetypes. - A host of worldbuilding inspirations, including vibrant locations, ways of earning Belief, festivals, famous Friends and foes and a menagerie of fae creatures. - A starter Questing Day: ‘Friends in High Places'. - Stunning full-colour illustrations from cover to cover, featuring dozens of diverse characters and a myriad of creatures, locations and intricate knot art. - Dyslexia friendly fonts to prioritise accessibility. - Sensitivity reading and safety tools, including a consent questionnaire, reflection mechanic and X card. - Full colour or B&W versions of the Pendragon sheet, and sign language material.

Laser Kittens Rpg

- Imagining Games

Trade paperback $26.00
Reader Reward Price: $23.40

Welcome to the Knoll Street School for Wayward Kittens! The Knoll Street School for Wayward Kittens is a big house where orphaned kittens are fostered until they are big enough to be adopted by their forever homes. To the humans, KSSWK is just an ordinary home where they take in kittens who need some love – but to the kittens, it's like a school where you learn to be a real cat. As a student at KSSWK, you'll go on exciting kitty adventures and learn important lessons about how to grow up into an awesome cat. Your most important lesson will be how to control your laser – a unique and powerful supernatural ability that the humans don't know about!

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