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Indie RPGs

Another Bug Hunt Rpg

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Trade paperback $27.00
Reader Reward Price: $24.30

The official introductory adventure for use with Mothership sci-fi/horror RPG. Mothership 1E: First Edition compatible   About Another Bug Hunt:   Another Bug Hunt is the official introductory adventure for Mothership. The players' crew is tasked with re-establishing communications with a remote terraforming colony. However, when they arrive it appears that the colony has suffered a violent attack and no one is to be found. From the award-winning Mothership team.   Another Bug Hunt includes:   Four interconnected scenarios, stitched together into a micro-campaign. Each can be played in roughly 3-6 hours. Tutorials and guidance one how to run your first game of Mothership. A brand new alien species: the Carcinids.  Three competing factions, each presenting their own tough choices for the players to make. A challenging but fair introduction to Mothership® for RPG veterans or rookies.   Themes include: Arachnophobia. The carcinids have elements of giant insects, spiders, and crabs.

Body horror. Amputations, rot, organ-removal, and others nightmarish events.

Mind control. Mental enslavement and agency removal are key plot elements, along
with psychic intrusion that resemble elements of real-life psychiatric disorders.

Violence. Combat, suicide by firearm, emotional trauma, and corpses feature heavily. • Claustrophobia and other environmental hazards (such as drowning) are common.   The Team: Written by DG Chapman, Luke Gearing, Alan Gerding, Tyler Kimball
Art by Don Austin, Franck Besançon, Paul Enami, Jacob Haynes, David Hoskins, Zach Hazard Vaupen, Sam Wildman   44 pages. Full color interior. Digest sized saddle-stitched zine. Includes PDF.

Dead Planet Rpg

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Trade paperback $27.00
Reader Reward Price: $24.30

A violent incursion into the land of the living...   Dead Planet is the first module for the MOTHERSHIP Sci-Fi horror roleplaying game. It's packed to the brim with usable, gameable content for any sci-fi rpg.  Includes: Mothership 1E: First Edition compatible! The Screaming on the Alexis: A one-page adventure on a derelict ship filled with corpses and a strange artifact. A planetcrawl of the Dead Planet with several locations, including The Red Tower, a five-level underground bunker filled with a horde of Gaunt, a terrifying, nightmare-inducing creature. Moon Colony Bloodbath: An exploration of a ritual cannabilistic society trapped on the Dead Planet's moon. Civil war is brewing, and nightmares are driving the colonists to compulsively sculpt nightmarish totems. A generator for making your own derelict ships at the table. Several incredible tables ripe for stealing, including: d100 nightmares, d100 colonists, an eerie sculpture generator, and a hyperdrive malfunction table And much, much more! This adventure is suitable for characters of any level in a survival horror setting and is sure to pose a challenge to even the most battle hardened party. The Team:
Written by Donn Stroud, Fiona Maeve Geist, and Sean McCoy
Art by Sean McCoy and Stephen Wilson Published by Tuesday Knight Games Learn more about Dead Planet at MothershipRPG.com
48 pages, A5 size, staple bound zine, full color interior. PDF included.

Pound Of Flesh Rpg

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Trade paperback $27.00
Reader Reward Price: $24.30

Sooner or later, everybody pays.    A Pound of Flesh is a toolkit for building your own run-down, back-water, black market space station. And all in a compact zine format. For use with MOTHERSHIP.  Includes: Mothership 1E: First Edition compatible! The fully developed space station Prospero’s Dream, packed with dozens of locations, NPCs, and tools for running adventures in the city-sized station. Tools for generating your own space station. Rules for customizing your character with cybermods. Tons of brands new weapons, creatures, drugs, and anything else void-faring criminals would want to get their hands on. The Team:
Written by Donn Stroud, Sean McCoy, and others.
Art and Layout by Sean McCoy. Published by Tuesday Knight Games Learn more about A Pound of Flesh at MothershipRPG.com 48 pages. A5 size, staple bound zine, two color interior. Includes PDF.

Mothership Rpg Warden's Operations Manual

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Trade paperback $27.00
Reader Reward Price: $24.30

HOW TO RUN MOTHERSHIP FOR WARDENS
[a Mothership 1E: First Edition Core Rulebook]

A nuts-and-bolts, easy to master, step-by-step approach to teaching new Wardens how to run Mothership.   About the book: The Warden's Operations Manual takes you from prepping your first Mothership session, to running it, to prepping the rest of your campaign in a simple, easy-to-read format. It's chock full of simple advice to improve your horror game, as well as basic procedures for preparing great scenarios for your players. Custom fit the game for your table Generate random horror scenarios Grow your one-shot to an ongoing campaign   This little toybox can take you from newbie Warden to veteran in 60 pages. With the Warden's Operations Manual in your arsenal, you'll be able to handle common problems like:  How do I prep for a session? How do I know when I'm done prepping?  How do I run a horror game? How do I maintain tension?  What about campaigns? How do I even begin to structure and run one? The Team: Written by Sean McCoy Edited by Jarrett Crader Developed by Donn Stroud, Nick Reed, Tyler Kimball, Fiona Maeve Geist, and Luke Gearing Illustrated by Ryan Barry, William Davidson, Daniel Francisco, Ty Garlando, Dan Hawksworth, David Hoskins, Junmin Kim, Sean Mccoy, Nayla, Mykell Pledger, and Zach Hazard Vaupen 60 Page saddle-stitched digest sized zine. Includes PDF.

Mothership Rpg Shipbreaker's Toolkit

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Trade paperback $27.00
Reader Reward Price: $24.30

New tools for spacecraft in Mothership
[a Mothership 1E: First Edition Core Rulebook]   The Shipbreaker's Toolkit is a new core rulebook dedicated to building, buying, breaking, and battling ships.   About the book: Mothership: Shipbreaker's Toolkit is the ultimate guide to space travel in the Mothership universe. The Shipbreaker's Toolkit gives you all the tools for operating, maintaining, and, if the need arises, battling spacecraft.

Build, buy, break, and battle ships 10 pre-made ships, ready to play and customize Addresses common issues with space travel and ship combat: Failure on a ship and its effects on the crew's stress How ship damage affects the environment, such as life support systems and navigation Handling ship combat as group choices called "Ship Rounds" in place of individual actions before time returns to normal for players to deal with the issues that arise from any damage sustained.

A Repair & Maintenance table of d100 maintenance issues, made up of major and minor repairs.  


The Team:   Written by Sean McCoy

Ships designed by Sam Wildman

Edited by Jarrett Crader

Developed by Donn Stroud, Nick Reed, Tyler Kimball, Fiona Maeve Geist, Luke Gearing, and Sam Wildman

Illustrated by Ryan Barry, Jordan Farquhar, Gil Rodrigo, Sean McCoy, and Sam Wildman 44 page saddle-stitched digest sized zine. Includes PDF.

Outcast Silver Raiders Rpg

- Esoteric Ludology

65 $105.00
Reader Reward Price: $94.50

Outcast Silver Raiders has been nominated for THREE Ennies! Product of the Year Best Production Values Best Setting A blood-drenched occult medieval roleplaying game in the OSR tradition. Outcast Silver Raiders is a distillation of the OSR in service of an occult medieval vision. The rules work within the familiar framework of old school Dungeons & Dragons and are popular with thousands of published supplements. Play is fast and simple, focused on exploration and player ingenuity. People who have never played a tabletop RPG pick up the rules quickly, and experienced gamers appreciate their elegance. If you love the OSR movement or 5E, you will love this game. If you don’t know what the OSR is, this is a great place to start. Outcast Silver Raiders is a luxury game set which includes everything a group needs to play. This Slipcase Edition includes the Player’s Guide, the Referee’s Compendium, a mammoth-sized campaign book called The Mythic North, and a poster-sized map of the Mythic North. All of the books are lavishly illustrated 6” x 9” hardcover volumes printed in color, with ribbon bookmarks. Occult Medieval Hexcrawl The Mythic North is a full-sized setting book with over 50 hand drawn maps, six competing and interwoven factions, 10 towns full of quests and secrets, and 88 unique encounters (mostly characters, not monsters). By rolling a few dice, referees can combine the places and encounters to create thousands of hours of emergent gameplay without ever sacrificing player agency. Occult means that magic in the world is secret, dangerous, and somewhat unknowable. This is not a fantasy setting where magic is commonplace. This world mirrors our own, where magic is forbidden and strange. Potions are rarer than crow's teeth. Wizards are terrible beings of legend. Monsters are unique and frightening. Medieval means that the world is a fictional mirror of medieval society. The Church reigns supreme and infests all aspects of life. The gentry stand above the lower classes as super human, assured of their rightful dominance by a judgmental god. Medicine means leeches and bleeding. Education is for the rich. Might makes right. The restrictions of this era breed conflict, and conflict creates great stories. Roleplaying magic made dangerous Outcast Silver Raiders contains twenty individually illustrated dæmonic rituals. These rituals were inspired by contemporary and historical magical ceremonies, distilling elements of Goetian, Wiccan, and hermetic magical traditions. They require the collection of strange and rare reagents and following detailed physical steps. The rituals are usable in play by any character class. They are steeped in blood and mystery, and add an occult flavor to any roleplaying game. Outcast Silver Raiders is what the televangelists, the hack investigative journalists, and the grasping Hollywood producers imagined when they caused a satanic panic around RPGs in the eighties. Daemons. Darkness. Sacrifice. Blood spilling over cracked altars in desecrated chapels. Players portray brutal warriors, clever rogues, and conniving sorcerers who reject the barbaric theocracy of medieval society to seek fortune and glory as outcasts beyond the reach of lords or God. The Team Outcast Silver Raiders is a work of singular vision from the creative team of: Professional designer Isaac VanDuyn Acclaimed heavy metal illustrator Kim Diaz Holm Fantasy cartographer and calligrapher Lex Rocket Kim created all the illustrations. Lex created all the maps and hand-wrote all of the page titles in classic blackletter calligraphy. Isaac did all the writing and graphic design. This small team has created a work of dark focus. Contents Player’s Guide, 64 pages, 6” x 9” hardcover, anti-scuff matte finish, full color interior, ribbon bookmark, 80 lb. gloss paper stock, useful tables and charts printed in the end papers, PDF included. Referee’s Compendium, 144 pages, 6” x 9” hardcover, anti-scuff matte finish, full color interior, ribbon bookmark, 80 lb. gloss paper stock, useful tables and charts printed in the end papers, PDF included. The Mythic North, 320 pages, 6” x 9” hardcover, anti-scuff matte finish, full color interior, ribbon bookmark, 80 lb. gloss paper stock, useful tables and charts printed in the end papers, PDF included. Double-sided 12” x 18” full-color hex map of The Mythic North. Full-color, durable, illustrated slipcase to contain all three books and the map. Changes from the Kickstarter Edition The text in this slipcase edition has been lightly edited for clarity, intent, and to fix typographical errors. The text content between the two editions is otherwise identical. PDF included

Thousand Empty Light Rpg

- Exalted Funeral

Trade paperback $19.00
Reader Reward Price: $17.10

Thought space was full of horror? Try being trapped 70 meters underwater.   On your own.   In the dark.   Thousand Empty Light is a psychedelic-xerox adventure zine that brings solo play to Mothership RPG. Written throughout as an in-game corporate document, the zine casts the player in the role of a lamplighter hired by the HAZMOS service corporation. Their job? Enter an abandoned underwater tunnel on an uninhabited planet alone and restore power and light to each section. As they proceed, the player will discover that things aren’t quite what they seem.   This is an experiment in tabletop adventure design, requiring a healthy amount of interpretation from the player (a digital example play document is also provided).   What's inside?    A Mothership solo procedure Unique xerox artwork Twenty hazards Five specialist items Unfolding lore Unique PANIC table Combined Systems Semiotic Standard Lashings of dread, conspiracy and body horror Secret stuff   Created by Alfred Valley   36 pages, 140 x 199mm, saddled stitch zine with black risograph print on Evercolour cream 80gsm inners and Context Pistachio 170gsm cover. 

Troika Rpg

- Melsonian Arts Counc

Trade paperback $36.00
Reader Reward Price: $32.40

TROIKA! is a science-fantasy role-playing game where you and your cosmopolitan group of fellow travellers explore the ends of the multiverse. You will fly on mystic barges, help dying gods, solve confounding crimes, plunder dead worlds, and meet strange & wonderful people. This core book for TROIKA! has everything you need to start and stay playing for a long time: 36 backgrounds ranging from pon priests to lobotomised aristocrats, 70+ unique spells, 36 enemies each using our innovative mien system, and 1 tutorial adventure to get you players comfortable in this bright new world. And if one book isn't enough there is an enormous amount of supporting material, both official and fan-made, readily available from all respectable RPG outlets. Inside the book you will find: A full automated character creation system that generates exciting starting points for players to build upon Weighty lists of spells and enemies to encounter A baked-in plane-hopping setting which draws you into the world and allows you space to build upon its sturdy foundations Lavish illustrations 

Home Mech X Kaiju Rpg

- Nick Gralewics

Trade paperback $26.00
Reader Reward Price: $23.40

Save your home from KAIJU! HOME is a roleplaying and mapmaking game putting you in the boots of a mech pilot who must protect their home from Kaiju.   One year ago, an invading Kaiju destroyed a city in your home. Scans show that more are coming and so we built the mechs: towering war machines designed to kill Kaiju, if they don't kill you first.   HOME is a story-forward game of action, exploration, hope, and loss. Build your home, pilot, and mech. Prepare for battle by constructing bases, uniting the nations, or searching the mysterious Aether. And when the moment of truth arrives, fight the Kaiju in a deadly showdown that will destroy your home if you lose.   The details 1-4 players. Play solo or with up to 3 friends. No preparation, no GM. Get started quickly and build the world through play. 6 flavourful playbooks. Craft your home, pilot, and mech from playbooks like the prototype-loving Engineer or the mysterious Aethereal. Play as the KAIJU. Build a terrifying monster and battle another player's mech! Cinematic special moves. Weave a story with tense flashbacks, devastating Kaiju powers, or the ultimate sacrifice: detonating your mech's core. Thrilling dice mechanic. Easy to learn d6 dice pool where every roll matters. Perfect for a one-shot. Three escalating scenarios make this perfect for a single evening of play. How to play Want to see what a game of HOME looks like? Check out these videos: HOME in 2 minutes - Want to learn the basics of HOME? See how the game is played in this 2 minute overview video. 30 minute solo actual play - Check out this 30 minute solo game of HOME and find out if the Aethereal can withstand the Kaiju and the call of the Aether. 2 hour, 2 player actual play - Get the full experience with this 2-hour, 2-player game of HOME. Can the bold Royal and methodical Engineer defend their homes? Are you ready, Pilot?

Cloud Empress Rpg Rulebook

- Worlds By Watt

Trade paperback $26.00
Reader Reward Price: $23.40

Start your journey into an expansive, Nausicaa-inspired fantasy campaign setting ruled by giant Magic Cicadas, for the Mothership® Sci-Fi Horror RPG 1E. Unleash imaginative magic spells and harness ancient relics to survive the summer of the Century Brood. This purchase comes bundled with the 10 page Cloud Empress introductory adventure, Last Voyage of the Bean Barge. "Cloud Empress is a startling vision bursting with imagination and wonder. watt has pulled off something truly unique - both familiar and unsettling." - Sean McCoy, creator of Mothership "Cloud Empress is unafraid to be subtle and quiet. Filled with fresh ideas and rooted in play, it is a deeply human work." - Luke Gearing, author of Gradient Descent and Pound of Flesh Cloud Empress is an expansive, Nausicaa-inspired fantasy campaign setting for the Mothership Sci-Fi Horror RPG. Cloud Empress places you in a world ruled by the patterns of giant magical cicadas. Cloud Empress creates a new Earth, thousands of years in the future inspired by Hayao Miyazaki’s Nausicaa in the Valley of the Wind, Frank Herbert’s Dune, and Hiromu Arakawa’s Full Metal Alchemist. What's Inside: 4 evocative jobs: Sellsword, Lordling, Magician, and Courier 30 unique science fantasy skills 30 magical spells each with amazing effects and dangerous consequences 30 chalk crests capable of unleashing ancient powers 20 new science fantasy tools of violence 10 strange utility spores 7 animals, friends, and foes 26 illustrations And much more! Specifications 58 page, Digest size, full color saddle-stitched. Printed in the United States. Fully hyperlinked and bookmarked PDF. Compatible with Mothership® Sci-Fi Horror RPG 1st Edition. Made by humans. Credits Game, graphic design and layout by watt Illustrations by pbbeta, Garin, imogen, and Juan Gee Editing and development by Roz Leahy Additional game development by Christian Sorrell Sensitivity editing by Monroe Soto Playtesting by Mary Helen Inskeep, Erica Young, Patrick Frazier, Noel Miller, Kat Miller-Frazier, Dan Frazier, Ashley Nolan, Anna Frazier, Zobot257, Zoe R., Other Jim, ChrisAir, Terry Herc, and Jet McFin. Special thanks to A & D, Sean McCoy and Luke Gearing This is a stand-alone rulebook and does not require Mothership® Sci-Fi Horror RPG 1E to play.

Pork Borg Rpg Pamphlet

- Gizmo

Trade paperback $7.00
Reader Reward Price: $6.30

Mysterious creatures are attacking the hamlet of Starcross... ...and now there are only 9 villagers left! In Pork Borg, characters are pitted against a mysterious villain said to be transforming the townsfolk into PIGS! This pamphlet is intended for use with MÖRK BORG.  Includes: a quick list of rumours a 5 room mini-dungeon the Candlestick Man, an evil NPC with nefarious plans Created by Gizmo the Bugbear, author of Book of Misery and more!
[Pork Borg] is an independent production by [Gizmo_the_Bugbear] and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. 8.5" x 11" (flat size) trifold pamphlet, full color both sides. Includes PDF.

Ihunt Rpg

- Machine Age Producti

Hardcover $88.00
Reader Reward Price: $79.20

Be a hero. You pick the hours.

#iHunt is a story telling game about killing monsters in the gig economy. In it, you play millennials scraping by paycheck to paycheck to make ends meet. A gig app called #iHunt offers them more money than they've ever made to hit the streets and kill vampires, werewolves, demons, and anything else that goes bump in the night.#iHunt uses a modified version of the Fate Core Rulebook. You do not need it to play.It's a high-drama, story-heavy urban fantasy roleplaying game.It takes a critical look at the gig economy with irreverent humor.Make your own hunters and monsters using easy collaborative tools.It uses one normal six-sided die, and four Fate Dice.Zine Supplements: We're expanding on the world of #iHunt through a series of "zine supplements" or as we call them, "zupplements." We're releasing at least one of these short books per month via our Machine Age Patreon. Every six months, we compile these into a "Season Book." The current season books are:Season One: Uncertain Times (Zines 01-07)Season Two: Persist & March On (Zines 08-14)This book is priced as it is for a few big reasons. I'm a fan of transparency, so here are the big ones:I need to be able to justify my time and work.Independent RPGs are criminally underpriced, and the industry isn't going to change itself.There are other games comparable by page count and price ratio. It's not my goal to undercut.If you cannot afford to buy the game at full price, I am committed to giving away free or deeply reduced copies. Pricing my game as it is allows me to do so. So far, I've given away over 100 free or reduced copies.I want to be able to participate in site-wide sales without reducing the price to a negligible amount.About Our Agenda: #iHunt is a game by and for the LGBTQ+ community. This is a game by and for poor people. This is a game for all the people society leaves behind and lets fall through the cracks. We wrote this game to see ourselves kicking butt in a world when the game industry at large is still hostile to diversity despite all claims to the contrary. This isn’t a game with some milquetoast sidebar about how “you’re allowed to play gender nonbinary characters.” This is a game about marginalized people. Are you allowed to play it if you’re not from a marginalized group? Of course. But understand that this is a game written with our concerns unapologetically first and foremost, front and center.

Acid Death Fantasy

- Luke Gearling

Hardcover $34.00
Reader Reward Price: $30.60

The slate was not wiped clean — it was shattered into countless jagged pieces, splintering a new worlds with the debris of the old. The second book published for Troika! is a complete setting with a distinct apocalyptic flavour by award winning industry veteran Luke Gearing. A new tone, a new style, and a new book to totally upend your Troika! games. 56 pages, 36 backgrounds, 36 enemies, and a framework to hang them off of.

Arc Doom Tabletop Rpg

- Momatoes

Trade paperback $49.00
Reader Reward Price: $44.10

Tonight, we save the world.   Immerse in ARC's rules-lite, tension-heavy adventures to race against the clock and slay the apocalypse. Capture your imagination with near-inescapable dooms that threaten limitless worlds...for a heart-racing story to remember. A high-quality, lushly designed and illustrated game.

Arc Doom Tabletop Rpg

- Momatoes

Hardcover $68.00
Reader Reward Price: $61.20

Tonight, we save the world.   Immerse in ARC's rules-lite, tension-heavy adventures to race against the clock and slay the apocalypse. Capture your imagination with near-inescapable dooms that threaten limitless worlds...for a heart-racing story to remember. A high-quality, lushly designed and illustrated game.

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