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Indie RPGs

Another Bug Hunt Rpg

- Tuesday Knight Games

Trade paperback $28.00
Reader Reward Price: $25.20

The official introductory adventure for use with Mothership sci-fi/horror RPG. Mothership 1E: First Edition compatible About Another Bug Hunt: Another Bug Hunt is the official introductory adventure for Mothership. The players' crew is tasked with re-establishing communications with a remote terraforming colony. However, when they arrive it appears that the colony has suffered a violent attack and no one is to be found. From the award-winning Mothership team. Another Bug Hunt includes: Four interconnected scenarios, stitched together into a micro-campaign. Each can be played in roughly 3-6 hours. Tutorials and guidance one how to run your first game of Mothership. A brand new alien species: the Carcinids.  Three competing factions, each presenting their own tough choices for the players to make. A challenging but fair introduction to Mothership® for RPG veterans or rookies. Themes include: Arachnophobia. The carcinids have elements of giant insects, spiders, and crabs.

Body horror. Amputations, rot, organ-removal, and others nightmarish events.

Mind control. Mental enslavement and agency removal are key plot elements, along
with psychic intrusion that resemble elements of real-life psychiatric disorders.

Violence. Combat, suicide by firearm, emotional trauma, and corpses feature heavily. • Claustrophobia and other environmental hazards (such as drowning) are common. The Team: Written by DG Chapman, Luke Gearing, Alan Gerding, Tyler Kimball
Art by Don Austin, Franck Besançon, Paul Enami, Jacob Haynes, David Hoskins, Zach Hazard Vaupen, Sam Wildman 44 pages. Full color interior. Digest sized saddle-stitched zine. Includes PDF.

We Were Here First!

- Diogo Nogueira, Panayiotis Lines, Aled Lawlor

Hardcover $37.00
Reader Reward Price: $33.30

This module contains a plethora of content including: A Salvage Union adventure with 19 unique areas to explore, designed to run for 10-15 sessions. 8 distinct and well-developed factions, all competing for power and salvage in Gehenna. Rules for crafting and piloting monstrous Bio-Mechs. 5 new Mech Chassis for Salvage Union, including Bio-Chassis. 3 new Bio-Titans, formidable monstrosities to fight against. New Systems, Modules, and Pilot Equipment including Bio-Tech.

False Flag

- Panayiotis Lines, Aled Lawlor, Peter Lee

Hardcover $37.00
Reader Reward Price: $33.30

This module contains a plethora of content including: An intricate Salvage Union adventure spanning 5 regions, detailing the Northern Wastes and Frozen Gulf, developed to run for 10-15 immersive gaming sessions and designed with multiple potential endings. An expansive sandbox environment, with dozens of jobs on offer, populated by three deeply detailed factions and numerous mercenary groups, all fiercely contending for supremacy. A cast of unique characters for players to interact with, all with their own goals and motivations. Rules for crafting Nanite-Tech and piloting Nanite-Mechs. 6 new Mech Chassis, including Nanite-Chassis. Fresh Systems, Modules, and Pilot Equipment—among them the new Nanite-Tech.

Champions Complete

- Derek Hiemforth

Trade paperback $39.00
Reader Reward Price: $35.10

The ultimate super roleplaying game returns to reclaim its crown in Champions Complete! All the legendary flexibility and power of the renowned HERO System rules engine, plus all the superhero goodness Champions has been famous for over 30 years, now in one pulse-pounding, senses -shattering, heroic handbook of superpowered action! At 240 pages, Champions Complete includes everything superhero gamers need, and nothing they don't. New players will love the unmatched freedom of Champions that allows them to create and play exactly the hero they imagine. Longtime fans will appreciate the tight, concise new approach, presenting the full game system in a fraction of its former length. Note: This is a stand-alone book for playing Champions: arguably the most popular and longest-running superhero game in roleplaying history. It contains all of the rules necessary to play Champions: The Super Roleplaying Game, with no other book required. It is Bits-And-Mortar supported.

Cybermetal 2012 Rpg

- World Champ Game Co

Hardcover $58.00
Reader Reward Price: $52.20

CyberMetal 2012 is a roleplaying game of demons, metalheads, and weirdos surviving and thriving in an isolated city of warped technology in an alternate timeline featuring tons of analog ink illustrations, intuitive dice mechanics for fans of Mothership® or Blades in the Dark, fascinatingly weird worldbuilding, and much more. Cybermetal 2012 runs on a quick and efficient d100/2d10 system that feels intuitive for any experienced roleplayer but is easy to learn for newcomers too. When a character wants to do something difficult, awesome, or particularly interesting, they roll d100 hoping to get equal to or under a given Skill Threshold to determine success/failure. The player chooses one of their d10 and assigns it as the amount of damage they give/battery charge they lose with their chosen action. The remaining d10 determines the Fallout, or how things get better or worse for the gang from there. Items, social standing, faction interactions, assistance, and more can affect these variables, allowing players the opportunity to get clever and skew things in their favor while still allowing casual players compelling options with dynamic results. Different Hardware (physical body), Operating Systems (role/class), and swappable Software (momentary specialty or sub-class) give players varied abilities that bend these basic rules, as well as offering specialized gear, unique contacts, social responsibilities, and more, making every character decision an interesting one with tons of story potential attached.

Desert Moon of Karth Rpg

- Joel Hines

Trade paperback $25.00
Reader Reward Price: $22.50

Desert Moon of Karth is a space western sandbox adventure zine for the Mothership® Sci-Fi Horror RPG.
Now updated to Mothership 1E! "One sits down on a desert sand dune, sees nothing, hears nothing. Yet through the silence something throbs, and gleams..."
— Antoine de Saint-Exupéry Karth is a tiny mesa studded moon on the galaxy's edge. The only way down is an antique space elevator to the lawless boomtown of Larstown; a place surrounded by even greater danger and strangeness in the wastes beyond. Survival or salvation is not guaranteed, partner. Harvest ossified coral corpses to live forever. Become an involuntary organ donor. Dodge ancient orbital defenses. Explore sand blown ruins. Hunt the fearsome sandsquid. Ride camels through the dunes. Drink whisky until you’ve forgotten your own name. Karth's inspirations include Dune, Firefly, Alien, John Carter of Mars, Cowboy Bebop, The Dark Tower, spaghetti westerns, and modern adventures like Hot Springs Island, A Pound of Flesh, Ultraviolet Grasslands, and Slumbering Ursine Dunes. You'll find plenty to use for your other sci-fi RPG of choice like Stars Without Number, Traveler, or Starfinder with a touch of back alley stat surgery. Desert Moon of Karth is 52 pages, chock full of evocative illustrations and also includes: 10 detailed and dangerous locations to explore including a ship graveyard, camel ranch, organic coral caves, and a decadent shattered spire. Regional Moon Map and rules for point crawling navigation. Detailed Larstown map, rumors, NPC’s, prospective jobs, and fine establishments. 4 volatile factions for players to interact with including immortal organ harvesters, tribal park rangers, extinct coral beings, and a colonial boomtown of prospectors. Evolving encounters based on the day/night cycle (and it’s sometimes night for a week). Tons of 1d10 tables ranging from creepy prayers, to strange technology, to requested organs, to random drugs. Rules for sandsquid hunting and a dungeon crawl within one, should you be devoured. 3 detailed dungeon maps, 8 new creatures, the dark secrets of eternal youth and more! "Man this is like a living breathing planet, I love this little western town. This is adventures within adventures, each page alone seems like it could be an adventure in itself. Oh it's so beautiful, I just want to play it so bad."
—Alan Gerding, Tuesday Knight Games "Looks really good! It's very well made, the art is really nice, layout is great, and there's lots of stuff to adventure in here. It gives you tons of material to just travel around this tiny moon."
—Ben Milton, Questing Beast

Lichcraft Rpg

- Laurie O'connel

Trade paperback $20.00
Reader Reward Price: $18.00

A breakout success in the the UK.

Nominated for Polygon's top Indie RPGs of 2020, and many more.

Back in print and as relevant as ever, this breakout game by designer Laurie O'Connel is set in a fantasy United Kingdom. Here, you play transgender necomrancers, seeking immortality in order to get to the end of a 300 year long NHS (National Health Service) waiting list.

This is a game about spite, necromancy, and being queer. Although the game itself deals with serious themes, it is set up to be tongue-in-cheek, satirical, and intimate.

Lichcraft is a rules-light tabletop RPG set up to be played with 2 or more players. The play is inspired by Forged in the Dark systems, with a simple D6-pool resolution mechanic. Instead of choosing classes or players, characters begin by choosing their politics, hobby, day job, and magical source, and use attributes from these to add to their dice rolls.

"The Year is 2069. The setting is Great Britain. The Tories have been in power since 2010.

Due to National Health Service cuts, trans healthcare has become increasingly hard to access. The waiting list for a first appointment at a gender identity clinic is now 300 years. They don’t want to outright refuse you; that would imply that the health service is over capacity or underfunded. Instead they will simply add you to the end of the list and wait for you to die.

But they are fools. For you have learned the secrets of immortality. And you will get to the end of that waiting list, even if it means waiting another millennium..."

Nancy Druid Rpg

- 9th Level Games

Trade paperback $20.00
Reader Reward Price: $18.00

In Nancy Druid, you will play as a druid scout who solves mysteries along with a trusty animal companion! Your magic is drawn from the natural world, the day-night cycle, and the turning of the seasons.

Will you be a sun druid, who brings brightness and a warm glow to all, with the help of your scout troop's companion critter? Or will you be a moon druid, versed in all things celestial and able to transform into an animal yourself?

Nights Black Agents RPG

- Kenneth Hite

Hardcover $46.00
Reader Reward Price: $41.40

A new GUMSHOE Game from Kenneth Hite, author of Trail of Cthulhu.

The Cold War is over. Bush’s War is winding down.

You were a shadowy soldier in those fights, trained to move through the secret world: deniable and deadly.

Then you got out, or you got shut out, or you got burned out. You didn’t come in from the cold. Instead, you found your own entrances into Europe’s clandestine networks of power and crime. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn’t matter.

It turned out to matter a lot. Because it turned out you were working for vampires.

Vampires exist. What can they do? Who do they own? Where is safe? You don’t know those answers yet. So you’d better start asking questions. You have to trace the bloodsuckers’ operations, penetrate their networks, follow their trail, and target their weak points. Because if you don’t hunt them, they will hunt you. And they will kill you.

Or worse.

Night’s Black Agents brings the GUMSHOE engine to the spy thriller genre, combining the propulsive paranoia of movies like Ronin and The Bourne Identity with supernatural horror straight out of Bram Stoker. Investigation is crucial, but it never slows down the action, which explodes with expanded options for bone-crunching combat, high-tech tradecraft, and adrenaline-fueled chases.

Updating classic Gothic terrors for the postmodern age, Night’s Black Agents presents thoroughly modular monstrosity: GMs can build their own vampires, mashup their own minions, kitbash their own conspiracies to suit their personal sense of style and story. Rules options let you set the level of betrayal, grit, and action in your game. Riff from the worked examples or mix and match vampiric abilities, agendas, and assets for a completely custom sanguinary spy saga.

The included hook adventure gets the campaign going; the included city setting shows you what might be clotting in Marseilles’ veins even now. Rack silver bullets in your Glock, twist a UV bulb into your Maglite, and keep watching the mirrors … and pray you’ve got your vampire stories straight.

Prisoners of the Elf King Rpg

- Caradoc

Trade paperback $11.00
Reader Reward Price: $9.90

So, youve managed to escape the dungeons of the Elf King But what next? While your burglar helped you slip your cages, the next steps they proposed could be generously described as sketchy, at best. So, while the burglar heads off to prepare, you and your fellow dwarves are going to find your own way out!

Yes! Youll all be damned if you let some button-less burglar drown you in barrels, there has to be a fitter way out of this foresty fastness!

Prisoners of the Elf King is a madcap escape from the palace of the Elf King can you and your fellow dwarves get away?

Inside Prisoners of the Elf King you will find:

-Rules for the doing of deeds.
-Rules for Digging Deep, for when a dwarf needs to push for extra successes (but be wary of digging too deep)!
-Rules for Fortune and Misfortune, Hurts, and Helping.
-Rules for Dwarf Creation
-A table of secret Dwarvish Passions
-Party rules, including three tracks that can affect all the characters: Fly You Fools, Diplomatic Incident, and Drums in the Deep.
-Fly You Fools measures how close the Dwarves are to escape.
-Diplomatic Incident: Do your antics lead to a massive war some months after your escape, and do you survive it?
-Drums in the Deep: Did the Dwarves Dig too Deeply and release their bane?
-A table of magic items.
-A table of Elvish curses.
-A selection of NPCs to face down.
-8 tables for randomly generating an Elf Kings Palace, and the sorts of encounters a Dwarf might stumble across while escaping.
-Original art by Juan Ochoa.

Ronin Rpg

- Slightly Reckless

Hardcover $58.00
Reader Reward Price: $52.20

Welcome to RŌNIN, a rules-lite tabletop RPG set in a mythical, samurai-inspired world. Based on the MÖRK BORG system, RŌNIN is a game of honour, combat, and adventure. In a world ravaged by an eternal eclipse and overrun by supernatural creatures known as yōkai, players take on the roles of forgotten ronin, shinobi, onmyoji, and more as they seek to restore their honour and defeat the forces of darkness. With intuitive mechanics and a focus on fast-paced, cinematic action, RŌNINis the perfect game for both new and experienced players. Our unique system of honour, resurrection, parrying, and survival adds depth and strategy to combat, while our tenets of bushido and other character-specific honourtenets offer a range of options for roleplaying and exploration. What's in the Book? Kage no Shima - A richly detailed island that blends Edo Period Japan with fantasy elements, creating a unique and immersive world that is perfect for players of all levels. 6 Brand New Classes - Erudite Samurai, Forgotten Rōnin, Drunken Monk, Corrupted Shinobi, Onmyoji (Hermit Spell-caster) and Bakuto (Yakuza). All with unique honour tenets and abilities! New Mechanics - Parrying adds a new layer to combat, Seppuku let's you regain your lost honour, Resurrectiongives you a new chance at life but only if you can overcome a great foe, Honour allows you to follow strict tenets encouraging decisions and moral dilemmas which even influence your next character! Haiku, Meditation, Blood Feuds, Learning from a Sensei and much more! Yokai and mythical monsters from Japanese folklore, test out those sharpened blades on things like Kappa, Oni and Skeleton Rōnin... Lot's of F*@ing Tables - Shrines, Nicknames, Critical Injuries, Encounters, Adventure Hooks, Traps, Weather, Loot and more! Weapons - It wouldn't be a Kurosawa blood-fest without weapons and we've got 20 unique ones from Katana's and Shuriken to Matchlock Pistols and Steel Fans. Gorgeous, immersive art that brings the world of Rōnin to life, featuring illustrations from some of the most talented artists in the industry. RŌNIN is an independent production by Slightly Reckless Games and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.

Rosewood Abbey Rpg

- The Rolistes

Trade paperback $39.00
Reader Reward Price: $35.10

Rosewood Abbey is a roleplaying game by Kalum from The Rolistes about upholding the truth no matter the consequences. You're one of the Fratres Herodoti. This informal brotherhood of scholars swore an oath to knowledge and truth. Will you keep to your oath? ...as your brothers and flock are bewitched by the rumors they spin? This Carved from Brindlewood (PbtA) game is inspired by Umberto Eco’s The Name of the Rose and the British mystery television series Cadfael. What do I get? The rule book features: An entertaining and informative Replay transcript of a full session inspired by the tabletalk RPGs (テーブルトークRPG) format common in Japan. The Rules and everything needed to play.  Links to the print-at-home Character sheet, Basic, Friars, and Providence Moves sheet, Rumor Mill, Rumor Apocrypha, and Collaboration sheet. Three mysteries: The Rose in the Garden by Kalum Mocking Grotesquery by Sean F Smith Fugit Inreparabile Tempus by Kalum The Game Ideal for 3 to 6 players, Cantor included, the game works well for one-shots but truly shines for short campaigns, thanks to its unique "Rumor Mill" story-building mechanism. As a "Carved from Brindlewood" game, it is directly adapted from the roleplaying game Brindlewood Bay and build on Jason Cordova's Clue-based emergent whodunnit system. Rosewood Abbey's system and mysteries offer a high level of replayability with only limited preparation required from the gmae master. Content Warning Rosewood Abbey has roots in Walloon, Flemish, and European folklore, which is often irreverent towards religion. This game engages with images of the Catholic Church and God, as well as actions Christians consider to be sinful or virtuous. These actions can include crimes, blasphemy, intimate and sexual acts, as well as violence or murder. While in continuation of the tradition paillarde, European bawdy folkloric tales and songs, Rosewood Abbey is not intended as a commentary on contemporary religious beliefs and practices. It is not a statement about divine interventions in our own world (nervous laugh). Setting Between the 12th and the 13th centuries, the Abbazia di Palissandro was a monastery at the feet of the Alps in Northern Italy. A small village has developed within a reasonable walking distance. The monks feed the poor, care for the sick, and educate a few children. Interactions beyond these monastic responsibilities are something abbey authorities frown upon but not uncommon. God, Devils, and Details This game’s premise is that, for whatever reason, neither God nor malevolent spirits are active at the Abbazia di Palissandro. No secret society or sinister machination stands at the heart of the mysteries here.   Rosewood Abbey is about level-headed scholars surrounded by people increasingly caught up in their exaggerations, lies, and misguided beliefs. The Ancient An important figure in local folklore, the Ancient is the subject of speculation, wonder, and fear. The inquisitive Fratres Herodoti doubt such a character or creature ever existed. Regardless, the locals praise or blame the Ancient for events, good or bad.  Virtuous Figure, Sinful Figure Once it’s time to fill in the first Obsession in the Rumor Mill (see below), the players must pick a character among the Suspects encountered through the current and previous Mysteries. This Suspect becomes the Virtuous Figure or Sinful Figure based on whether the Talk of the Moment is itself Virtuous or Sinful.  The Rumor Mill & Rumor Apocrypha The Rumor Mill Sheet tracks the history, figures, and consequences of Rumors running wild at the abbey. It captures the phantasms troubling the monks and their flock, their intensity, and the characters impacted by them. The Rumor Apocrypha gathers tables for Delusions, Obsessions, and Delirium, each with rumor prompts categorized as Virtuous or Sinful.   These prompts can be used as is. However, transcribing isn’t and needn’t be that straightforward. Details might change when copied by overworked or flippant scribes under the spell of Titivillus, the demon of clerical errors. The Routine This Routine functions as a framework for the Cantor and the players, offering a rhythm for narration. Use the Routine to aid the game’s improvisation and fiction; ignore it when it hinders those play elements. Use the Routine to aid the game’s improvisation and fiction; ignore it when it hinders those play elements. Replay As with Kalum's previous game Paris Gondo - The Life-Saving Magic of Inventorying, the game features a Replay.   Inspired by the TRPG (Tabletalk Roleplaying Game) format popular in Japan, the first half of this book comprises a transcript of a complete play session, edited for your enjoyment, to give you an overview of how the game works.

Threadbare

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Trade paperback $39.00
Reader Reward Price: $35.10

2018 Indie Groundbreaker Award Nominee for Best Setting
2018 Indie Groundbreaker Nominee for Game of the Year Toys will be broken. Dreams will rise. Threadbare RPG is a role-playing game of jury-rigged toys in a broken world. Caught in a world where Entropy is a constant danger, you’ll patch yourself up, invent new devices, and make new friends along the way. Threadbare is a Powered-by-the-Apocalypse role-playing game by Stephanie Bryant. You’ll need two 6-sided dice and a group of 2-5 friends to play. Your character starts out as a Softie (soft-filled toy), a Mekka (hard-shelled, plastic or metal toy), or a Sock (a single sock, often thought to have been lost in the laundry). The rules mechanics are based on the Apocalypse World engine: you roll 2d6 and add your modifiers to determine the direction your story will go. As you progress in Threadbare, your character changes. Every time you are damaged and repaired, you change your description and even your personality! Threadbare is a game about making and repairing stuff, and less about killing things. Combat is rare and resolves quickly without use of dice. Threadbare playbooks and basic move reference sheets are available for free download at the Threadbare RPG site. What is Stitchpunk? Stitchpunk is a loose term for a modge-podge aesthetic of stitching and fabrication that is exemplified in the excellent movie 9. It shares qualities with steampunk, but has a more sewn-together, hacker-space feel. Authors: Stephanie Bryant, Liz Chaipraditkul, Brian Dirk, Bryanna Hitchcock, Josh Jordan, Alex Roberts, Elsa Sjunneson-Henry, Toby Strauss Artists: Emily Block, Emily Griggs, Juan Ochoa, Eric Quigley, Evan Rowland

You Have Always Lived in the L

- Desks and Dorks

Trade paperback $39.00
Reader Reward Price: $35.10

You Have Always Lived In the Lighthouse is a storytelling RPG for two players inspired by the works of HP Lovecraft and Guillermo del Toro. One player will become the Keeper, the keeper, the master of the Lighthouse and the brave soul charged with keeping its beacon lit. The other player will take on the role of the creature, a being from the depths of the ocean who has come to the Lighthouse with a mission all its own.

Wilderfeast Rpg

- Horrible Guild

Hardcover $71.00
Reader Reward Price: $63.90

Wilderfeast™ is an RPG about becoming part of the natural world by making it part of you! In Wilderfeast™, players take on the role of Wilders, the mutated rangers who roam the land trying to stop the frenzy, an eldritch virus which makes kaiju-esque monsters violent and self-destructive before leaping to stronger hosts. You hunt monsters, with your trusted pack of other wilders, and an oversized cooking utensil in your hand. You cook monsters, using the secret techniques to purify the frenzy. Each monster you eat mutates you further. You feed monsters, healing and comforting those you can. Gameplay alternates between Journeys (high-intensity, travel and combat) and Downtime (low-intensity, rest and roleplay). In both phases, you resolve conflicts with a simple but flexible dice pool system, built around a central idea: Humans use d8, monsters use d20. Wilders are both, so they can choose which of their sides to embrace when taking Tests: will you focus up, and stay true to your human side, or go wild, and unleash the monster in you? The Wilderfeast core book is a hardcover book of 316 pages, with full-color art throughout. It includes: - Fast and robust character creation, with 6 Tools (each with their own set of unlockable Traits), 8 Specialties, and suggestions for your three-course backstory. No matter how you build your character, you start with connections to the One Land and your fellow players. - A core loop that involves following the monster s trail, hunting it down and cooking it to gain permanent mutations, interspersed with free play that encourages creativity. - 40 different Monsters, each with its own Traits, body Parts and Behavior that make every hunt unique. - A travel guide, exploring the One Land and the Sen Coast, with detailed maps and extensive tables of cooking ingredients. - The Last Chamig, a set of four standalone scenarios also playable as an overarching campaign. These accessible and easy to set up scenarios are designed to introduce Guides and Wilders to the game system and come with full-detailed maps, stat blocks, pregenerated characters, and a set-list of events. - Essential advice for running the game, including recommended safety tools, tips for creating your own monsters and regions, and player-empowering mechanics to help the group define the adventures they want to have. Do you want to steward the wild, get stronger, protect your community, or explore ruins from the ancient past?

This is a selection of our current Indie RPGs titles. To find other titles or authors, or just to browse, please use the search box.

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