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Just Desserts Game

- Looney Labs

Games & Puzzles $17.00 - Add to Cart
Reader Reward Price: $15.30

Looney Labs has created a sweet card game all about serving some very picky guests. No soup, no salad, no entree... it's just desserts! Compete with your fellow waiters to serve guests their favorite goodies before someone else gets to them first. With a kitchen full of mouth-watering offerings, and the cafe filling up with customers, you'll have your hands full making sure everyone gets their just desserts. The guests are here and they are hungry! Serve them their favorite sweets in this delicious game of dishing desserts. Be the best waiter at the cafe, and make sure all the guests get their Just Desserts! Players: 2-5. Playtime: 5-30 minutes. Ages: 8+

Coup Card Game

- Indie Boards & Cards

Games & Puzzles $22.00 - Add to Cart
Reader Reward Price: $19.80

Coup (2012) Bluff (and call bluffs!) to victory in this card game with no third chances. 2-6 Players 15 Min Age: 13+ You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive... In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area. Each player starts the game with two coins and two influence - i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers: Duke: Take three coins from the treasury. Block someone from taking foreign aid. Assassin: Pay three coins and try to assassinate another player's character. Contessa: Block an assassination attempt against yourself. Captain: Take two coins from another player, or block someone from stealing coins from you. Ambassador: Draw two character cards from the Court (the deck), choose which (if any) to exchange with your face-down characters, then return two. Block someone from stealing coins from you. On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions: Income: Take one coin from the treasury. Foreign aid: Take two coins from the treasury. Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an influence. (If you have ten coins or more, you must take this action.) When you take one of the character actions - whether actively on your turn, or defensively in response to someone else's action - that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't (or don't) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game. If you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not. The last player to still have influence - that is, a face-down character - wins the game! A new & optional character called the Inquisitor has been added (currently, the only English edition with the Inquisitor included is the Kickstarter Version from Indie Boards & Cards. Copies in stores may not be the Kickstarter versions and may only be the base game). The Inquisitor character cards may be used to replace the Ambassador cards. Inquisitor: Draw one character card from the Court deck and choose whether or not to exchange it with one of your face-down characters. OR Force an opponent to show you one of their character cards (their choice which). If you wish it, you may then force them to draw a new card from the Court deck. They then shuffle the old card into the Court deck. Block someone from stealing coins from you. AWARDS & HONORS 2013 Golden Geek Best Party Board Game Nominee 2013 Golden Geek Best Card Game Nominee

Hanabi

- R & R Games

Games & Puzzles $14.00 - Add to Cart
Reader Reward Price: $12.60

Hanabi—named for the Japanese word for "fireworks" and consisting of the ideograms "Flower" and "Fire"—is a cooperative game in which players try to create the perfect fireworks show by placing the cards on the table in the right order. The card deck consists of five different colors of cards, numbered 1–5 in each color. For each color, the players try to place a row in the correct order from 1–5. Sounds easy, right? Well, not quite, as in this game you hold your cards so that they're visible only to other players. To assist other players in playing a card, you must give them hints regarding the numbers or the colors of their cards. Players must act as a team to avoid errors and to finish the fireworks display before they run out of cards.

Silver & Gold Game

- Pandasaurus Games

Games & Puzzles $24.00 - Add to Cart
Reader Reward Price: $21.60

Silver & Gold (2019) 2-4 Players 20 Min Age: 8+ Distant islands with golden treasures -- who hasn't dreamed of that?! Silver & Gold combines simple rules, fast action, luck, and planning as players try to complete treasure map after treasure map, with the maps being printed on wipeable cards to allow for endless adventures... AWARDS & HONORS 2019 Spiel der Spiele Hit für Familien Recommended

Castles Of Burgundy Dice Game

- Wonder Forge

Games & Puzzles $21.00 - Add to Cart
Reader Reward Price: $18.90

A "dice" version of The Castles of Burgundy. The famous strategy game now in pure dice! As influential sovereigns, expand your estates through trade and commerce. Combine the dice to your advantage and find the strategy that will lead you to victory. Like the original game, the goal is to get the most points, mostly by filling spaces on your board to complete as many color regions as you can. The game comes with 5 dice: one timer die, 2 number dice and 2 color dice. The game is played using a "roll and write" mechanic, where one player rolls the dice, and from the results, each player individually picks one color die, representing a type of hex, and one number die, and uses their chosen combinations to fill in a hex on their individual player board. Each player starts with one castle space already filled in; from there, a hex can only be filled on the board if it is adjacent to an already-filled hex. Each type of hex has its own rules for which numbers can be used to fill it. When completing a region of hexes, you score points and get a reward depending on the type of hex, which can be workers or monks that you can use to manipulate the dice, silver coins that you can spend to take extra actions or goods that you can later ship for even more points. In addition, bonus points are awarded to the first and second players to fill in all hexes on their board of each color. The timer die sets the pace of the game. When it is rolled, players mark a number of boxes on the time track equal to the number of hourglasses rolled on the timer die (one or two). This progresses the game through three phases of ten time boxes each. When all time boxes are filled, the game is over and the player with the most points wins. 1-5 players. Ages 10+

Tea Dragon Socy Game

- Renegade Game Studios

Games & Puzzles $26.00 - Add to Cart
Reader Reward Price: $23.40

The Tea Dragon Society Card Game (2018) 2-4 Players - 30-60 Min Playing Time - Age: 10+ Discover the ancient art form of Tea Dragon care-taking within The Tea Dragon Society Card Game, based on the graphic novel The Tea Dragon Society. Create a bond between yourself and your Tea Dragon that grows as you progress through the seasons, creating memories to share forever. Each player's deck represents their own Tea Dragon. From turn to turn, players choose to draw a card -- triggering effects and strengthening their position -- or buy a card, improving their deck or scoring points. The game takes place over four seasons, starting in spring and ending in winter. At the end of winter, the player who has the most points wins. AWARDS & HONORS 2019 Origins Awards Best Family Game Nominee

12 Days Card Game

- Calliope Games

Games & Puzzles $22.00 - Add to Cart
Reader Reward Price: $19.80

12 Days (2011) The "Twelve Days of Christmas" song is twisted into a quick-playing card game. 3-5 Players 15 Min Age: 8+ The holiday-themed 12 Days takes the familiar "Twelve Days of Christmas" song and twists it into a quick-playing card game. Over twelve rounds, players try to re-gift unpopular cards while keeping cards that are strong enough to win the day, while also keeping a careful eye for bonus scoring at the end of the game. The gift deck consists of eighty cards: one partridge in a pear tree, two turtle doves, and so on up to twelve drummers drumming, as well as one card each for Mr. and Mrs. Claus. Shuffle this deck, then deal each player twelve cards. Each round a new holiday card is up for grabs, with the cards ranked from 1 to 12 and being worth 1-12 points. In a round, a player: Gifts a present to the player to his left, Opens presents and tries to win the day with the best present, and Buys a new gift to refill his hand. More specifically, all players simultaneously pass one face-down gift card to their left-hand neighbor. Then everyone chooses one gift card in hand and reveals them simultaneously. Whoever plays the lowest gift card wins that round's holiday card; in the event of a tie for lowest, with the Clauses counting as zero, then the next lowest card wins. Each player then draws one card to bring their hand back to twelve cards. After twelve rounds, players score points for each holiday card they've collected. In addition, whoever holds the most gift cards for each rank scores as many points as that rank, with all tied players scoring in the event of a tie. Whoever has the most points wins. Happy holidays!. Happy holidays!

Treelings Game

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Games & Puzzles $18.00 - Add to Cart
Reader Reward Price: $16.20

In the world of Treelings, construction is well and truly underway in preparation for the annual firefly festival! Beautiful, glowing swarms of fireflies may be released only from the highest towering platforms in the city during the upcoming summer solstice. Six different guilds reside in the city, and they will do everything possible to build their own tree as high as possible in each district. As chief of your district, each round you decide which guild you want to support in your part of the city as you want to lure the spectators to your show on festival day and to send as many brightly-glowing fireflies to freedom as possible. On a turn, a player takes all the cards of one color from the market or one card of each color that appears only once in the market; they then add these cards to their collection. Then they refill the market. When the firefly festival card is revealed, the game ends after each player has taken the same number of cards. To score, players look at each column of cards in their collection and compare the number of cards in it to the number of cards in the columns to the left and right. For the columns on the outer edge of a collection, players compare their height to the height of their neighbor's closest column. Number of players: 2-5. Ages 8+

Rory's Story Cubes Star Wars

- Asmodee

Games & Puzzles $18.00 - Add to Cart
Reader Reward Price: $16.20

"A long time ago in a galaxy far, far away...." Imagine watching your favorite Star Wars adventure but it ends on a cliffhanger or wanting to add your own twist into the epic Saga. Star Wars: Rory's Story Cubes now gives you the power of the dark (or light!) side to extend and create your own stories set in the Star Wars galaxy. Roll the nine dice, look at the images, and fly into hyperspace, crafting your very own adventures. Will Obi-Wan Kenobi defeat Darth Vader this time around? Could you and your friends be the only ones to bring balance to the Force? This is for the Star Wars fans who want to show off their Star Wars knowledge by creating the zaniest and craziest storylines set on any planet, all the way to the Outer Rim. 1+ players Ages 6+ 10 minute play time Contents: 9 Story Cubes Rules

Tiny Epic Tactics

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Games & Puzzles $36.00 - Add to Cart
Reader Reward Price: $32.40

Tiny Epic Tactics utilizes a simple combat system with variable player powers and 3D terrain to achieve endless layers of strategy and fun. Tiny Epic Tactics offers competitive play, cooperative play and solo play! Conquer your opponents in tactical combat where every calculated move matters… or journey across the land and through the caves in a grand cooperative/solo adventure! Nesting inside the game box are 5 smaller boxes and a map/scroll. Players will set up the game by placing these 5 boxes, plus the box bottom, onto the scroll in designated areas. This creates the environment that players will explore and battle across. Tiny Epic Tactics offers a distinctly different experience for solo and cooperative play. In these modes, players will adventure across the map, fighting spawning enemies and exploring caves (printed on the interior of each of the boxes). The goal is to acquire treasures, that belongs to the enemy, from these caves while keeping your heroes alive. Once the end of the game is triggered, victory points are tallied based on how many treasures you took from the enemy and how many of your heroes you kept alive. 1-4 players. Ages 14+

Cheating Moth

- Lion Rampant Imports

Games & Puzzles $15.00 - Add to Cart
Reader Reward Price: $13.50

Cheating Moth (2011) Get rid of your cards through cheating! Just don't get caught... 3-5 Players 30 Min Age: 7+ Cheating is forbidden? Not in this naughty game of cards - in fact, you'll probably have to cheat in order to win. In Cheating Moth you want to get rid of all the cards in your hand before anyone else. Each player starts the round with a hand of eight cards, with one player (the oldest) receiving the guard bug - which stays on the table throughout the game - and one card being turned face-up to start a discard pile. The cards are numbered 1-5, with the majority of them having only numbers; some cards have special abilities that come into play when added to the discard pile or in a player's hand. On a turn, a player places one card from her hand onto the discard pile; that card must be numbered exactly one higher or lower than the card on top of the discard pile. (The numbers wrap, so a 1 can be played on a 5 and vice versa.) If a player can't play a card, she draws one from the deck and her turn ends. There's another way to rid yourself of cards, though: cheating! Throughout the round, you can make cards disappear by dropping them on the floor, hiding them up your sleeve and so on. You must keep your hand of cards above the table at all times, you can't vanish more than one card at once, and you can't rid yourself of your final card this way. The player with the guard bug - and only him! - can call out other players for cheating, and no one can cheat while the accusation is being resolved. If the accusation was false, the Guard must draw a card; otherwise the cheating player takes back the card she tried to lose, is given a card from the Guard's hand as additional punishment, and becomes the new Guard. Cheating is a necessity as the "Cheating Moth" cards can't be played onto the discard pile, but must be disappeared via cheating. (The Guard, however, can play these cards as the Guard is not allowed to cheat.)

Get The Macguffin Game

- Looney Labs

Games & Puzzles $15.00 - Add to Cart
Reader Reward Price: $13.50

As popularized by Alfred Hitchcock, the "MacGuffin" is the thing that everyone wants and is trying to get. Examples include the Holy Grail, the Maltese Falcon, and the briefcase in the movie Pulp Fiction. The game Get the MacGuffin is a quick and humorous deduction game involving hand management and player elimination. The goal is to be the last player with cards. The player with the MacGuffin card will frequently win the game, but holding onto that card can prove quite difficult! Also, because there are 23 cards in the deck and players are always dealt an equal number of cards, there will always be some cards that are not in play. Figuring out which cards are missing is part of the strategy! Who has the MacGuffin? Will the Assassin take out The Crown? What did the Garbage Collector find in the trash? What will The Thief steal, and from whom? To the shrewd, all may become known, but sometimes all you can do is Shrug. 2 to 11 players. Ages 8+.

Pac-man: The Card Game

- Steamforged Games

Games & Puzzles $13.00 - Add to Cart
Reader Reward Price: $11.70

PAC-MAN™ has been transported to your tabletop! Just like the classic retro arcade game, PAC-MAN™: The Card Game is easy to learn and tons of fun to play. It's a brand new PAC experience that'll quickly get you hooked! Your aim is to get the most points without being knocked out by ghosts. Fruit and PAC-DOT cards are worth points. Power up cards have special rules, like having two players swap hands. And three ghost cards will knock you out of the game! 2-4 players. 15 minutes to play.

Paku Paku Game

- Rna, Wonderforge Games

Games & Puzzles $20.00 - Add to Cart
Reader Reward Price: $18.00

The dice game for plate acrobats: To win this action-packed dice game for 2 to 8 glory-hungry pandas, you have to be quick with the dice and have a steady hand with tableware.

Dutch Blitz Card Game

- Dutch Blitz Games Co

Games & Puzzles $15.00 - Add to Cart
Reader Reward Price: $13.50

A Vonderful Goot Game! Each player gets one of the four decks of 40 cards each. Each deck has a different design on the back (carriage, pump, pail, and plow) to designate players cards. Each player has three cards placed on the table in front of them (post piles) along with a pile of 10 cards (blitz pile). Players try to form sequences of cards (in ascending order, by color) in the center of the table starting from one up to ten. Quickest player to get rid of his blitz pile calls BLITZ and play stops. Cards in center of table count for 1 point each, cards left in blitz pile count for -2 points each. First player to 75 wins. Fast paced fun for everyone.

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