The Ultimate Sherlock Holmes Puzzle Book
Solve Over 140 Puzzles from His Most Famous Cases

Description
This full-immersion experience challenges you to solve these slightly re-imagined scenarios inspired by Sir Arthur Conan Doyle's most famous Sherlock Holmes short stories:
Other titles in the series include: The Curious History of Mazes; The Curious History of the Crossword; The Curious History of the Riddle; Escape from Sherlock Holmes; Sherlock Holmes Puzzles: Code Breakers; Sherlock Holmes Puzzles: Math & Logic Games; Sherlock Holmes Puzzles: Visual Puzzles; Sherlock Holmes Puzzles: Lateral Brain Teasers; Solving Sherlock Homes; Maximize Your Memory; and The Book of Personality Tests.
- Interactive Challenge 1: Begins with a short introduction to the short story/crime, giving a summary of the main characters and plot. Following the introduction, 24 puzzles--including cryptograms, crosswords, logic conundrums, visual puzzles, ciphers, and word searches--are presented, for a grand total of 144puzzles.
- Interactive Challenge 2: Utilizes maps that readers use to maneuver around the chapters, completing each puzzle not in a chronological order but, instead, relying on tips and clues from each solved puzzle to travel around the book, like a maze.
- Interactive Challenge 3: Drops hidden clues that accumulate into a final, overarching word search, which requires the completed clues from all 6 chapters.
Other titles in the series include: The Curious History of Mazes; The Curious History of the Crossword; The Curious History of the Riddle; Escape from Sherlock Holmes; Sherlock Holmes Puzzles: Code Breakers; Sherlock Holmes Puzzles: Math & Logic Games; Sherlock Holmes Puzzles: Visual Puzzles; Sherlock Holmes Puzzles: Lateral Brain Teasers; Solving Sherlock Homes; Maximize Your Memory; and The Book of Personality Tests.
Games & Activities / Puzzles
Games & Activities / Activity Books
Games & Activities / Logic & Brain Teasers
About this Author
Pierre Berloquin is a writer; creator of puzzles, board games, and multimedia games; designer; and a creative consultant. After studying at the École des Mines in Paris, France, he worked as an engineer, consultant, and professor while quickly becoming a renowned specialist of logical and mathematical games. Pierre has written over 50 books of puzzles, many of which are bestsellers.
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