Lifeblood by Gena Showalter (from a Two Thumbs Up reviewer)by McNally Robinson - Monday, Feb 06, 2017 at 4:57pm
Lifeblood, the sequel to Firstlife by Gena Showalter, has many of the elements I enjoyed in the first novel. It has a continuously rolling plot line, relatable and brave characters, and many not-that-completely obvious life lessons.
Being a sequel, Lifeblood picks up right from where Firstlife ends... literally. There's about a thirty-second gap between both novels, which is kind of awesome because that rarely happens. The entirety of the novel contains just as much action, adventure, and non-stop drama as the first book. This is something I am SO glad for. Gena Showalter doesn't try changing the general direction the overall story was going in. Instead, she builds off the world she has created, and adds more fascinating details and rules to the universe.
The only thing I didn't like about Lifeblood was the weirdly drastic change in Ten's personality. At the beginning of Firstlife, the brave and independent Tenley Lockwood believed that no boy could ever affect her choices in life. These choices were for her to decide, without being coerced. Sounds reasonable, right? She looked after herself, and always did what needed to be done, and I admired her for that. But then Lifeblood began. In the sequel, Ten looses a lot of her pride. She believes that she needs her man to go on with her life and that she can't do anything right without him. That took a hit to my respect for her, but I got past it, and everything turned out better in the end.
Overall, Lifeblood is an AMAZING novel that you need to read as soon as possible! (That is, after you read the first one!)
- Lauren, a Two Thumbs Up reviewer
Lifeblood will be available February 28.
|Categories: Saskatoon, Winnipeg, Two Thumbs Up|
- Young adult hardcover
by Gena Showalter - $20.99 - Add to Cart
With her last living breath, Tenley "Ten" Lockwood made her choice and picked her realm in the Everlife. Now, as the war between Troika and Myriad rages, she must face the consequences. Because Ten possesses a rare supernatural ability to absorb and share light, the Powers That Be have the highest expectations for her future—and the enemy wants her neutralized. Fighting to save her Secondlife, she must learn about her realm from the ground up while launching her first mission: convincing a select group of humans to join her side before they die. No pressure, right? But Ten's competition is Killian, the boy she can't forget—the one who gave up everything for her happiness. He has only one shot at redemption: beating Ten at a game she's never even played. As their throw-downs heat up, so do their undeniable feelings, and soon, Ten will have to make another choice. Love…or victory.